fix: isolate close animation to departing window
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commit
578b536b26
2 files changed
+139
-12
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+51
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@@ -547,17 +547,19 @@ fn output_elements(
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.filter_map(|window| {
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let id = *state.window_ids.get(window)?;
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let visual = state.window_geometry.get(&id)?.visual.current;
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let (close_scale, close_alpha) = state.closing_visual(id);
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let visual = scaled_visual_rect(visual, close_scale);
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let fullscreen = state
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.workspaces
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.workspace_for_window(id)
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.and_then(|workspace| state.workspaces.workspace(workspace))
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.is_some_and(|workspace| workspace.fullscreen == Some(id));
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Some((window.clone(), id, visual, fullscreen))
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Some((window.clone(), id, visual, fullscreen, close_alpha))
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})
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.collect::<Vec<_>>();
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for (window, id, visual, fullscreen) in windows {
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for (window, id, visual, fullscreen, close_alpha) in windows {
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let constrain = Rectangle::<i32, Logical>::new(
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(
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(visual.x - f64::from(output_geometry.loc.x)).round() as i32,
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@@ -588,6 +590,7 @@ fn output_elements(
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} else {
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state.theme_settings.border_color.0
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};
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let border_color = color_with_alpha(border_color, close_alpha);
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if let Some(border) = window_border_element(
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state,
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@@ -612,7 +615,7 @@ fn output_elements(
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window_radius,
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shadow_offset_y,
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shadow_blur,
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shadow_opacity,
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shadow_opacity * f64::from(close_alpha),
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shadow_color,
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output,
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&programs,
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@@ -623,6 +626,7 @@ fn output_elements(
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constrain,
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scale,
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window_radius,
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close_alpha,
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output,
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programs.texture.clone(),
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));
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@@ -886,6 +890,7 @@ fn rounded_window_elements(
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constrain: Rectangle<i32, Logical>,
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scale: f64,
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requested_radius: f64,
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alpha: f32,
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output: &Output,
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program: GlesTexProgram,
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) -> Vec<AnimatedWindowRenderElement> {
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@@ -921,7 +926,7 @@ fn rounded_window_elements(
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popup.wl_surface(),
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location + offset,
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scale,
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1.0,
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alpha,
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RenderElementKind::Unspecified,
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)
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.into_iter()
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@@ -937,7 +942,7 @@ fn rounded_window_elements(
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surface,
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location,
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scale,
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1.0,
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alpha,
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RenderElementKind::Unspecified,
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)
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.into_iter()
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@@ -965,6 +970,24 @@ fn rounded_window_elements(
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.collect()
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}
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fn scaled_visual_rect(rect: ferese_layout::Rect, scale: f64) -> ferese_layout::Rect {
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let scale = scale.clamp(0.0, 1.0);
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let width = rect.width * scale;
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let height = rect.height * scale;
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ferese_layout::Rect::new(
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rect.x + (rect.width - width) / 2.0,
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rect.y + (rect.height - height) / 2.0,
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width,
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height,
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)
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}
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fn color_with_alpha(mut color: [f32; 4], alpha: f32) -> [f32; 4] {
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color[3] *= alpha;
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color
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}
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fn framebuffer_clip_rect(
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geometry: Rectangle<i32, Physical>,
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output_size: smithay::utils::Size<i32, Physical>,
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@@ -1148,7 +1171,10 @@ fn normalized_scale(scale: f64) -> f64 {
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mod tests {
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use smithay::utils::{Logical, Physical, Rectangle, Transform};
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use super::{framebuffer_clip_rect, normalized_scale, shadow_bounds};
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use super::{
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color_with_alpha, framebuffer_clip_rect, normalized_scale, scaled_visual_rect,
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shadow_bounds,
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};
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#[test]
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fn accepts_positive_finite_scale() {
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@@ -1199,4 +1225,23 @@ mod tests {
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Rectangle::new((80, 54).into(), (440, 340).into())
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);
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}
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#[test]
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fn close_transform_scales_about_the_window_center() {
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let rect = ferese_layout::Rect::new(100.0, 50.0, 400.0, 300.0);
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assert_eq!(
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scaled_visual_rect(rect, 0.98),
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ferese_layout::Rect::new(104.0, 53.0, 392.0, 294.0)
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);
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assert_eq!(scaled_visual_rect(rect, 1.0), rect);
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}
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#[test]
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fn close_opacity_only_changes_the_alpha_channel() {
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assert_eq!(
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color_with_alpha([0.2, 0.4, 0.6, 0.8], 0.5),
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[0.2, 0.4, 0.6, 0.4]
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);
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}
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}
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