Wait for DRM presentation before releasing frame callbacks
Cancel callback-only timers when a frame is submitted and defer callback delivery until retirement. Cover a delayed timer and missed presentation deadline in the scheduler tests. Clean up shader argument borrows and shell region decoding to pass Clippy.
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@@ -322,7 +322,7 @@ pub(super) fn blur_program(state: &mut Ferese, renderer: &mut GlesRenderer) -> O
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if let Some(program) = state.blur_programs.get(&context) {
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return Some(program.clone());
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}
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match renderer.compile_custom_texture_shader(&corner_shader(BLUR_SHADER), &blur_uniform_names()) {
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match renderer.compile_custom_texture_shader(corner_shader(BLUR_SHADER), &blur_uniform_names()) {
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Ok(program) => {
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let program = BlurProgram(program);
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state.blur_programs.insert(context, program.clone());
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@@ -394,7 +394,7 @@ pub(super) fn material_program(state: &mut Ferese, renderer: &mut GlesRenderer)
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UniformName::new("shadow_rect", UniformType::_4f),
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UniformName::new("shadow_values", UniformType::_2f),
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];
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match renderer.compile_custom_pixel_shader(&corner_shader(MATERIAL_SHADER), &uniforms) {
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match renderer.compile_custom_pixel_shader(corner_shader(MATERIAL_SHADER), &uniforms) {
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Ok(program) => {
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let program = MaterialProgram(program);
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state.material_programs.insert(context, program.clone());
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