Format Rust sources at 100 columns

This commit is contained in:
Samuel Onoja committed 2026-10-22 01:28:03 +01:00
1 parent 4661f595f8
commit 610478f8c7
336 files changed
+23497 -7892

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+19 -6
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@@ -26,7 +26,11 @@ pub(crate) struct ClosedWindow {
impl ClosedWindow {
pub fn bytes(&self) -> usize {
self.snapshot.bytes() + self.handoff.as_ref().map_or(0, |(snapshot, _)| snapshot.bytes())
self.snapshot.bytes()
+ self
.handoff
.as_ref()
.map_or(0, |(snapshot, _)| snapshot.bytes())
}
pub fn advance(&mut self, delta: Duration, spring: SpringConfig) -> bool {
@@ -82,7 +86,9 @@ pub(super) fn grouped_elements(
.render
.closing
.iter()
.filter(|window| window.output == output_id && window.snapshot.context == renderer.context_id().erased())
.filter(|window| {
window.output == output_id && window.snapshot.context == renderer.context_id().erased()
})
.cloned()
.collect();
if windows.is_empty() {
@@ -97,7 +103,8 @@ pub(super) fn grouped_elements(
window.advance(delta, state.spring_config);
}
let visual = window.presentation.bounds.current;
let corners = RoundedRect::new(visual, output_geometry.loc, scale, window.radius).with_shape(window.shape);
let corners = RoundedRect::new(visual, output_geometry.loc, scale, window.radius)
.with_shape(window.shape);
let constrain = rounded_visual_rect(visual, output_geometry.loc);
let Some(programs) = corner_program(&mut state.render, renderer, window.shape) else {
continue;
@@ -124,7 +131,8 @@ pub(super) fn grouped_elements(
constrain,
corners,
scale,
theme.border_width + (theme.focus_ring_width - theme.border_width) * window.presentation.focus(),
theme.border_width
+ (theme.focus_ring_width - theme.border_width) * window.presentation.focus(),
theme.border_color.0,
theme.border_gradient,
window.presentation.focus() as f32,
@@ -196,8 +204,13 @@ pub(super) fn grouped_elements(
elements.push(material);
}
if window.material.is_none()
&& let Some(blur) =
super::window_blur::window_blur_element(state, renderer, output, window.presentation, corners)
&& let Some(blur) = super::window_blur::window_blur_element(
state,
renderer,
output,
window.presentation,
corners,
)
{
elements.push(blur);
}