perf(capture): add SceneLens GPU streams and retained scene reuse

Use persistent privacy-filtered capture targets and client-owned GPU buffers with fence completion, backpressure, negotiated frame rates and shared-memory fallback.

Invalidate output views on scene changes while preserving inactive-window callbacks and capture revocation. Include OBS memory-mask negotiation and native pixel, transport and recording regressions.
This commit is contained in:
Samuel Onoja committed 2026-10-24 19:58:54 +01:00
1 parent f49f62583d
commit 533cd74c94
40 files changed
+4704 -704

No files matched your search

@@ -557,7 +557,7 @@ pub(super) fn apply_device(
cancel_output_timers(&state.loop_handle, &mut output);
output.frame_pending = false;
output.primary_commit = None;
output.capture_texture = None;
output.capture_texture = Default::default();
output.power.suspended();
let clock = state
.direct_backend