fix: isolate close animation to departing window

This commit is contained in:
Samuel Onoja committed 2026-09-25 03:48:44 +01:00
1 parent b8d6c9b02a
commit 578b536b26
2 files changed
+139 -12

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+88 -6
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@@ -81,6 +81,31 @@ use crate::{
window_rules::{WindowRule, resolve as resolve_window_rules},
};
const CLOSE_ANIMATION_DURATION: Duration = Duration::from_millis(140);
#[derive(Clone, Copy, Debug, Default)]
struct ClosingAnimation {
progress: f64,
close_sent: bool,
}
impl ClosingAnimation {
fn advance(&mut self, delta: Duration) -> bool {
if self.close_sent {
return false;
}
self.progress =
(self.progress + delta.as_secs_f64() / CLOSE_ANIMATION_DURATION.as_secs_f64()).min(1.0);
if self.progress < 1.0 {
return false;
}
self.close_sent = true;
true
}
}
pub struct Ferese {
pub start_time: Instant,
pub socket_name: OsString,
@@ -96,6 +121,7 @@ pub struct Ferese {
pub(crate) window_borders: HashMap<WindowId, crate::winit::WindowBorderBuffers>,
pub(crate) window_shadows: HashMap<WindowId, crate::winit::WindowShadowBuffers>,
pub(crate) rounded_clip_programs: HashMap<ErasedContextId, crate::winit::RoundedClipPrograms>,
closing_windows: HashMap<WindowId, ClosingAnimation>,
viewport_animations: HashMap<WorkspaceId, AnimatedValue>,
scrolling_world_x: HashMap<WindowId, (WorkspaceId, AnimatedValue)>,
pub focused_window: Option<WindowId>,
@@ -401,6 +427,7 @@ impl Ferese {
window_borders: HashMap::new(),
window_shadows: HashMap::new(),
rounded_clip_programs: HashMap::new(),
closing_windows: HashMap::new(),
viewport_animations: HashMap::new(),
scrolling_world_x: HashMap::new(),
focused_window: None,
@@ -787,6 +814,7 @@ impl Ferese {
self.window_geometry.remove(&id);
self.window_borders.remove(&id);
self.window_shadows.remove(&id);
self.closing_windows.remove(&id);
self.window_rules_applied.remove(&id);
self.scrolling_world_x.remove(&id);
if let Err(error) = self.workspaces.remove_window(id) {
@@ -1045,6 +1073,18 @@ impl Ferese {
.collect::<Vec<_>>();
let mut active_animation = false;
let mut ready_to_close = Vec::new();
for (id, animation) in &mut self.closing_windows {
if animation.advance(delta) {
ready_to_close.push(*id);
} else if !animation.close_sent {
active_animation = true;
}
}
for id in ready_to_close {
self.send_window_close(id);
}
for (workspace, viewport) in &mut self.viewport_animations {
if !visible_workspaces.contains(workspace) {
continue;
@@ -1352,15 +1392,33 @@ impl Ferese {
self.relayout();
}
pub fn close_focused_window(&self) {
pub fn close_focused_window(&mut self) {
let Some(focused) = self.focused_window else {
return;
};
let Some(toplevel) = self
.window_ids
.iter()
.find_map(|(window, id)| (*id == focused).then(|| window.toplevel()).flatten())
else {
if !self.animations_enabled {
self.send_window_close(focused);
return;
}
self.closing_windows.entry(focused).or_default();
crate::backends::direct::render_all(self);
}
pub(crate) fn closing_visual(&self, id: WindowId) -> (f64, f32) {
let Some(animation) = self.closing_windows.get(&id) else {
return (1.0, 1.0);
};
let eased = smoothstep(animation.progress);
(1.0 - eased * 0.02, (1.0 - eased) as f32)
}
fn send_window_close(&self, id: WindowId) {
let Some(toplevel) = self.window_ids.iter().find_map(|(window, window_id)| {
(*window_id == id).then(|| window.toplevel()).flatten()
}) else {
return;
};
@@ -1591,6 +1649,12 @@ fn centered_floating_rect(bounds: Rect) -> Rect {
)
}
fn smoothstep(progress: f64) -> f64 {
let progress = progress.clamp(0.0, 1.0);
progress * progress * (3.0 - 2.0 * progress)
}
fn centered_transient_rect(parent: Rect) -> Rect {
let width = (parent.width * 0.75).clamp(1.0, 640.0);
let height = (parent.height * 0.75).clamp(1.0, 480.0);
@@ -1633,4 +1697,22 @@ mod tests {
assert_eq!(transient, Rect::new(280.0, 210.0, 640.0, 480.0));
}
#[test]
fn close_easing_is_bounded_and_symmetric() {
assert_eq!(smoothstep(-1.0), 0.0);
assert_eq!(smoothstep(0.5), 0.5);
assert_eq!(smoothstep(2.0), 1.0);
}
#[test]
fn close_animation_delays_the_protocol_close_until_it_finishes() {
let mut animation = ClosingAnimation::default();
assert!(!animation.advance(Duration::from_millis(70)));
assert_eq!(animation.progress, 0.5);
assert!(animation.advance(Duration::from_millis(70)));
assert!(animation.close_sent);
assert!(!animation.advance(Duration::from_secs(1)));
}
}