Wait for DRM presentation before releasing frame callbacks

Cancel callback-only timers when a frame is submitted and defer callback delivery until retirement. Cover a delayed timer and missed presentation deadline in the scheduler tests.

Clean up shader argument borrows and shell region decoding to pass Clippy.
This commit is contained in:
Samuel Onoja committed 2026-10-01 17:32:17 +01:00
1 parent a40b899b8c
commit 3d0c85c70a
7 files changed
+76 -28

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+14 -4
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@@ -862,6 +862,10 @@ fn render_output(state: &mut Ferese, node: DrmNode, crtc: crtc::Handle, plan: cr
let submitted = rendered.as_ref().is_ok_and(|submitted| *submitted); let submitted = rendered.as_ref().is_ok_and(|submitted| *submitted);
record_frame_schedule(&mut output, plan, render_started.elapsed(), submitted); record_frame_schedule(&mut output, plan, render_started.elapsed(), submitted);
if submitted && let Some(token) = output.callback_timer.take() {
forecast.loop_handle.remove(token);
}
match rendered { match rendered {
Ok(true) => tracing::trace!(?node, ?crtc, "queued DRM frame"), Ok(true) => tracing::trace!(?node, ?crtc, "queued DRM frame"),
Ok(false) => (), Ok(false) => (),
@@ -1262,12 +1266,15 @@ fn schedule_frame_callbacks(state: &mut Ferese, node: DrmNode, crtc: crtc::Handl
return; return;
}; };
if output.callback_timer.is_some() { if output.callback_timer.is_some() || output.frame_pending {
return; return;
} }
let identity = output.output.clone(); let identity = output.output.clone();
let callback_at = output.scheduler.callback_deadline(timestamp, target); let Some(callback_at) = output.scheduler.callback_deadline(timestamp, target) else {
return;
};
if callback_at <= timestamp { if callback_at <= timestamp {
deliver_frame_callbacks(state, node, crtc, &identity); deliver_frame_callbacks(state, node, crtc, &identity);
return; return;
@@ -1313,12 +1320,15 @@ fn deliver_frame_callbacks(state: &mut Ferese, node: DrmNode, crtc: crtc::Handle
}; };
output.callback_timer = None; output.callback_timer = None;
if !backend.active || !device.drm.is_active() || state.session_lock.sleeping { if !backend.active || !device.drm.is_active() || state.session_lock.sleeping || output.frame_pending {
return; return;
} }
let timestamp = monotonic_now(); let timestamp = monotonic_now();
let next = output.scheduler.callback_deadline(timestamp, timestamp); let Some(next) = output.scheduler.callback_deadline(timestamp, timestamp) else {
return;
};
if next > timestamp { if next > timestamp {
schedule_frame_callbacks(state, node, crtc, next); schedule_frame_callbacks(state, node, crtc, next);
return; return;
+40 -6
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@@ -192,14 +192,20 @@ impl FrameScheduler {
}) })
} }
pub fn callback_deadline(&self, now: Duration, target: Duration) -> Duration { pub fn callback_deadline(&self, now: Duration, target: Duration) -> Option<Duration> {
// A timer from a callback-only update must yield to a later submission.
// Its page flip will release callbacks using the observed refresh phase.
if self.submitted.is_some() {
return None;
}
let tolerance = Duration::from_micros(500).min(self.interval / 8); let tolerance = Duration::from_micros(500).min(self.interval / 8);
if target <= now if target <= now
&& self && self
.last_callback .last_callback
.is_none_or(|last| last + self.interval <= now + tolerance) .is_none_or(|last| last + self.interval <= now + tolerance)
{ {
return now; return Some(now);
} }
let earliest = self let earliest = self
@@ -207,7 +213,7 @@ impl FrameScheduler {
.map_or(now, |last| last + self.interval) .map_or(now, |last| last + self.interval)
.max(target) .max(target)
.max(now); .max(now);
self.phase_at_or_after(earliest) Some(self.phase_at_or_after(earliest))
} }
pub fn callback_sent(&mut self, now: Duration) { pub fn callback_sent(&mut self, now: Duration) {
@@ -298,7 +304,35 @@ mod tests {
scheduler.callback_sent(ms(110)); scheduler.callback_sent(ms(110));
scheduler.request(ms(108)); scheduler.request(ms(108));
assert_eq!(scheduler.plan(ms(108)).unwrap().present_at, ms(120)); assert_eq!(scheduler.plan(ms(108)).unwrap().present_at, ms(120));
assert_eq!(scheduler.callback_deadline(ms(111), ms(110)), ms(120)); assert_eq!(scheduler.callback_deadline(ms(111), ms(110)).unwrap(), ms(120));
}
#[test]
fn callback_only_timer_waits_for_a_later_submission_even_when_it_misses_its_target() {
let mut scheduler = FrameScheduler::new(ms(10));
scheduler.presented(ms(100));
scheduler.request(ms(101));
let unchanged = scheduler.plan(ms(101)).unwrap();
scheduler.begin();
scheduler.rendered(unchanged, ms(108), ms(1), false);
let callback_at = scheduler.callback_deadline(ms(108), unchanged.present_at).unwrap();
assert_eq!(callback_at, ms(110));
scheduler.request(ms(109));
let changed = scheduler.plan(ms(109)).unwrap();
scheduler.begin();
scheduler.rendered(changed, ms(118), ms(1), true);
// The old timer is dispatched late, after a new frame was queued.
// Neither that timer nor the predicted refresh can release callbacks.
assert_eq!(scheduler.callback_deadline(ms(118), callback_at), None);
assert_eq!(scheduler.callback_deadline(ms(120), changed.present_at), None);
assert_eq!(scheduler.callback_deadline(ms(129), callback_at), None);
scheduler.presented(ms(130));
assert_eq!(scheduler.callback_deadline(ms(130), ms(130)), Some(ms(130)));
scheduler.callback_sent(ms(130));
assert_eq!(scheduler.callback_deadline(ms(130), callback_at), Some(ms(140)));
} }
#[test] #[test]
@@ -323,9 +357,9 @@ mod tests {
scheduler.callback_sent(ms(100) + Duration::from_micros(80)); scheduler.callback_sent(ms(100) + Duration::from_micros(80));
scheduler.presented(ms(110)); scheduler.presented(ms(110));
let now = ms(110) + Duration::from_micros(10); let now = ms(110) + Duration::from_micros(10);
assert_eq!(scheduler.callback_deadline(now, now), now); assert_eq!(scheduler.callback_deadline(now, now).unwrap(), now);
scheduler.callback_sent(now); scheduler.callback_sent(now);
assert_eq!(scheduler.callback_deadline(now, now), ms(120)); assert_eq!(scheduler.callback_deadline(now, now).unwrap(), ms(120));
} }
#[test] #[test]
+8 -6
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@@ -430,19 +430,21 @@ mod tests {
let start = Duration::ZERO; let start = Duration::ZERO;
let refresh = Duration::from_millis(16); let refresh = Duration::from_millis(16);
let mut clock = crate::frame_scheduler::FrameScheduler::new(refresh); let mut clock = crate::frame_scheduler::FrameScheduler::new(refresh);
assert_eq!(clock.callback_deadline(start, start), start); assert_eq!(clock.callback_deadline(start, start).unwrap(), start);
clock.callback_sent(start); clock.callback_sent(start);
for millisecond in 1..16 { for millisecond in 1..16 {
assert_eq!( assert_eq!(
clock.callback_deadline(start + Duration::from_millis(millisecond), start), clock
.callback_deadline(start + Duration::from_millis(millisecond), start)
.unwrap(),
start + refresh start + refresh
); );
} }
let late = start + Duration::from_millis(50); let late = start + Duration::from_millis(50);
assert_eq!(clock.callback_deadline(late, late), late); assert_eq!(clock.callback_deadline(late, late).unwrap(), late);
clock.callback_sent(late); clock.callback_sent(late);
assert_eq!(clock.callback_deadline(late, late), late + refresh); assert_eq!(clock.callback_deadline(late, late).unwrap(), late + refresh);
} }
#[test] #[test]
@@ -454,11 +456,11 @@ mod tests {
fast.callback_sent(start); fast.callback_sent(start);
fast.callback_sent(start + Duration::from_millis(8)); fast.callback_sent(start + Duration::from_millis(8));
assert_eq!( assert_eq!(
slow.callback_deadline(start + Duration::from_millis(8), start), slow.callback_deadline(start + Duration::from_millis(8), start).unwrap(),
start + Duration::from_millis(16) start + Duration::from_millis(16)
); );
assert_eq!( assert_eq!(
fast.callback_deadline(start + Duration::from_millis(8), start), fast.callback_deadline(start + Duration::from_millis(8), start).unwrap(),
start + Duration::from_millis(16) start + Duration::from_millis(16)
); );
} }
+4 -4
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@@ -29,11 +29,11 @@ pub(super) fn rounded_clip_program(state: &mut Ferese, renderer: &mut GlesRender
UniformName::new("opacity", UniformType::_1f), UniformName::new("opacity", UniformType::_1f),
UniformName::new("shadow_color", UniformType::_4f), UniformName::new("shadow_color", UniformType::_4f),
]; ];
let texture = renderer.compile_custom_texture_shader(&corner_shader(ROUNDED_TEXTURE_SHADER), &texture_uniforms); let texture = renderer.compile_custom_texture_shader(corner_shader(ROUNDED_TEXTURE_SHADER), &texture_uniforms);
let border = renderer.compile_custom_pixel_shader(&corner_shader(ROUNDED_BORDER_SHADER), &border_uniforms); let border = renderer.compile_custom_pixel_shader(corner_shader(ROUNDED_BORDER_SHADER), &border_uniforms);
let shadow = renderer.compile_custom_pixel_shader(&corner_shader(WINDOW_SHADOW_SHADER), &shadow_uniforms); let shadow = renderer.compile_custom_pixel_shader(corner_shader(WINDOW_SHADOW_SHADER), &shadow_uniforms);
let solid = renderer.compile_custom_pixel_shader( let solid = renderer.compile_custom_pixel_shader(
&corner_shader(ROUNDED_SOLID_SHADER), corner_shader(ROUNDED_SOLID_SHADER),
&[ &[
UniformName::new("clip_rect", UniformType::_4f), UniformName::new("clip_rect", UniformType::_4f),
UniformName::new("radius", UniformType::_1f), UniformName::new("radius", UniformType::_1f),
+2 -2
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@@ -322,7 +322,7 @@ pub(super) fn blur_program(state: &mut Ferese, renderer: &mut GlesRenderer) -> O
if let Some(program) = state.blur_programs.get(&context) { if let Some(program) = state.blur_programs.get(&context) {
return Some(program.clone()); return Some(program.clone());
} }
match renderer.compile_custom_texture_shader(&corner_shader(BLUR_SHADER), &blur_uniform_names()) { match renderer.compile_custom_texture_shader(corner_shader(BLUR_SHADER), &blur_uniform_names()) {
Ok(program) => { Ok(program) => {
let program = BlurProgram(program); let program = BlurProgram(program);
state.blur_programs.insert(context, program.clone()); state.blur_programs.insert(context, program.clone());
@@ -394,7 +394,7 @@ pub(super) fn material_program(state: &mut Ferese, renderer: &mut GlesRenderer)
UniformName::new("shadow_rect", UniformType::_4f), UniformName::new("shadow_rect", UniformType::_4f),
UniformName::new("shadow_values", UniformType::_2f), UniformName::new("shadow_values", UniformType::_2f),
]; ];
match renderer.compile_custom_pixel_shader(&corner_shader(MATERIAL_SHADER), &uniforms) { match renderer.compile_custom_pixel_shader(corner_shader(MATERIAL_SHADER), &uniforms) {
Ok(program) => { Ok(program) => {
let program = MaterialProgram(program); let program = MaterialProgram(program);
state.material_programs.insert(context, program.clone()); state.material_programs.insert(context, program.clone());
+4 -4
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@@ -542,7 +542,7 @@ mod tests {
let mut renderer = unsafe { GlesRenderer::new(context).unwrap() }; let mut renderer = unsafe { GlesRenderer::new(context).unwrap() };
let program = renderer let program = renderer
.compile_custom_pixel_shader( .compile_custom_pixel_shader(
&super::corner_shader(super::ROUNDED_SOLID_SHADER), super::corner_shader(super::ROUNDED_SOLID_SHADER),
&[ &[
UniformName::new("clip_rect", UniformType::_4f), UniformName::new("clip_rect", UniformType::_4f),
UniformName::new("radius", UniformType::_1f), UniformName::new("radius", UniformType::_1f),
@@ -599,7 +599,7 @@ mod tests {
let mut renderer = unsafe { GlesRenderer::new(context).unwrap() }; let mut renderer = unsafe { GlesRenderer::new(context).unwrap() };
for source in [super::ROUNDED_TEXTURE_SHADER, super::BLUR_SHADER] { for source in [super::ROUNDED_TEXTURE_SHADER, super::BLUR_SHADER] {
renderer renderer
.compile_custom_texture_shader(&super::corner_shader(source), &[]) .compile_custom_texture_shader(super::corner_shader(source), &[])
.unwrap(); .unwrap();
} }
for source in [ for source in [
@@ -609,7 +609,7 @@ mod tests {
super::MATERIAL_SHADER, super::MATERIAL_SHADER,
] { ] {
renderer renderer
.compile_custom_pixel_shader(&super::corner_shader(source), &[]) .compile_custom_pixel_shader(super::corner_shader(source), &[])
.unwrap(); .unwrap();
} }
} }
@@ -627,7 +627,7 @@ mod tests {
let context = EGLContext::new(&display).unwrap(); let context = EGLContext::new(&display).unwrap();
let mut renderer = unsafe { GlesRenderer::new(context).unwrap() }; let mut renderer = unsafe { GlesRenderer::new(context).unwrap() };
let program = renderer let program = renderer
.compile_custom_texture_shader(&super::corner_shader(super::BLUR_SHADER), &super::blur_uniform_names()) .compile_custom_texture_shader(super::corner_shader(super::BLUR_SHADER), &super::blur_uniform_names())
.unwrap(); .unwrap();
let size = (32, 32).into(); let size = (32, 32).into();
let mut pixels = vec![128u8; 32 * 32 * 4]; let mut pixels = vec![128u8; 32 * 32 * 4];
+4 -2
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@@ -562,8 +562,10 @@ mod region_encoding_tests {
let regions = [[0.25, -0.75, 100.5, 40.25, 14.0]]; let regions = [[0.25, -0.75, 100.5, 40.25, 14.0]];
let bytes = super::encode_regions(&regions); let bytes = super::encode_regions(&regions);
let decoded: Vec<_> = bytes let decoded: Vec<_> = bytes
.chunks_exact(4) .as_chunks::<4>()
.map(|v| f32::from_ne_bytes(v.try_into().unwrap())) .0
.iter()
.map(|&v| f32::from_ne_bytes(v))
.collect(); .collect();
assert_eq!(decoded, regions[0]); assert_eq!(decoded, regions[0]);
} }