Refactor window ownership and immutable frame sampling

This commit is contained in:
Samuel Onoja committed 2026-10-01 18:03:01 +01:00
1 parent c0010ccbb6
commit 07bda5a21c
31 files changed
+1222 -623

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+24 -20
View File
@@ -1,8 +1,15 @@
use super::*;
pub(super) fn rounded_clip_program(state: &mut Ferese, renderer: &mut GlesRenderer) -> Option<RoundedClipPrograms> {
pub(super) fn rounded_clip_program(
resources: &mut RenderResources,
renderer: &mut GlesRenderer,
) -> Option<RoundedClipPrograms> {
let context = renderer.context_id().erased();
if let Some(program) = state.rounded_clip_programs.get(&context) {
if let Some(program) = resources
.contexts
.get(&context)
.and_then(|programs| programs.rounded.as_ref())
{
return Some(program.clone());
}
@@ -51,11 +58,11 @@ pub(super) fn rounded_clip_program(state: &mut Ferese, renderer: &mut GlesRender
border,
shadow,
};
state.rounded_clip_programs.insert(context, programs.clone());
resources.contexts.entry(context).or_default().rounded = Some(programs.clone());
Some(programs)
}
Err(error) => {
if state.rounded_clip_warnings.insert(context) {
if !std::mem::replace(&mut resources.contexts.entry(context).or_default().rounded_warned, true) {
tracing::warn!(%error, "rounded-window shader unavailable; falling back to unrounded rendering");
}
None
@@ -65,7 +72,8 @@ pub(super) fn rounded_clip_program(state: &mut Ferese, renderer: &mut GlesRender
#[allow(clippy::too_many_arguments)]
pub(super) fn window_border_element(
state: &mut Ferese,
resources: &mut RenderResources,
theme: &crate::config::ThemeSettings,
renderer: &GlesRenderer,
id: ferese_layout::WindowId,
geometry: Rectangle<i32, Logical>,
@@ -98,17 +106,13 @@ pub(super) fn window_border_element(
),
None => (color, color, [0.0; 4]),
};
let (focus_from, focus_to, focus_gradient_line) = match state.theme_settings.focus_ring_gradient {
let (focus_from, focus_to, focus_gradient_line) = match theme.focus_ring_gradient {
Some(g) => (
g.from.0,
g.to.0,
border_gradient_line(corners.rect, mode.size, output.current_transform().invert(), g.angle),
),
None => (
state.theme_settings.accent_color.0,
state.theme_settings.accent_color.0,
[0.0; 4],
),
None => (theme.accent_color.0, theme.accent_color.0, [0.0; 4]),
};
let parameters = BorderParameters {
geometry,
@@ -124,7 +128,7 @@ pub(super) fn window_border_element(
focus_mix,
};
let context = renderer.context_id().erased();
let buffers = state.window_borders.entry(id).or_default();
let buffers = &mut resources.windows.entry(id).or_default().borders;
if !buffers.contexts.contains_key(&context) {
let element = PixelShaderElement::new(
programs.border.clone(),
@@ -175,7 +179,7 @@ pub(super) fn border_uniforms(parameters: &BorderParameters) -> Vec<Uniform<'sta
#[allow(clippy::too_many_arguments)]
pub(super) fn window_tint_element(
state: &mut Ferese,
resources: &mut RenderResources,
renderer: &mut GlesRenderer,
id: ferese_layout::WindowId,
geometry: Rectangle<i32, Logical>,
@@ -186,14 +190,14 @@ pub(super) fn window_tint_element(
) -> Option<PhysicalShaderElement> {
if color[3] <= 0.0 {
if resize_fill {
state.window_resize_fills.remove(&id);
resources.clear_tint(id, true);
} else {
state.window_dims.remove(&id);
resources.clear_tint(id, false);
}
return None;
}
let mode = output.current_mode()?;
let program = material_program(state, renderer)?;
let program = material_program(resources, renderer)?;
let parameters = BorderParameters {
geometry,
clip_rect: framebuffer_clip_rect(corners.rect, mode.size, output.current_transform().invert()),
@@ -219,9 +223,9 @@ pub(super) fn window_tint_element(
};
let context = renderer.context_id().erased();
let buffers = if resize_fill {
state.window_resize_fills.entry(id).or_default()
&mut resources.windows.entry(id).or_default().resize_fill
} else {
state.window_dims.entry(id).or_default()
&mut resources.windows.entry(id).or_default().dim
};
let cached = buffers.contexts.entry(context).or_insert_with(|| CachedBorder {
element: PixelShaderElement::new(
@@ -251,7 +255,7 @@ pub(super) fn window_tint_element(
#[allow(clippy::too_many_arguments)]
pub(super) fn window_shadow_element(
state: &mut Ferese,
resources: &mut RenderResources,
renderer: &GlesRenderer,
id: ferese_layout::WindowId,
geometry: Rectangle<i32, Logical>,
@@ -287,7 +291,7 @@ pub(super) fn window_shadow_element(
color,
};
let context = renderer.context_id().erased();
let buffers = state.window_shadows.entry(id).or_default();
let buffers = &mut resources.windows.entry(id).or_default().shadow;
if !buffers.contexts.contains_key(&context) {
let element = PixelShaderElement::new(
programs.shadow.clone(),
+24 -11
View File
@@ -45,14 +45,14 @@ pub(super) fn append_material_surface(
)
})
.collect();
if let Some(buffers) = state.material_buffers.get_mut(surface) {
if let Some(buffers) = state.render.surfaces.get_mut(surface) {
buffers.contexts.retain(|(_, index), _| *index < targets.len());
}
let material = (!materials.is_empty() && regions.is_none()).then_some(());
let clip = material.as_ref().and_then(|_| {
let corners = targets.first()?.1;
let mode = output.current_mode()?;
let program = rounded_clip_program(state, renderer)?;
let program = rounded_clip_program(&mut state.render, renderer)?;
Some((
program,
framebuffer_clip_rect(corners.rect, mode.size, output.current_transform().invert()),
@@ -195,11 +195,13 @@ pub(super) fn material_element(
visible_framebuffer: framebuffer_clip_rect(corners.rect, mode.size, transform),
};
let context = renderer.context_id().erased();
let program = material_program(state, renderer)?;
let blur_program = (blur > 0.0).then(|| blur_program(state, renderer)).flatten();
let program = material_program(&mut state.render, renderer)?;
let blur_program = (blur > 0.0)
.then(|| blur_program(&mut state.render, renderer))
.flatten();
let capture_rect = framebuffer_capture_rect(parameters.sample_framebuffer);
let capture_size = Size::from((capture_rect[2], capture_rect[3]));
let buffers = state.material_buffers.entry(surface.clone()).or_default();
let buffers = state.render.surfaces.entry(surface.clone()).or_default();
let capture = if let Some(blur_program) = blur_program {
if buffers
.captures
@@ -317,15 +319,19 @@ pub(super) fn material_blur_radius(style: crate::config::MaterialStyle, opacity:
}
}
pub(super) fn blur_program(state: &mut Ferese, renderer: &mut GlesRenderer) -> Option<BlurProgram> {
pub(super) fn blur_program(resources: &mut RenderResources, renderer: &mut GlesRenderer) -> Option<BlurProgram> {
let context = renderer.context_id().erased();
if let Some(program) = state.blur_programs.get(&context) {
if let Some(program) = resources
.contexts
.get(&context)
.and_then(|programs| programs.blur.as_ref())
{
return Some(program.clone());
}
match renderer.compile_custom_texture_shader(corner_shader(BLUR_SHADER), &blur_uniform_names()) {
Ok(program) => {
let program = BlurProgram(program);
state.blur_programs.insert(context, program.clone());
resources.contexts.entry(context).or_default().blur = Some(program.clone());
Some(program)
}
Err(error) => {
@@ -380,9 +386,16 @@ pub(super) fn expanded_blur_region(
)
}
pub(super) fn material_program(state: &mut Ferese, renderer: &mut GlesRenderer) -> Option<MaterialProgram> {
pub(super) fn material_program(
resources: &mut RenderResources,
renderer: &mut GlesRenderer,
) -> Option<MaterialProgram> {
let context = renderer.context_id().erased();
if let Some(program) = state.material_programs.get(&context) {
if let Some(program) = resources
.contexts
.get(&context)
.and_then(|programs| programs.material.as_ref())
{
return Some(program.clone());
}
@@ -397,7 +410,7 @@ pub(super) fn material_program(state: &mut Ferese, renderer: &mut GlesRenderer)
match renderer.compile_custom_pixel_shader(corner_shader(MATERIAL_SHADER), &uniforms) {
Ok(program) => {
let program = MaterialProgram(program);
state.material_programs.insert(context, program.clone());
resources.contexts.entry(context).or_default().material = Some(program.clone());
Some(program)
}
Err(error) => {
+3 -2
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@@ -2,8 +2,8 @@ mod capture;
mod decorations;
mod materials;
mod overview;
mod resources;
mod scene;
use std::collections::HashMap;
use std::sync::Arc;
use std::sync::atomic::{AtomicBool, Ordering};
@@ -13,9 +13,10 @@ pub(crate) use capture::{capture_resize_snapshot, capture_window_buffer, capture
use decorations::*;
use materials::*;
use overview::*;
pub(crate) use resources::RenderResources;
use scene::cursor_elements;
pub(crate) use scene::{
animated_window_elements, cursorless_window_elements, frame_effect_metrics, layer_surfaces, output_elements,
animated_window_elements, frame_effect_metrics, layer_surfaces, output_elements, sampled_output_elements,
};
use smithay::backend::allocator::Fourcc;
use smithay::backend::renderer::element::memory::MemoryRenderBufferRenderElement;
+12 -9
View File
@@ -31,9 +31,9 @@ pub(super) fn overview_chrome_element(
focus_mix: 0.0,
};
let program = if key.1 == OverviewChromePart::Outline {
rounded_clip_program(state, renderer)?.border
rounded_clip_program(&mut state.render, renderer)?.border
} else {
material_program(state, renderer)?.0
material_program(&mut state.render, renderer)?.0
};
let uniforms = |p: &BorderParameters| {
if key.1 == OverviewChromePart::Outline {
@@ -51,7 +51,8 @@ pub(super) fn overview_chrome_element(
};
let context = renderer.context_id().erased();
let chrome = &mut state
.overview_scrims
.render
.outputs
.entry(output_id)
.or_insert_with(|| OverviewScrim { chrome: HashMap::new() })
.chrome;
@@ -89,15 +90,16 @@ pub(super) fn overview_strip_elements(
output: &Output,
output_geometry: Rectangle<i32, Logical>,
scale: f64,
frame: &crate::state::FrameScene,
) -> Vec<AnimatedWindowRenderElement> {
let alpha = state.overview.opacity();
let alpha = frame.overview.opacity();
if alpha <= 0.001 {
return Vec::new();
}
let Some(bounds) = state.output_bounds_for(output) else {
return Vec::new();
};
let cards = state.overview_workspace_cards(output);
let cards = state.overview_workspace_cards_for_frame(output, Some(frame));
let strip = crate::overview::workspace_strip(bounds);
let panel = match (cards.first(), cards.last()) {
(Some(first), Some(last)) => ferese_layout::Rect::new(
@@ -116,16 +118,17 @@ pub(super) fn overview_strip_elements(
)
.opacity;
let mut elements = Vec::new();
let programs = rounded_clip_program(state, renderer);
let programs = rounded_clip_program(&mut state.render, renderer);
// Resolve IDs once per strip, rather than scanning all managed windows
// separately for every miniature. Own the handles so rendering can mutate state.
let windows_by_id: std::collections::HashMap<_, _> = state
.window_ids
.windows
.ids()
.iter()
.map(|(window, id)| (*id, window.clone()))
.collect();
if let Some(output_id) = state.output_id(output)
&& let Some(cache) = state.overview_scrims.get_mut(&output_id)
&& let Some(cache) = state.render.outputs.get_mut(&output_id)
{
cache.chrome.retain(|(id, part), _| match part {
OverviewChromePart::Caption => windows_by_id.keys().any(|window| window.0 == *id),
@@ -139,7 +142,7 @@ pub(super) fn overview_strip_elements(
if !state.window_belongs_to_output(*id, output) {
continue;
}
let Some(rect) = state.presented_window_rect(*id) else {
let Some(rect) = frame.windows.get(id).map(|sample| sample.rect) else {
continue;
};
let Some((buffer, size)) = state.overview_window_label(window, scale, rect.width) else {
+176
View File
@@ -0,0 +1,176 @@
use ferese_core::OutputId;
use ferese_layout::WindowId;
use smithay::reexports::wayland_server::protocol::wl_surface::WlSurface;
use super::*;
/// Resource ownership follows the lifetime of a window, output, surface or GL
/// context. Desktop policy and animation values do not live in these caches.
#[derive(Default)]
pub(crate) struct RenderResources {
pub(super) windows: HashMap<WindowId, WindowBuffers>,
pub(super) contexts: HashMap<ErasedContextId, ContextPrograms>,
pub(super) outputs: HashMap<OutputId, OverviewScrim>,
pub(super) surfaces: HashMap<WlSurface, MaterialBuffers>,
}
#[derive(Default)]
pub(super) struct WindowBuffers {
pub borders: WindowBorderBuffers,
pub dim: WindowBorderBuffers,
pub resize_fill: WindowBorderBuffers,
pub shadow: WindowShadowBuffers,
snapshot: Option<ResizeSnapshot>,
}
#[derive(Default)]
pub(super) struct ContextPrograms {
pub rounded: Option<RoundedClipPrograms>,
pub rounded_warned: bool,
pub material: Option<MaterialProgram>,
pub blur: Option<BlurProgram>,
}
impl RenderResources {
pub fn remove_window(&mut self, id: WindowId) {
self.windows.remove(&id);
}
pub fn remove_output(&mut self, id: OutputId) {
self.outputs.remove(&id);
}
pub fn snapshot(&self, id: &WindowId) -> Option<&ResizeSnapshot> {
self.windows.get(id)?.snapshot.as_ref()
}
pub fn snapshots(&self) -> impl Iterator<Item = &ResizeSnapshot> {
self.windows.values().filter_map(|window| window.snapshot.as_ref())
}
pub fn set_snapshot(&mut self, id: WindowId, snapshot: ResizeSnapshot) {
self.windows.entry(id).or_default().snapshot = Some(snapshot);
}
pub fn clear_snapshot(&mut self, id: &WindowId) {
if let Some(window) = self.windows.get_mut(id) {
window.snapshot = None;
}
}
pub fn retain_snapshots(&mut self, mut keep: impl FnMut(&WindowId, &mut ResizeSnapshot) -> bool) {
for (id, window) in &mut self.windows {
if let Some(snapshot) = &mut window.snapshot
&& !keep(id, snapshot)
{
window.snapshot = None;
}
}
}
pub(super) fn clear_tint(&mut self, id: WindowId, resize_fill: bool) {
let Some(window) = self.windows.get_mut(&id) else {
return;
};
if resize_fill {
window.resize_fill.contexts.clear();
} else {
window.dim.contexts.clear();
}
}
pub fn forget_context(&mut self, context: &ErasedContextId) {
self.contexts.remove(context);
for window in self.windows.values_mut() {
window.borders.contexts.remove(context);
window.dim.contexts.remove(context);
window.resize_fill.contexts.remove(context);
window.shadow.contexts.remove(context);
if window
.snapshot
.as_ref()
.is_some_and(|snapshot| &snapshot.context == context)
{
window.snapshot = None;
}
}
for output in self.outputs.values_mut() {
for contexts in output.chrome.values_mut() {
contexts.remove(context);
}
}
for surface in self.surfaces.values_mut() {
surface.contexts.retain(|(id, _), _| id != context);
surface.captures.remove(context);
}
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn window_removal_releases_all_its_caches_without_removing_other_windows() {
let mut resources = RenderResources::default();
resources.windows.insert(WindowId(1), WindowBuffers::default());
resources.windows.insert(WindowId(2), WindowBuffers::default());
resources.remove_window(WindowId(1));
resources.clear_snapshot(&WindowId(1));
resources.clear_tint(WindowId(1), true);
assert!(!resources.windows.contains_key(&WindowId(1)));
assert!(resources.windows.contains_key(&WindowId(2)));
}
#[test]
#[ignore = "requires an EGL rendering device"]
fn context_removal_evicts_programs_and_snapshots_without_touching_another_gpu() {
use smithay::backend::egl::{EGLContext, EGLDevice, EGLDisplay};
let device = EGLDevice::enumerate().unwrap().last().expect("an EGL device");
let display = unsafe { EGLDisplay::new(device).unwrap() };
let mut first = unsafe { GlesRenderer::new(EGLContext::new(&display).unwrap()).unwrap() };
let mut second = unsafe { GlesRenderer::new(EGLContext::new(&display).unwrap()).unwrap() };
let first_id = first.context_id().erased();
let second_id = second.context_id().erased();
let mut resources = RenderResources::default();
for (id, renderer) in [(WindowId(1), &mut first), (WindowId(2), &mut second)] {
rounded_clip_program(&mut resources, renderer).unwrap();
material_program(&mut resources, renderer).unwrap();
blur_program(&mut resources, renderer).unwrap();
let texture = Offscreen::<GlesTexture>::create_buffer(renderer, Fourcc::Abgr8888, (16, 16).into()).unwrap();
resources.set_snapshot(
id,
ResizeSnapshot {
texture,
context: renderer.context_id().erased(),
id: Id::new(),
commit: CommitCounter::default(),
elapsed: Duration::ZERO,
last_tick: None,
scale: 1.0,
},
);
}
resources.forget_context(&first_id);
assert!(!resources.contexts.contains_key(&first_id));
assert!(resources.contexts.contains_key(&second_id));
assert!(resources.snapshot(&WindowId(1)).is_none());
assert!(resources.snapshot(&WindowId(2)).is_some());
assert_eq!(resources.snapshots().count(), 1);
// Reconnecting a context can build fresh resources after eviction.
rounded_clip_program(&mut resources, &mut first).unwrap();
assert!(resources.contexts.contains_key(&first_id));
}
}
+44 -45
View File
@@ -8,14 +8,6 @@ pub(crate) fn animated_window_elements(
output_elements(state, renderer, output, true)
}
pub(crate) fn cursorless_window_elements(
state: &mut Ferese,
renderer: &mut GlesRenderer,
output: &Output,
) -> Vec<AnimatedWindowRenderElement> {
output_elements(state, renderer, output, false)
}
pub(crate) fn frame_effect_metrics(_elements: &[AnimatedWindowRenderElement], _scale: f64) -> FrameEffectMetrics {
FrameEffectMetrics
}
@@ -25,9 +17,20 @@ pub(crate) fn output_elements(
renderer: &mut GlesRenderer,
output: &Output,
include_cursor: bool,
) -> Vec<AnimatedWindowRenderElement> {
let frame = state.sample_frame(output, Duration::ZERO);
sampled_output_elements(state, renderer, output, include_cursor, &frame)
}
pub(crate) fn sampled_output_elements(
state: &mut Ferese,
renderer: &mut GlesRenderer,
output: &Output,
include_cursor: bool,
frame: &crate::state::FrameScene,
) -> Vec<AnimatedWindowRenderElement> {
if state.session_lock.active {
state.configure_lock_surfaces();
let Some(geometry) = state.space.output_geometry(output) else {
return Vec::new();
};
@@ -83,29 +86,36 @@ pub(crate) fn output_elements(
return Vec::new();
};
let scale = output.current_scale().fractional_scale();
let rounded_clip_program = rounded_clip_program(state, renderer);
let rounded_clip_program = rounded_clip_program(&mut state.render, renderer);
let mut elements = if include_cursor {
cursor_elements(state, renderer, output_geometry, scale)
} else {
Vec::new()
};
let upper_layers: &[Layer] = if state.output_has_fullscreen(output) {
let upper_layers: &[Layer] = if state.output_has_fullscreen_for_frame(output, frame.overview.is_presenting()) {
&[Layer::Overlay]
} else {
&[Layer::Overlay, Layer::Top]
};
elements.extend(layer_elements(state, renderer, output, upper_layers));
if state.overview.is_presenting() {
elements.extend(overview_strip_elements(state, renderer, output, output_geometry, scale));
if frame.overview.is_presenting() {
elements.extend(overview_strip_elements(
state,
renderer,
output,
output_geometry,
scale,
frame,
));
}
let mut candidates = if state.overview.is_active() {
state.window_ids.keys().cloned().collect::<Vec<_>>()
state.windows.ids().keys().cloned().collect::<Vec<_>>()
} else {
state.space.elements().rev().cloned().collect::<Vec<_>>()
};
if state.overview.is_active() {
candidates.sort_by_key(|window| std::cmp::Reverse(state.window_ids.get(window).map_or(0, |id| id.0)));
candidates.sort_by_key(|window| std::cmp::Reverse(state.windows.ids().get(window).map_or(0, |id| id.0)));
}
let windows = candidates
.iter()
@@ -115,20 +125,17 @@ pub(crate) fn output_elements(
if !state.window_content_ready(window) {
return None;
}
let id = *state.window_ids.get(window)?;
let id = *state.windows.ids().get(window)?;
// Scrolling columns may sit outside their monitor's rectangle.
// They must not reappear on a neighboring output just because
// their global animated coordinates overlap it.
if !state.window_belongs_to_output(id, output) {
return None;
}
let visual = state.presented_window_rect(id)?;
let (close_scale, close_alpha) = state.closing_visual(id);
let visual = scaled_visual_rect(visual, close_scale);
let decoration_progress = state
.window_geometry
.get(&id)
.map_or(1.0, |geometry| geometry.decorations.clamp(0.0, 1.0));
let sample = frame.windows.get(&id)?;
let visual = scaled_visual_rect(sample.rect, sample.close_scale);
let close_alpha = sample.close_alpha;
let decoration_progress = sample.geometry.decorations.clamp(0.0, 1.0);
Some((window.clone(), id, visual, decoration_progress, close_alpha))
})
@@ -151,12 +158,12 @@ pub(crate) fn output_elements(
let corners = RoundedRect::new(visual, output_geometry.loc, scale, window_radius);
let pixels = corners.rect;
// Only overview/close intentionally scale the complete application.
let scale_content = state.overview.is_presenting() || state.closing_visual(id).0 != 1.0;
let scale_content = frame.overview.is_presenting() || frame.windows[&id].close_scale != 1.0;
let behavior = resize_content_behavior(scale_content);
let dim = state.window_dimming.get(&id).map_or(0.0, |dim| dim.current);
let dim = frame.windows[&id].dim;
if let Some(overlay) = window_tint_element(
state,
&mut state.render,
renderer,
id,
constrain,
@@ -175,22 +182,15 @@ pub(crate) fn output_elements(
let shadow_blur = state.theme_settings.shadow_blur;
let shadow_opacity = state.theme_settings.shadow_opacity;
let shadow_color = state.theme_settings.shadow_color.0;
let focused = if state.overview.is_active() {
state.overview_selected(id)
} else {
state.focused_window == Some(id)
};
let focus = state
.window_focus
.get(&id)
.map_or(if focused { 1.0 } else { 0.0 }, |v| v.current);
let focus = frame.windows[&id].focus;
let border_width = state.theme_settings.border_width
+ (state.theme_settings.focus_ring_width - state.theme_settings.border_width) * focus;
let border_color = state.theme_settings.border_color.0;
let gradient = state.theme_settings.border_gradient;
if let Some(border) = window_border_element(
state,
&mut state.render,
&state.theme_settings,
renderer,
id,
constrain,
@@ -207,7 +207,7 @@ pub(crate) fn output_elements(
elements.push(border.into());
}
let shadow = window_shadow_element(
state,
&mut state.render,
renderer,
id,
constrain,
@@ -221,7 +221,7 @@ pub(crate) fn output_elements(
&programs,
);
if !scale_content
&& let Some(snapshot) = state.resize_snapshots.get(&id)
&& let Some(snapshot) = state.render.snapshot(&id)
&& snapshot.context == renderer.context_id().erased()
&& (snapshot.scale - scale).abs() < 0.001
{
@@ -260,10 +260,7 @@ pub(crate) fn output_elements(
corners,
scale,
close_alpha,
state
.window_geometry
.get(&id)
.is_some_and(|geometry| geometry.presentation_changed),
frame.windows[&id].geometry.presentation_changed,
output,
programs.clone(),
behavior,
@@ -275,13 +272,15 @@ pub(crate) fn output_elements(
{
let mut color = state.theme_settings.surface_base_color.0;
color[3] = close_alpha;
if let Some(fill) = window_tint_element(state, renderer, id, constrain, corners, color, true, output) {
if let Some(fill) =
window_tint_element(&mut state.render, renderer, id, constrain, corners, color, true, output)
{
// Front-to-back: fill uncovered strips behind the native
// content instead of stretching it or exposing wallpaper.
elements.push(fill.into());
}
} else {
state.window_resize_fills.remove(&id);
state.render.clear_tint(id, true);
}
if let Some(surface) = material_surface
&& let Some((background, _)) = material_element(
@@ -370,7 +369,7 @@ pub(super) fn layer_elements(
.collect::<Vec<_>>()
};
state.material_buffers.retain(|surface, _| surface.is_alive());
state.render.surfaces.retain(|surface, _| surface.is_alive());
let mut elements = Vec::new();
for (geometry, layer) in layers {