Invalidate blur from per-output sampled backdrop damage

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Samuel Onoja committed 2026-10-02 04:27:07 +01:00
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commit 325835f40a
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use super::*;
#[derive(Debug, Default)]
pub(super) struct Backdrop {
pub commit: CommitCounter,
sources: Vec<Source>,
region: Option<Rectangle<i32, Physical>>,
}
#[derive(Debug)]
struct Source {
id: Id,
commit: CommitCounter,
geometry: Rectangle<i32, Physical>,
alpha: f32,
src: Rectangle<f64, Buffer>,
transform: Transform,
visible: Vec<Rectangle<i32, Physical>>,
}
impl Backdrop {
fn update<E: Element>(
&mut self,
elements: &[E],
region: Rectangle<i32, Physical>,
scale: RenderScale<f64>,
) -> bool {
let mut uncovered = vec![region];
let mut sources = Vec::new();
let mut changed = self.region != Some(region);
for element in elements {
let geometry = element.geometry(scale);
let visible = uncovered
.iter()
.filter_map(|rect| rect.intersection(geometry))
.collect::<Vec<_>>();
if visible.is_empty() || element.alpha() == 0.0 {
continue;
}
let previous = self.sources.iter().find(|source| &source.id == element.id());
changed |= previous.is_none_or(|source| {
source.geometry != geometry
|| source.alpha != element.alpha()
|| source.src != element.src()
|| source.transform != element.transform()
|| source.visible != visible
});
if let Some(previous) = previous {
changed |= element.damage_since(scale, Some(previous.commit)).iter().any(|damage| {
let damage = Rectangle::new(damage.loc + geometry.loc, damage.size);
visible.iter().any(|rect| rect.overlaps(damage))
});
}
sources.push(Source {
id: element.id().clone(),
commit: element.current_commit(),
geometry,
alpha: element.alpha(),
src: element.src(),
transform: element.transform(),
visible,
});
if element.alpha() == 1.0 {
for opaque in element.opaque_regions(scale).iter() {
let opaque = Rectangle::new(opaque.loc + geometry.loc, opaque.size);
uncovered = uncovered
.into_iter()
.flat_map(|rect| rect.subtract_rect(opaque))
.collect();
}
}
}
// Membership and stacking changes matter even without buffer damage.
changed |= !self
.sources
.iter()
.map(|source| &source.id)
.eq(sources.iter().map(|source| &source.id));
self.sources = sources;
self.region = Some(region);
if changed {
self.commit.increment();
}
changed
}
}
pub(super) fn update(elements: &[AnimatedWindowRenderElement], scale: f64) {
// Resolve lower blurs first so their damage propagates to higher materials.
for (index, element) in elements.iter().enumerate().rev() {
if let AnimatedWindowRenderElement::Blur(blur) = element {
let changed =
blur.backdrop
.lock()
.unwrap()
.update(&elements[index + 1..], blur.geometry(scale.into()), scale.into());
if changed {
blur.capture_dirty.store(true, Ordering::Relaxed);
}
}
}
}
#[cfg(test)]
mod tests {
use super::*;
struct TestElement {
id: Id,
commit: CommitCounter,
rect: Rectangle<i32, Physical>,
damage: Vec<Rectangle<i32, Physical>>,
opaque: bool,
alpha: f32,
}
impl TestElement {
fn new(rect: Rectangle<i32, Physical>) -> Self {
Self {
id: Id::new(),
commit: CommitCounter::default(),
rect,
damage: vec![],
opaque: false,
alpha: 1.0,
}
}
fn repaint(&mut self, damage: Vec<Rectangle<i32, Physical>>) {
self.commit.increment();
self.damage = damage;
}
}
impl Element for TestElement {
fn id(&self) -> &Id {
&self.id
}
fn current_commit(&self) -> CommitCounter {
self.commit
}
fn src(&self) -> Rectangle<f64, Buffer> {
Rectangle::from_size((100.0, 100.0).into())
}
fn geometry(&self, _: RenderScale<f64>) -> Rectangle<i32, Physical> {
self.rect
}
fn damage_since(&self, _: RenderScale<f64>, commit: Option<CommitCounter>) -> DamageSet<i32, Physical> {
if commit == Some(self.commit) {
DamageSet::default()
} else {
DamageSet::from_slice(&self.damage)
}
}
fn opaque_regions(&self, _: RenderScale<f64>) -> OpaqueRegions<i32, Physical> {
if self.opaque {
OpaqueRegions::from_slice(&[Rectangle::from_size(self.rect.size)])
} else {
OpaqueRegions::default()
}
}
fn alpha(&self) -> f32 {
self.alpha
}
}
fn rect(x: i32, y: i32, w: i32, h: i32) -> Rectangle<i32, Physical> {
Rectangle::new((x, y).into(), (w, h).into())
}
#[test]
fn only_damage_intersecting_the_sample_invalidates_its_output() {
let mut first = Backdrop::default();
let mut second = Backdrop::default();
let region = rect(20, 20, 30, 30);
let mut a = TestElement::new(rect(0, 0, 100, 100));
let b = TestElement::new(rect(0, 0, 100, 100));
assert!(first.update(&[&a], region, 1.0.into()));
assert!(second.update(&[&b], region, 1.0.into()));
a.repaint(vec![]);
assert!(!first.update(&[&a], region, 1.0.into()));
a.repaint(vec![rect(60, 60, 10, 10)]);
assert!(!first.update(&[&a], region, 1.0.into()));
a.repaint(vec![rect(25, 25, 1, 1)]);
assert!(first.update(&[&a], region, 1.0.into()));
assert!(!second.update(&[&b], region, 1.0.into()));
assert!(!first.update(&[&a], region, 1.0.into()));
}
#[test]
fn opaque_occlusion_hides_damage_but_fading_and_moving_reveal_it() {
let mut backdrop = Backdrop::default();
let region = rect(0, 0, 100, 100);
let mut front = TestElement::new(rect(0, 0, 50, 100));
front.opaque = true;
let mut back = TestElement::new(region);
assert!(backdrop.update(&[&front, &back], region, 1.0.into()));
back.repaint(vec![rect(10, 10, 10, 10)]);
assert!(!backdrop.update(&[&front, &back], region, 1.0.into()));
front.alpha = 0.5;
assert!(backdrop.update(&[&front, &back], region, 1.0.into()));
back.repaint(vec![rect(10, 10, 10, 10)]);
assert!(backdrop.update(&[&front, &back], region, 1.0.into()));
front.rect.loc.x = 20;
assert!(backdrop.update(&[&front, &back], region, 1.0.into()));
assert!(!backdrop.update(&[&front, &back], region, 1.0.into()));
}
#[test]
fn membership_and_stacking_changes_invalidate_without_buffer_damage() {
let mut backdrop = Backdrop::default();
let region = rect(0, 0, 100, 100);
let a = TestElement::new(region);
let b = TestElement::new(region);
assert!(backdrop.update(&[&a, &b], region, 1.0.into()));
assert!(backdrop.update(&[&b, &a], region, 1.0.into()));
assert!(backdrop.update(&[&a], region, 1.0.into()));
assert!(backdrop.update(&[&a, &b], region, 1.0.into()));
assert!(!backdrop.update(&[&a, &b], region, 1.0.into()));
}
}