fix: isolate close animation to departing window

This commit is contained in:
Samuel Onoja committed 2026-09-25 03:48:44 +01:00
1 parent b8d6c9b02a
commit 578b536b26
2 files changed
+139 -12

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+88 -6
View File
@@ -81,6 +81,31 @@ use crate::{
window_rules::{WindowRule, resolve as resolve_window_rules}, window_rules::{WindowRule, resolve as resolve_window_rules},
}; };
const CLOSE_ANIMATION_DURATION: Duration = Duration::from_millis(140);
#[derive(Clone, Copy, Debug, Default)]
struct ClosingAnimation {
progress: f64,
close_sent: bool,
}
impl ClosingAnimation {
fn advance(&mut self, delta: Duration) -> bool {
if self.close_sent {
return false;
}
self.progress =
(self.progress + delta.as_secs_f64() / CLOSE_ANIMATION_DURATION.as_secs_f64()).min(1.0);
if self.progress < 1.0 {
return false;
}
self.close_sent = true;
true
}
}
pub struct Ferese { pub struct Ferese {
pub start_time: Instant, pub start_time: Instant,
pub socket_name: OsString, pub socket_name: OsString,
@@ -96,6 +121,7 @@ pub struct Ferese {
pub(crate) window_borders: HashMap<WindowId, crate::winit::WindowBorderBuffers>, pub(crate) window_borders: HashMap<WindowId, crate::winit::WindowBorderBuffers>,
pub(crate) window_shadows: HashMap<WindowId, crate::winit::WindowShadowBuffers>, pub(crate) window_shadows: HashMap<WindowId, crate::winit::WindowShadowBuffers>,
pub(crate) rounded_clip_programs: HashMap<ErasedContextId, crate::winit::RoundedClipPrograms>, pub(crate) rounded_clip_programs: HashMap<ErasedContextId, crate::winit::RoundedClipPrograms>,
closing_windows: HashMap<WindowId, ClosingAnimation>,
viewport_animations: HashMap<WorkspaceId, AnimatedValue>, viewport_animations: HashMap<WorkspaceId, AnimatedValue>,
scrolling_world_x: HashMap<WindowId, (WorkspaceId, AnimatedValue)>, scrolling_world_x: HashMap<WindowId, (WorkspaceId, AnimatedValue)>,
pub focused_window: Option<WindowId>, pub focused_window: Option<WindowId>,
@@ -401,6 +427,7 @@ impl Ferese {
window_borders: HashMap::new(), window_borders: HashMap::new(),
window_shadows: HashMap::new(), window_shadows: HashMap::new(),
rounded_clip_programs: HashMap::new(), rounded_clip_programs: HashMap::new(),
closing_windows: HashMap::new(),
viewport_animations: HashMap::new(), viewport_animations: HashMap::new(),
scrolling_world_x: HashMap::new(), scrolling_world_x: HashMap::new(),
focused_window: None, focused_window: None,
@@ -787,6 +814,7 @@ impl Ferese {
self.window_geometry.remove(&id); self.window_geometry.remove(&id);
self.window_borders.remove(&id); self.window_borders.remove(&id);
self.window_shadows.remove(&id); self.window_shadows.remove(&id);
self.closing_windows.remove(&id);
self.window_rules_applied.remove(&id); self.window_rules_applied.remove(&id);
self.scrolling_world_x.remove(&id); self.scrolling_world_x.remove(&id);
if let Err(error) = self.workspaces.remove_window(id) { if let Err(error) = self.workspaces.remove_window(id) {
@@ -1045,6 +1073,18 @@ impl Ferese {
.collect::<Vec<_>>(); .collect::<Vec<_>>();
let mut active_animation = false; let mut active_animation = false;
let mut ready_to_close = Vec::new();
for (id, animation) in &mut self.closing_windows {
if animation.advance(delta) {
ready_to_close.push(*id);
} else if !animation.close_sent {
active_animation = true;
}
}
for id in ready_to_close {
self.send_window_close(id);
}
for (workspace, viewport) in &mut self.viewport_animations { for (workspace, viewport) in &mut self.viewport_animations {
if !visible_workspaces.contains(workspace) { if !visible_workspaces.contains(workspace) {
continue; continue;
@@ -1352,15 +1392,33 @@ impl Ferese {
self.relayout(); self.relayout();
} }
pub fn close_focused_window(&self) { pub fn close_focused_window(&mut self) {
let Some(focused) = self.focused_window else { let Some(focused) = self.focused_window else {
return; return;
}; };
let Some(toplevel) = self
.window_ids if !self.animations_enabled {
.iter() self.send_window_close(focused);
.find_map(|(window, id)| (*id == focused).then(|| window.toplevel()).flatten()) return;
else { }
self.closing_windows.entry(focused).or_default();
crate::backends::direct::render_all(self);
}
pub(crate) fn closing_visual(&self, id: WindowId) -> (f64, f32) {
let Some(animation) = self.closing_windows.get(&id) else {
return (1.0, 1.0);
};
let eased = smoothstep(animation.progress);
(1.0 - eased * 0.02, (1.0 - eased) as f32)
}
fn send_window_close(&self, id: WindowId) {
let Some(toplevel) = self.window_ids.iter().find_map(|(window, window_id)| {
(*window_id == id).then(|| window.toplevel()).flatten()
}) else {
return; return;
}; };
@@ -1591,6 +1649,12 @@ fn centered_floating_rect(bounds: Rect) -> Rect {
) )
} }
fn smoothstep(progress: f64) -> f64 {
let progress = progress.clamp(0.0, 1.0);
progress * progress * (3.0 - 2.0 * progress)
}
fn centered_transient_rect(parent: Rect) -> Rect { fn centered_transient_rect(parent: Rect) -> Rect {
let width = (parent.width * 0.75).clamp(1.0, 640.0); let width = (parent.width * 0.75).clamp(1.0, 640.0);
let height = (parent.height * 0.75).clamp(1.0, 480.0); let height = (parent.height * 0.75).clamp(1.0, 480.0);
@@ -1633,4 +1697,22 @@ mod tests {
assert_eq!(transient, Rect::new(280.0, 210.0, 640.0, 480.0)); assert_eq!(transient, Rect::new(280.0, 210.0, 640.0, 480.0));
} }
#[test]
fn close_easing_is_bounded_and_symmetric() {
assert_eq!(smoothstep(-1.0), 0.0);
assert_eq!(smoothstep(0.5), 0.5);
assert_eq!(smoothstep(2.0), 1.0);
}
#[test]
fn close_animation_delays_the_protocol_close_until_it_finishes() {
let mut animation = ClosingAnimation::default();
assert!(!animation.advance(Duration::from_millis(70)));
assert_eq!(animation.progress, 0.5);
assert!(animation.advance(Duration::from_millis(70)));
assert!(animation.close_sent);
assert!(!animation.advance(Duration::from_secs(1)));
}
} }
+51 -6
View File
@@ -547,17 +547,19 @@ fn output_elements(
.filter_map(|window| { .filter_map(|window| {
let id = *state.window_ids.get(window)?; let id = *state.window_ids.get(window)?;
let visual = state.window_geometry.get(&id)?.visual.current; let visual = state.window_geometry.get(&id)?.visual.current;
let (close_scale, close_alpha) = state.closing_visual(id);
let visual = scaled_visual_rect(visual, close_scale);
let fullscreen = state let fullscreen = state
.workspaces .workspaces
.workspace_for_window(id) .workspace_for_window(id)
.and_then(|workspace| state.workspaces.workspace(workspace)) .and_then(|workspace| state.workspaces.workspace(workspace))
.is_some_and(|workspace| workspace.fullscreen == Some(id)); .is_some_and(|workspace| workspace.fullscreen == Some(id));
Some((window.clone(), id, visual, fullscreen)) Some((window.clone(), id, visual, fullscreen, close_alpha))
}) })
.collect::<Vec<_>>(); .collect::<Vec<_>>();
for (window, id, visual, fullscreen) in windows { for (window, id, visual, fullscreen, close_alpha) in windows {
let constrain = Rectangle::<i32, Logical>::new( let constrain = Rectangle::<i32, Logical>::new(
( (
(visual.x - f64::from(output_geometry.loc.x)).round() as i32, (visual.x - f64::from(output_geometry.loc.x)).round() as i32,
@@ -588,6 +590,7 @@ fn output_elements(
} else { } else {
state.theme_settings.border_color.0 state.theme_settings.border_color.0
}; };
let border_color = color_with_alpha(border_color, close_alpha);
if let Some(border) = window_border_element( if let Some(border) = window_border_element(
state, state,
@@ -612,7 +615,7 @@ fn output_elements(
window_radius, window_radius,
shadow_offset_y, shadow_offset_y,
shadow_blur, shadow_blur,
shadow_opacity, shadow_opacity * f64::from(close_alpha),
shadow_color, shadow_color,
output, output,
&programs, &programs,
@@ -623,6 +626,7 @@ fn output_elements(
constrain, constrain,
scale, scale,
window_radius, window_radius,
close_alpha,
output, output,
programs.texture.clone(), programs.texture.clone(),
)); ));
@@ -886,6 +890,7 @@ fn rounded_window_elements(
constrain: Rectangle<i32, Logical>, constrain: Rectangle<i32, Logical>,
scale: f64, scale: f64,
requested_radius: f64, requested_radius: f64,
alpha: f32,
output: &Output, output: &Output,
program: GlesTexProgram, program: GlesTexProgram,
) -> Vec<AnimatedWindowRenderElement> { ) -> Vec<AnimatedWindowRenderElement> {
@@ -921,7 +926,7 @@ fn rounded_window_elements(
popup.wl_surface(), popup.wl_surface(),
location + offset, location + offset,
scale, scale,
1.0, alpha,
RenderElementKind::Unspecified, RenderElementKind::Unspecified,
) )
.into_iter() .into_iter()
@@ -937,7 +942,7 @@ fn rounded_window_elements(
surface, surface,
location, location,
scale, scale,
1.0, alpha,
RenderElementKind::Unspecified, RenderElementKind::Unspecified,
) )
.into_iter() .into_iter()
@@ -965,6 +970,24 @@ fn rounded_window_elements(
.collect() .collect()
} }
fn scaled_visual_rect(rect: ferese_layout::Rect, scale: f64) -> ferese_layout::Rect {
let scale = scale.clamp(0.0, 1.0);
let width = rect.width * scale;
let height = rect.height * scale;
ferese_layout::Rect::new(
rect.x + (rect.width - width) / 2.0,
rect.y + (rect.height - height) / 2.0,
width,
height,
)
}
fn color_with_alpha(mut color: [f32; 4], alpha: f32) -> [f32; 4] {
color[3] *= alpha;
color
}
fn framebuffer_clip_rect( fn framebuffer_clip_rect(
geometry: Rectangle<i32, Physical>, geometry: Rectangle<i32, Physical>,
output_size: smithay::utils::Size<i32, Physical>, output_size: smithay::utils::Size<i32, Physical>,
@@ -1148,7 +1171,10 @@ fn normalized_scale(scale: f64) -> f64 {
mod tests { mod tests {
use smithay::utils::{Logical, Physical, Rectangle, Transform}; use smithay::utils::{Logical, Physical, Rectangle, Transform};
use super::{framebuffer_clip_rect, normalized_scale, shadow_bounds}; use super::{
color_with_alpha, framebuffer_clip_rect, normalized_scale, scaled_visual_rect,
shadow_bounds,
};
#[test] #[test]
fn accepts_positive_finite_scale() { fn accepts_positive_finite_scale() {
@@ -1199,4 +1225,23 @@ mod tests {
Rectangle::new((80, 54).into(), (440, 340).into()) Rectangle::new((80, 54).into(), (440, 340).into())
); );
} }
#[test]
fn close_transform_scales_about_the_window_center() {
let rect = ferese_layout::Rect::new(100.0, 50.0, 400.0, 300.0);
assert_eq!(
scaled_visual_rect(rect, 0.98),
ferese_layout::Rect::new(104.0, 53.0, 392.0, 294.0)
);
assert_eq!(scaled_visual_rect(rect, 1.0), rect);
}
#[test]
fn close_opacity_only_changes_the_alpha_channel() {
assert_eq!(
color_with_alpha([0.2, 0.4, 0.6, 0.8], 0.5),
[0.2, 0.4, 0.6, 0.4]
);
}
} }