Support keyboard movement and resizing for floating windows
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@@ -31,6 +31,188 @@ fn fixture() -> (smithay::reexports::calloop::EventLoop<'static, Ferese>, Ferese
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(events, state, output)
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}
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#[test]
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fn keyboard_floating_move_and_resize_work_in_both_layouts() {
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if !crate::startup_tests::private_runtime(
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"state::window_lifecycle_tests::keyboard_floating_move_and_resize_work_in_both_layouts",
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) {
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return;
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}
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let (mut events, mut state, _) = fixture();
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let (window, _wire) = window(&mut state, &mut events, 0xff112233);
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let id = state.windows.ids()[&window];
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state.toggle_focused_floating();
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let initial = Rect::new(120., 100., 160., 128.);
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let workspace = state.workspaces.active_id();
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for mode in [LayoutMode::Scrolling, LayoutMode::Tree] {
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state
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.workspaces
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.set_active_layout_mode(mode, state.output_bounds().unwrap())
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.unwrap();
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for (resize, direction, expected) in [
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(false, Direction::Left, Rect::new(88., 100., 160., 128.)),
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(false, Direction::Right, Rect::new(152., 100., 160., 128.)),
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(false, Direction::Up, Rect::new(120., 68., 160., 128.)),
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(false, Direction::Down, Rect::new(120., 132., 160., 128.)),
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(true, Direction::Left, Rect::new(120., 100., 128., 128.)),
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(true, Direction::Right, Rect::new(120., 100., 192., 128.)),
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(true, Direction::Up, Rect::new(120., 100., 160., 96.)),
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(true, Direction::Down, Rect::new(120., 100., 160., 160.)),
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] {
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state.workspaces.set_floating_rect(id, initial).unwrap();
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state.relayout_window(id);
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if resize {
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state.resize_direction(direction);
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} else {
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state.move_direction(direction);
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}
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assert_eq!(
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state.workspaces.placement(id),
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Some(WindowPlacement::Floating { rect: expected })
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);
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assert_eq!(state.windows.geometry(&id).unwrap().logical, expected);
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assert_eq!(state.focused_window, Some(id));
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assert_eq!(state.workspaces.active_id(), workspace);
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assert_eq!(state.workspaces.workspace_for_window(id), Some(workspace));
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}
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}
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}
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#[test]
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fn keyboard_floating_geometry_stays_reachable_and_respects_client_limits() {
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if !crate::startup_tests::private_runtime(
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"state::window_lifecycle_tests::keyboard_floating_geometry_stays_reachable_and_respects_client_limits",
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) {
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return;
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}
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let (mut events, mut state, _) = fixture();
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let (window, mut wire) = window(&mut state, &mut events, 0xff112233);
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let id = state.windows.ids()[&window];
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state.toggle_focused_floating();
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request(&mut wire, 4, 8, &[100, 80], None);
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request(&mut wire, 4, 7, &[200, 160], None);
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request(&mut wire, 2, 6, &[], None);
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dispatch(&mut events, &mut state);
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state
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.workspaces
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.set_floating_rect(id, Rect::new(630., 470., 160., 128.))
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.unwrap();
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state.relayout_window(id);
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for _ in 0..5 {
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state.move_direction(Direction::Right);
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state.move_direction(Direction::Down);
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state.resize_direction(Direction::Right);
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state.resize_direction(Direction::Down);
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}
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assert_eq!(
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state.workspaces.placement(id),
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Some(WindowPlacement::Floating {
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rect: Rect::new(600., 440., 200., 160.),
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})
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);
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for _ in 0..30 {
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state.move_direction(Direction::Left);
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state.move_direction(Direction::Up);
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state.resize_direction(Direction::Left);
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state.resize_direction(Direction::Up);
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}
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assert_eq!(
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state.workspaces.placement(id),
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Some(WindowPlacement::Floating {
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rect: Rect::new(0., 0., 100., 80.),
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})
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);
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request(&mut wire, 4, 7, &[0, 0], None);
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request(&mut wire, 4, 8, &[900, 700], None);
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request(&mut wire, 2, 6, &[], None);
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dispatch(&mut events, &mut state);
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state.resize_direction(Direction::Left);
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state.resize_direction(Direction::Up);
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state.move_direction(Direction::Right);
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state.move_direction(Direction::Down);
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assert_eq!(
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state.workspaces.placement(id),
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Some(WindowPlacement::Floating {
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rect: Rect::new(0., 0., 900., 700.),
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})
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);
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}
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#[test]
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fn keyboard_floating_actions_preserve_maximized_and_fullscreen_restore_geometry() {
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if !crate::startup_tests::private_runtime(
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"state::window_lifecycle_tests::keyboard_floating_actions_preserve_maximized_and_fullscreen_restore_geometry",
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) {
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return;
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}
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let (mut events, mut state, _) = fixture();
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let (window, _wire) = window(&mut state, &mut events, 0xff112233);
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let id = state.windows.ids()[&window];
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state.toggle_focused_floating();
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let normal = state.workspaces.placement(id);
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for fullscreen in [false, true] {
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if fullscreen {
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state.set_window_fullscreen(id, true);
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} else {
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state.set_window_maximized(id, true);
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}
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let geometry = state.windows.geometry(&id).unwrap().logical;
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for direction in [Direction::Left, Direction::Right, Direction::Up, Direction::Down] {
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state.move_direction(direction);
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state.resize_direction(direction);
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assert_eq!(state.workspaces.placement(id), normal);
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assert_eq!(state.windows.geometry(&id).unwrap().logical, geometry);
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}
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if fullscreen {
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state.set_window_fullscreen(id, false);
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} else {
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state.set_window_maximized(id, false);
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}
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let WindowPlacement::Floating { rect } = normal.unwrap() else {
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panic!("floating window")
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};
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assert_eq!(state.windows.geometry(&id).unwrap().logical, rect);
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}
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state.focused_window = None;
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state.move_direction(Direction::Right);
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state.resize_direction(Direction::Down);
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assert_eq!(state.workspaces.placement(id), normal);
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}
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#[test]
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fn keyboard_floating_resize_reuses_the_client_barrier_and_move_keeps_it_pending() {
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if !crate::startup_tests::private_runtime(
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"state::window_lifecycle_tests::keyboard_floating_resize_reuses_the_client_barrier_and_move_keeps_it_pending",
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) {
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return;
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}
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let (mut events, mut state, _) = fixture();
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let (window, _wire) = window(&mut state, &mut events, 0xff112233);
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let id = state.windows.ids()[&window];
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state.toggle_focused_floating();
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state.set_floating_window_geometry(&window, (120, 100).into(), (64, 48).into());
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state.animations_enabled = true;
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let before = state.windows.geometry(&id).unwrap().visual.current;
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let client = state.windows.geometry(&id).unwrap().client.committed_size;
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state.resize_direction(Direction::Right);
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let transaction = *state.windows.transaction(&id).expect("existing resize barrier");
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assert_eq!(transaction.source_geometry(), Some(window.geometry()));
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assert_eq!(state.windows.geometry(&id).unwrap().client.committed_size, client);
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assert_eq!(state.windows.geometry(&id).unwrap().visual.current, before);
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assert_eq!(
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state.windows.geometry(&id).unwrap().logical,
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Rect::new(120., 100., 96., 48.)
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);
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state.move_direction(Direction::Right);
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assert_eq!(state.windows.transaction(&id).unwrap().serial(), transaction.serial());
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assert_eq!(state.windows.geometry(&id).unwrap().client.committed_size, client);
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assert_eq!(state.windows.geometry(&id).unwrap().visual.current, before);
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assert_eq!(
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state.windows.geometry(&id).unwrap().logical,
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Rect::new(152., 100., 96., 48.)
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);
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}
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#[test]
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fn late_keymap_failure_preserves_capture_sessions_and_runtime_settings() {
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if !crate::startup_tests::private_runtime(
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