fix: isolate close animation to departing window
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b8d6c9b02a
commit
578b536b26
2 files changed
+139
-12
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+88
-6
@@ -81,6 +81,31 @@ use crate::{
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window_rules::{WindowRule, resolve as resolve_window_rules},
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};
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const CLOSE_ANIMATION_DURATION: Duration = Duration::from_millis(140);
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#[derive(Clone, Copy, Debug, Default)]
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struct ClosingAnimation {
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progress: f64,
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close_sent: bool,
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}
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impl ClosingAnimation {
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fn advance(&mut self, delta: Duration) -> bool {
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if self.close_sent {
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return false;
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}
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self.progress =
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(self.progress + delta.as_secs_f64() / CLOSE_ANIMATION_DURATION.as_secs_f64()).min(1.0);
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if self.progress < 1.0 {
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return false;
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}
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self.close_sent = true;
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true
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}
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}
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pub struct Ferese {
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pub start_time: Instant,
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pub socket_name: OsString,
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@@ -96,6 +121,7 @@ pub struct Ferese {
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pub(crate) window_borders: HashMap<WindowId, crate::winit::WindowBorderBuffers>,
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pub(crate) window_shadows: HashMap<WindowId, crate::winit::WindowShadowBuffers>,
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pub(crate) rounded_clip_programs: HashMap<ErasedContextId, crate::winit::RoundedClipPrograms>,
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closing_windows: HashMap<WindowId, ClosingAnimation>,
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viewport_animations: HashMap<WorkspaceId, AnimatedValue>,
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scrolling_world_x: HashMap<WindowId, (WorkspaceId, AnimatedValue)>,
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pub focused_window: Option<WindowId>,
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@@ -401,6 +427,7 @@ impl Ferese {
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window_borders: HashMap::new(),
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window_shadows: HashMap::new(),
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rounded_clip_programs: HashMap::new(),
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closing_windows: HashMap::new(),
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viewport_animations: HashMap::new(),
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scrolling_world_x: HashMap::new(),
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focused_window: None,
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@@ -787,6 +814,7 @@ impl Ferese {
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self.window_geometry.remove(&id);
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self.window_borders.remove(&id);
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self.window_shadows.remove(&id);
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self.closing_windows.remove(&id);
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self.window_rules_applied.remove(&id);
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self.scrolling_world_x.remove(&id);
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if let Err(error) = self.workspaces.remove_window(id) {
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@@ -1045,6 +1073,18 @@ impl Ferese {
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.collect::<Vec<_>>();
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let mut active_animation = false;
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let mut ready_to_close = Vec::new();
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for (id, animation) in &mut self.closing_windows {
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if animation.advance(delta) {
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ready_to_close.push(*id);
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} else if !animation.close_sent {
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active_animation = true;
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}
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}
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for id in ready_to_close {
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self.send_window_close(id);
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}
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for (workspace, viewport) in &mut self.viewport_animations {
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if !visible_workspaces.contains(workspace) {
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continue;
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@@ -1352,15 +1392,33 @@ impl Ferese {
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self.relayout();
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}
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pub fn close_focused_window(&self) {
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pub fn close_focused_window(&mut self) {
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let Some(focused) = self.focused_window else {
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return;
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};
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let Some(toplevel) = self
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.window_ids
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.iter()
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.find_map(|(window, id)| (*id == focused).then(|| window.toplevel()).flatten())
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else {
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if !self.animations_enabled {
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self.send_window_close(focused);
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return;
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}
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self.closing_windows.entry(focused).or_default();
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crate::backends::direct::render_all(self);
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}
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pub(crate) fn closing_visual(&self, id: WindowId) -> (f64, f32) {
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let Some(animation) = self.closing_windows.get(&id) else {
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return (1.0, 1.0);
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};
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let eased = smoothstep(animation.progress);
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(1.0 - eased * 0.02, (1.0 - eased) as f32)
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}
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fn send_window_close(&self, id: WindowId) {
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let Some(toplevel) = self.window_ids.iter().find_map(|(window, window_id)| {
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(*window_id == id).then(|| window.toplevel()).flatten()
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}) else {
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return;
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};
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@@ -1591,6 +1649,12 @@ fn centered_floating_rect(bounds: Rect) -> Rect {
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)
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}
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fn smoothstep(progress: f64) -> f64 {
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let progress = progress.clamp(0.0, 1.0);
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progress * progress * (3.0 - 2.0 * progress)
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}
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fn centered_transient_rect(parent: Rect) -> Rect {
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let width = (parent.width * 0.75).clamp(1.0, 640.0);
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let height = (parent.height * 0.75).clamp(1.0, 480.0);
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@@ -1633,4 +1697,22 @@ mod tests {
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assert_eq!(transient, Rect::new(280.0, 210.0, 640.0, 480.0));
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}
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#[test]
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fn close_easing_is_bounded_and_symmetric() {
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assert_eq!(smoothstep(-1.0), 0.0);
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assert_eq!(smoothstep(0.5), 0.5);
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assert_eq!(smoothstep(2.0), 1.0);
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}
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#[test]
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fn close_animation_delays_the_protocol_close_until_it_finishes() {
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let mut animation = ClosingAnimation::default();
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assert!(!animation.advance(Duration::from_millis(70)));
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assert_eq!(animation.progress, 0.5);
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assert!(animation.advance(Duration::from_millis(70)));
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assert!(animation.close_sent);
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assert!(!animation.advance(Duration::from_secs(1)));
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}
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}
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+51
-6
@@ -547,17 +547,19 @@ fn output_elements(
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.filter_map(|window| {
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let id = *state.window_ids.get(window)?;
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let visual = state.window_geometry.get(&id)?.visual.current;
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let (close_scale, close_alpha) = state.closing_visual(id);
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let visual = scaled_visual_rect(visual, close_scale);
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let fullscreen = state
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.workspaces
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.workspace_for_window(id)
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.and_then(|workspace| state.workspaces.workspace(workspace))
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.is_some_and(|workspace| workspace.fullscreen == Some(id));
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Some((window.clone(), id, visual, fullscreen))
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Some((window.clone(), id, visual, fullscreen, close_alpha))
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})
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.collect::<Vec<_>>();
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for (window, id, visual, fullscreen) in windows {
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for (window, id, visual, fullscreen, close_alpha) in windows {
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let constrain = Rectangle::<i32, Logical>::new(
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(
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(visual.x - f64::from(output_geometry.loc.x)).round() as i32,
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@@ -588,6 +590,7 @@ fn output_elements(
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} else {
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state.theme_settings.border_color.0
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};
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let border_color = color_with_alpha(border_color, close_alpha);
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if let Some(border) = window_border_element(
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state,
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@@ -612,7 +615,7 @@ fn output_elements(
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window_radius,
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shadow_offset_y,
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shadow_blur,
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shadow_opacity,
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shadow_opacity * f64::from(close_alpha),
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shadow_color,
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output,
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&programs,
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@@ -623,6 +626,7 @@ fn output_elements(
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constrain,
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scale,
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window_radius,
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close_alpha,
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output,
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programs.texture.clone(),
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));
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@@ -886,6 +890,7 @@ fn rounded_window_elements(
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constrain: Rectangle<i32, Logical>,
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scale: f64,
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requested_radius: f64,
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alpha: f32,
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output: &Output,
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program: GlesTexProgram,
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) -> Vec<AnimatedWindowRenderElement> {
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@@ -921,7 +926,7 @@ fn rounded_window_elements(
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popup.wl_surface(),
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location + offset,
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scale,
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1.0,
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alpha,
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RenderElementKind::Unspecified,
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)
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.into_iter()
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@@ -937,7 +942,7 @@ fn rounded_window_elements(
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surface,
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location,
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scale,
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1.0,
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alpha,
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RenderElementKind::Unspecified,
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)
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.into_iter()
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@@ -965,6 +970,24 @@ fn rounded_window_elements(
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.collect()
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}
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fn scaled_visual_rect(rect: ferese_layout::Rect, scale: f64) -> ferese_layout::Rect {
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let scale = scale.clamp(0.0, 1.0);
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let width = rect.width * scale;
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let height = rect.height * scale;
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ferese_layout::Rect::new(
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rect.x + (rect.width - width) / 2.0,
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rect.y + (rect.height - height) / 2.0,
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width,
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height,
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)
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}
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fn color_with_alpha(mut color: [f32; 4], alpha: f32) -> [f32; 4] {
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color[3] *= alpha;
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color
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}
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fn framebuffer_clip_rect(
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geometry: Rectangle<i32, Physical>,
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output_size: smithay::utils::Size<i32, Physical>,
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@@ -1148,7 +1171,10 @@ fn normalized_scale(scale: f64) -> f64 {
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mod tests {
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use smithay::utils::{Logical, Physical, Rectangle, Transform};
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use super::{framebuffer_clip_rect, normalized_scale, shadow_bounds};
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use super::{
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color_with_alpha, framebuffer_clip_rect, normalized_scale, scaled_visual_rect,
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shadow_bounds,
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};
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#[test]
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fn accepts_positive_finite_scale() {
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@@ -1199,4 +1225,23 @@ mod tests {
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Rectangle::new((80, 54).into(), (440, 340).into())
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);
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}
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#[test]
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fn close_transform_scales_about_the_window_center() {
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let rect = ferese_layout::Rect::new(100.0, 50.0, 400.0, 300.0);
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assert_eq!(
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scaled_visual_rect(rect, 0.98),
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ferese_layout::Rect::new(104.0, 53.0, 392.0, 294.0)
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);
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assert_eq!(scaled_visual_rect(rect, 1.0), rect);
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}
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#[test]
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fn close_opacity_only_changes_the_alpha_channel() {
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assert_eq!(
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color_with_alpha([0.2, 0.4, 0.6, 0.8], 0.5),
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[0.2, 0.4, 0.6, 0.4]
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);
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}
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}
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