feat: add persistent glass preview
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1 parent
389581e763
commit
57f93d67f5
1 file changed
+50
-12
@@ -20,12 +20,19 @@ const WIDTH: u32 = 640;
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const HEIGHT: u32 = 64;
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fn main() -> Result<(), Box<dyn Error>> {
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let expect_hidden = std::env::args_os().any(|argument| argument == "--expect-hidden");
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let arguments = std::env::args_os().collect::<Vec<_>>();
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let expect_hidden = arguments
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.iter()
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.any(|argument| argument == "--expect-hidden");
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let preview = arguments.iter().any(|argument| argument == "--preview");
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let connection = Connection::connect_to_env()?;
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let mut queue = connection.new_event_queue();
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let qh = queue.handle();
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connection.display().get_registry(&qh, ());
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let mut state = ProbeState::default();
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let mut state = ProbeState {
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preview,
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..ProbeState::default()
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};
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if expect_hidden {
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queue.roundtrip(&mut state)?;
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@@ -62,6 +69,20 @@ fn main() -> Result<(), Box<dyn Error>> {
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}
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}
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if preview {
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effects.set_role(ferese_surface_effects_v1::Role::Popover);
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queue.roundtrip(&mut state)?;
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println!(
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"PREVIEW glass popover is mapped; press Ctrl+C in the compositor terminal to stop"
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);
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while !state.closed {
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queue.blocking_dispatch(&mut state)?;
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}
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return Ok(());
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}
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// Keep the final glass role mapped long enough for the compositor to run
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// at least one presentation. This turns shader and capture failures into
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// probe failures instead of disconnecting before the first rendered frame.
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@@ -90,6 +111,7 @@ struct ProbeState {
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layer_surface: Option<ZwlrLayerSurfaceV1>,
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effects: Option<FereseSurfaceEffectsV1>,
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buffer: Option<wl_buffer::WlBuffer>,
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preview: bool,
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configured: bool,
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closed: bool,
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configure_count: u32,
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@@ -112,21 +134,35 @@ impl ProbeState {
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};
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let surface = compositor.create_surface(qh, ());
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let layer = if self.preview {
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zwlr_layer_shell_v1::Layer::Overlay
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} else {
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zwlr_layer_shell_v1::Layer::Top
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};
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let layer_surface = layer_shell.get_layer_surface(
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&surface,
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None,
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zwlr_layer_shell_v1::Layer::Top,
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layer,
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"ferese-effects-probe".to_owned(),
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qh,
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(),
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);
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layer_surface.set_anchor(
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zwlr_layer_surface_v1::Anchor::Top
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| zwlr_layer_surface_v1::Anchor::Left
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| zwlr_layer_surface_v1::Anchor::Right,
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);
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layer_surface.set_size(WIDTH, HEIGHT);
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layer_surface.set_exclusive_zone(HEIGHT as i32);
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if self.preview {
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layer_surface.set_anchor(
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zwlr_layer_surface_v1::Anchor::Top | zwlr_layer_surface_v1::Anchor::Right,
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);
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layer_surface.set_margin(32, 32, 0, 0);
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layer_surface.set_size(480, 220);
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layer_surface.set_exclusive_zone(0);
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} else {
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layer_surface.set_anchor(
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zwlr_layer_surface_v1::Anchor::Top
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| zwlr_layer_surface_v1::Anchor::Left
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| zwlr_layer_surface_v1::Anchor::Right,
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);
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layer_surface.set_size(WIDTH, HEIGHT);
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layer_surface.set_exclusive_zone(HEIGHT as i32);
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}
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let effects = effects_manager.get_surface_effects(&surface, qh, ());
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effects.set_role(ferese_surface_effects_v1::Role::Panel);
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@@ -144,12 +180,14 @@ fn create_buffer(
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qh: &QueueHandle<ProbeState>,
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width: u32,
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height: u32,
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preview: bool,
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) -> Result<wl_buffer::WlBuffer, Box<dyn Error>> {
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let stride = width * 4;
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let size = stride * height;
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let mut file = tempfile::tempfile()?;
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file.set_len(u64::from(size))?;
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let pixel = [0x28_u8, 0x24, 0x20, 0xd8];
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let alpha = if preview { 0x28 } else { 0xd8 };
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let pixel = [0x28_u8, 0x24, 0x20, alpha];
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for _ in 0..width * height {
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file.write_all(&pixel)?;
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}
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@@ -223,7 +261,7 @@ impl Dispatch<ZwlrLayerSurfaceV1, ()> for ProbeState {
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if !state.configured {
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let surface = state.surface.clone().expect("surface initialized");
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let shm = state.shm.as_ref().expect("shm initialized");
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let buffer = create_buffer(shm, qh, state.width, state.height)
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let buffer = create_buffer(shm, qh, state.width, state.height, state.preview)
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.expect("create configured shared-memory buffer");
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surface.attach(Some(&buffer), 0, 0);
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surface.damage_buffer(0, 0, state.width as i32, state.height as i32);
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