Support keyboard movement and resizing for floating windows

This commit is contained in:
Samuel Onoja committed 2026-10-07 08:19:33 +01:00
1 parent 76112b59ac
commit 4a9880eaad
5 files changed
+261 -1

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+51
View File
@@ -1,6 +1,57 @@
use super::*;
impl Ferese {
pub(super) fn adjust_floating_direction(&mut self, id: WindowId, direction: Direction, resize: bool) {
const STEP: f64 = 32.0;
let workspace = self.workspaces.active();
if self.session_lock.active()
|| self.input_capture.captures(1)
|| self.workspaces.workspace_for_window(id) != Some(workspace.id)
|| workspace.fullscreen == Some(id)
|| self.windows.record(id).is_some_and(|record| record.maximized)
{
return;
}
let Some(WindowPlacement::Floating { rect }) = self.workspaces.placement(id) else {
return;
};
let Some(work) = self.floating_bounds_for_window(id) else {
return;
};
let mut destination = rect;
match (resize, direction) {
(false, Direction::Left) => destination.x -= STEP,
(false, Direction::Right) => destination.x += STEP,
(false, Direction::Up) => destination.y -= STEP,
(false, Direction::Down) => destination.y += STEP,
(true, Direction::Left) => destination.width -= STEP,
(true, Direction::Right) => destination.width += STEP,
(true, Direction::Up) => destination.height -= STEP,
(true, Direction::Down) => destination.height += STEP,
}
if resize {
destination = constrained_floating_rect(
destination,
self.window_constraints().get(&id).copied().unwrap_or_default(),
);
}
destination = crate::floating::clamp_to_work(destination, work);
if destination == rect {
return;
}
if let Err(error) = self.workspaces.set_floating_rect(id, destination) {
tracing::error!(%error, ?id, "failed to adjust floating window geometry");
return;
}
self.windows.update(id, |record| {
record.resize_anchor = resize.then_some((false, false, destination))
});
self.relayout_window(id);
if let Some(window) = self.windows.window(id).cloned() {
self.remember_floating(&window);
}
}
pub fn toggle_focused_floating(&mut self) {
let Some(window) = self.focused_window else {
return;
+15
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@@ -197,6 +197,13 @@ impl Ferese {
let Some(current) = self.focused_window else {
return;
};
if matches!(
self.workspaces.placement(current),
Some(WindowPlacement::Floating { .. })
) {
self.adjust_floating_direction(current, direction, false);
return;
}
let Some(bounds) = self.output_bounds() else {
return;
};
@@ -220,6 +227,14 @@ impl Ferese {
return;
};
if matches!(
self.workspaces.placement(current),
Some(WindowPlacement::Floating { .. })
) {
self.adjust_floating_direction(current, direction, true);
return;
}
match self
.workspaces
.active_mut()
@@ -31,6 +31,188 @@ fn fixture() -> (smithay::reexports::calloop::EventLoop<'static, Ferese>, Ferese
(events, state, output)
}
#[test]
fn keyboard_floating_move_and_resize_work_in_both_layouts() {
if !crate::startup_tests::private_runtime(
"state::window_lifecycle_tests::keyboard_floating_move_and_resize_work_in_both_layouts",
) {
return;
}
let (mut events, mut state, _) = fixture();
let (window, _wire) = window(&mut state, &mut events, 0xff112233);
let id = state.windows.ids()[&window];
state.toggle_focused_floating();
let initial = Rect::new(120., 100., 160., 128.);
let workspace = state.workspaces.active_id();
for mode in [LayoutMode::Scrolling, LayoutMode::Tree] {
state
.workspaces
.set_active_layout_mode(mode, state.output_bounds().unwrap())
.unwrap();
for (resize, direction, expected) in [
(false, Direction::Left, Rect::new(88., 100., 160., 128.)),
(false, Direction::Right, Rect::new(152., 100., 160., 128.)),
(false, Direction::Up, Rect::new(120., 68., 160., 128.)),
(false, Direction::Down, Rect::new(120., 132., 160., 128.)),
(true, Direction::Left, Rect::new(120., 100., 128., 128.)),
(true, Direction::Right, Rect::new(120., 100., 192., 128.)),
(true, Direction::Up, Rect::new(120., 100., 160., 96.)),
(true, Direction::Down, Rect::new(120., 100., 160., 160.)),
] {
state.workspaces.set_floating_rect(id, initial).unwrap();
state.relayout_window(id);
if resize {
state.resize_direction(direction);
} else {
state.move_direction(direction);
}
assert_eq!(
state.workspaces.placement(id),
Some(WindowPlacement::Floating { rect: expected })
);
assert_eq!(state.windows.geometry(&id).unwrap().logical, expected);
assert_eq!(state.focused_window, Some(id));
assert_eq!(state.workspaces.active_id(), workspace);
assert_eq!(state.workspaces.workspace_for_window(id), Some(workspace));
}
}
}
#[test]
fn keyboard_floating_geometry_stays_reachable_and_respects_client_limits() {
if !crate::startup_tests::private_runtime(
"state::window_lifecycle_tests::keyboard_floating_geometry_stays_reachable_and_respects_client_limits",
) {
return;
}
let (mut events, mut state, _) = fixture();
let (window, mut wire) = window(&mut state, &mut events, 0xff112233);
let id = state.windows.ids()[&window];
state.toggle_focused_floating();
request(&mut wire, 4, 8, &[100, 80], None);
request(&mut wire, 4, 7, &[200, 160], None);
request(&mut wire, 2, 6, &[], None);
dispatch(&mut events, &mut state);
state
.workspaces
.set_floating_rect(id, Rect::new(630., 470., 160., 128.))
.unwrap();
state.relayout_window(id);
for _ in 0..5 {
state.move_direction(Direction::Right);
state.move_direction(Direction::Down);
state.resize_direction(Direction::Right);
state.resize_direction(Direction::Down);
}
assert_eq!(
state.workspaces.placement(id),
Some(WindowPlacement::Floating {
rect: Rect::new(600., 440., 200., 160.),
})
);
for _ in 0..30 {
state.move_direction(Direction::Left);
state.move_direction(Direction::Up);
state.resize_direction(Direction::Left);
state.resize_direction(Direction::Up);
}
assert_eq!(
state.workspaces.placement(id),
Some(WindowPlacement::Floating {
rect: Rect::new(0., 0., 100., 80.),
})
);
request(&mut wire, 4, 7, &[0, 0], None);
request(&mut wire, 4, 8, &[900, 700], None);
request(&mut wire, 2, 6, &[], None);
dispatch(&mut events, &mut state);
state.resize_direction(Direction::Left);
state.resize_direction(Direction::Up);
state.move_direction(Direction::Right);
state.move_direction(Direction::Down);
assert_eq!(
state.workspaces.placement(id),
Some(WindowPlacement::Floating {
rect: Rect::new(0., 0., 900., 700.),
})
);
}
#[test]
fn keyboard_floating_actions_preserve_maximized_and_fullscreen_restore_geometry() {
if !crate::startup_tests::private_runtime(
"state::window_lifecycle_tests::keyboard_floating_actions_preserve_maximized_and_fullscreen_restore_geometry",
) {
return;
}
let (mut events, mut state, _) = fixture();
let (window, _wire) = window(&mut state, &mut events, 0xff112233);
let id = state.windows.ids()[&window];
state.toggle_focused_floating();
let normal = state.workspaces.placement(id);
for fullscreen in [false, true] {
if fullscreen {
state.set_window_fullscreen(id, true);
} else {
state.set_window_maximized(id, true);
}
let geometry = state.windows.geometry(&id).unwrap().logical;
for direction in [Direction::Left, Direction::Right, Direction::Up, Direction::Down] {
state.move_direction(direction);
state.resize_direction(direction);
assert_eq!(state.workspaces.placement(id), normal);
assert_eq!(state.windows.geometry(&id).unwrap().logical, geometry);
}
if fullscreen {
state.set_window_fullscreen(id, false);
} else {
state.set_window_maximized(id, false);
}
let WindowPlacement::Floating { rect } = normal.unwrap() else {
panic!("floating window")
};
assert_eq!(state.windows.geometry(&id).unwrap().logical, rect);
}
state.focused_window = None;
state.move_direction(Direction::Right);
state.resize_direction(Direction::Down);
assert_eq!(state.workspaces.placement(id), normal);
}
#[test]
fn keyboard_floating_resize_reuses_the_client_barrier_and_move_keeps_it_pending() {
if !crate::startup_tests::private_runtime(
"state::window_lifecycle_tests::keyboard_floating_resize_reuses_the_client_barrier_and_move_keeps_it_pending",
) {
return;
}
let (mut events, mut state, _) = fixture();
let (window, _wire) = window(&mut state, &mut events, 0xff112233);
let id = state.windows.ids()[&window];
state.toggle_focused_floating();
state.set_floating_window_geometry(&window, (120, 100).into(), (64, 48).into());
state.animations_enabled = true;
let before = state.windows.geometry(&id).unwrap().visual.current;
let client = state.windows.geometry(&id).unwrap().client.committed_size;
state.resize_direction(Direction::Right);
let transaction = *state.windows.transaction(&id).expect("existing resize barrier");
assert_eq!(transaction.source_geometry(), Some(window.geometry()));
assert_eq!(state.windows.geometry(&id).unwrap().client.committed_size, client);
assert_eq!(state.windows.geometry(&id).unwrap().visual.current, before);
assert_eq!(
state.windows.geometry(&id).unwrap().logical,
Rect::new(120., 100., 96., 48.)
);
state.move_direction(Direction::Right);
assert_eq!(state.windows.transaction(&id).unwrap().serial(), transaction.serial());
assert_eq!(state.windows.geometry(&id).unwrap().client.committed_size, client);
assert_eq!(state.windows.geometry(&id).unwrap().visual.current, before);
assert_eq!(
state.windows.geometry(&id).unwrap().logical,
Rect::new(152., 100., 96., 48.)
);
}
#[test]
fn late_keymap_failure_preserves_capture_sessions_and_runtime_settings() {
if !crate::startup_tests::private_runtime(