Add gamma control and night light (#38)
Add configurable night light, smooth gamma transitions, and shell controls. Update documentation and panel tests, and fix portal test startup synchronization.
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@@ -631,7 +631,9 @@ animations { speed 0.8; }
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apply(&mut snapshot, Action::SetEdge(ferese_panel::Edge::Bottom));
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let before = snapshot.item("panels.0.start").unwrap().clone();
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assert_eq!(snapshot.string("panels.0.edge", ""), "bottom");
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assert!(snapshot.boolean("panels.0.end.groups.0.items.6.percentage", false));
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let panels: Vec<Panel> = serde_json::from_value(snapshot.item("panels").unwrap().clone()).unwrap();
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let battery = panels[0].item(&ItemId("battery".into())).unwrap();
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assert_eq!(battery.kind, ItemKind::Battery { percentage: true });
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apply(&mut snapshot, Action::SetEdge(ferese_panel::Edge::Top));
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assert_eq!(snapshot.string("panels.0.edge", ""), "top");
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assert_eq!(snapshot.item("panels.0.start"), Some(&before));
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@@ -659,8 +661,10 @@ animations { speed 0.8; }
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for edit in edits {
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snapshot.edit(&edit).unwrap();
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}
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assert!(!snapshot.boolean("panels.0.end.groups.0.items.6.visible", true));
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assert!(snapshot.boolean("panels.0.end.groups.0.items.6.percentage", false));
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let panels: Vec<Panel> = serde_json::from_value(snapshot.item("panels").unwrap().clone()).unwrap();
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let battery = panels[0].item(&ItemId("battery".into())).unwrap();
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assert_eq!(battery.kind, ItemKind::Battery { percentage: true });
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assert!(!battery.visible);
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assert!(snapshot.source.contains("// preserved"));
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Snapshot::parse(snapshot.source).unwrap();
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}
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