Refactor window ownership and immutable frame sampling
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@@ -43,7 +43,7 @@ impl Ferese {
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let Some(local) = surface_tree_position(root, surface, geometry.loc) else {
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continue;
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};
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let id = self.window_ids.get(window)?;
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let id = self.windows.ids().get(window)?;
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let presented = self.presented_window_rect(*id)?;
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let (scale_x, scale_y) = self.visual_scale_for_window(window)?;
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let point = local.to_f64() + hint - geometry.loc.to_f64();
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@@ -541,7 +541,7 @@ impl Ferese {
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return;
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}
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if let Some(window) = self.window_under_visual(position)
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&& let Some(id) = self.window_ids.get(&window).copied()
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&& let Some(id) = self.windows.ids().get(&window).copied()
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{
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self.select_overview_window(id);
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} else {
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@@ -836,7 +836,7 @@ impl Ferese {
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}
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if let Some(window) = self.window_under_visual(position) {
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let focused = self.window_ids.get(&window).copied();
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let focused = self.windows.ids().get(&window).copied();
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if let Some(focused) = focused {
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let result = if raise {
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self.workspaces.focus_window(focused)
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@@ -904,7 +904,7 @@ impl Ferese {
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let Some(window) = self.window_under_visual(position) else {
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return;
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};
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if self.window_ids.get(&window).copied() == self.focused_window {
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if self.windows.ids().get(&window).copied() == self.focused_window {
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return;
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}
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