Format Rust sources at 100 columns

This commit is contained in:
Samuel Onoja committed 2026-10-22 01:28:03 +01:00
1 parent 4661f595f8
commit 610478f8c7
336 files changed
+23497 -7892

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@@ -219,7 +219,9 @@ fn window_corner_shader_timing_sample() {
Uniform::new("clip_rect", [0.0f32, 0.0, 1024.0, 768.0]),
Uniform::new("radius", 16.0f32),
];
let mut texture: GlesTexture = renderer.create_buffer(Fourcc::Abgr8888, (1024, 768).into()).unwrap();
let mut texture: GlesTexture = renderer
.create_buffer(Fourcc::Abgr8888, (1024, 768).into())
.unwrap();
for shape in [CornerShape::Circular, CornerShape::Continuous] {
let programs = corner_program(&mut resources, &mut renderer, shape).unwrap();
@@ -228,7 +230,9 @@ fn window_corner_shader_timing_sample() {
for iteration in 0..110 {
let started = std::time::Instant::now();
let mut target = renderer.bind(&mut texture).unwrap();
let mut frame = renderer.render(&mut target, size, Transform::Normal).unwrap();
let mut frame = renderer
.render(&mut target, size, Transform::Normal)
.unwrap();
frame.clear(Color32F::TRANSPARENT, &[rect]).unwrap();
frame
.render_pixel_shader_to(
@@ -256,7 +260,11 @@ fn window_corner_shader_timing_sample() {
}
}
fn rasterize(renderer: &mut GlesRenderer, program: &GlesPixelProgram, uniforms: &[Uniform<'_>]) -> Vec<u8> {
fn rasterize(
renderer: &mut GlesRenderer,
program: &GlesPixelProgram,
uniforms: &[Uniform<'_>],
) -> Vec<u8> {
let size = (64, 64).into();
let mut texture: GlesTexture = renderer.create_buffer(Fourcc::Abgr8888, size).unwrap();
let rect = Rectangle::<i32, Physical>::from_size((64, 64).into());
@@ -294,7 +302,8 @@ fn panel_shader_matches_core_outlines_and_resets_for_popovers() {
use smithay::backend::renderer::gles::UniformValue;
let mut renderer = renderer();
let mut resources = RenderResources::default();
let program = material_program_for_corners(&mut resources, &mut renderer, CornerShape::Circular).unwrap();
let program =
material_program_for_corners(&mut resources, &mut renderer, CornerShape::Circular).unwrap();
let bounds = ferese_layout::Rect::new(0., 0., 64., 64.);
let groups = [
GroupBounds {
@@ -346,7 +355,19 @@ fn panel_shader_matches_core_outlines_and_resets_for_popovers() {
let matrices = scene
.packets()
.into_iter()
.map(|p| [p[0], p[1], p[2], p[3], p[4], p[5], p[6], p[7], p[8] * 4. + p[9]])
.map(|p| {
[
p[0],
p[1],
p[2],
p[3],
p[4],
p[5],
p[6],
p[7],
p[8] * 4. + p[9],
]
})
.collect::<Vec<_>>();
let mut uniforms = vec![
Uniform::new("visible_rect", [0.0f32, 0., 64., 64.]),
@@ -441,7 +462,10 @@ fn apple_window_fill_and_inset_border_match_path_reference_at_fractional_scales(
let inner = coverage(distance + f64::from(width));
let index = (y * 64 + x) * 4;
for (actual, expected) in [(fill[index + 3], outer), (edge[index + 3], (outer - inner).max(0.0))] {
for (actual, expected) in [
(fill[index + 3], outer),
(edge[index + 3], (outer - inner).max(0.0)),
] {
let expected = (expected * 255.0).round() as u8;
assert!(
actual.abs_diff(expected) <= 2,
@@ -510,9 +534,12 @@ fn apple_shoulder_extent_never_claims_transparent_pixels_as_opaque() {
fn docked_panel_fill_covers_the_entire_attached_edge() {
let mut renderer = renderer();
let mut resources = RenderResources::default();
let material = material_program_for_corners(&mut resources, &mut renderer, CornerShape::Circular).unwrap();
let material =
material_program_for_corners(&mut resources, &mut renderer, CornerShape::Circular).unwrap();
for edge in [ferese_panel::Edge::Top, ferese_panel::Edge::Bottom] {
let radii = ferese_panel::CornerRadii([14., 8., 12., 20.]).at_edge(edge, true).0;
let radii = ferese_panel::CornerRadii([14., 8., 12., 20.])
.at_edge(edge, true)
.0;
let pixels = rasterize(
&mut renderer,
&material.0,
@@ -537,7 +564,11 @@ fn docked_panel_fill_covers_the_entire_attached_edge() {
"wallpaper exposed at {edge:?} pixel {x}"
);
}
assert_eq!(pixels[free_row * 64 * 4 + 3], 0, "opposite corners remain rounded");
assert_eq!(
pixels[free_row * 64 * 4 + 3],
0,
"opposite corners remain rounded"
);
}
}
@@ -546,7 +577,8 @@ fn docked_panel_fill_covers_the_entire_attached_edge() {
fn asymmetric_panel_fill_and_shadow_match_each_corner() {
let mut renderer = renderer();
let mut resources = RenderResources::default();
let material = material_program_for_corners(&mut resources, &mut renderer, CornerShape::Circular).unwrap();
let material =
material_program_for_corners(&mut resources, &mut renderer, CornerShape::Circular).unwrap();
let rect = [2.0f32, 2.0, 60.0, 60.0];
let radii = [0.0f32, 4.0, 12.0, 20.0];
for paint_mode in [0.0f32, 2.0] {
@@ -596,7 +628,9 @@ fn apple_shadow_and_window_tint_match_the_same_outline() {
let mut renderer = renderer();
let mut resources = RenderResources::default();
let programs = corner_program(&mut resources, &mut renderer, CornerShape::Continuous).unwrap();
let material = material_program_for_corners(&mut resources, &mut renderer, CornerShape::Continuous).unwrap();
let material =
material_program_for_corners(&mut resources, &mut renderer, CornerShape::Continuous)
.unwrap();
let rect = [1.25f32, 2.5, 61.5, 59.0];
let radius = 12.375f32;
let shadow = rasterize(
@@ -634,7 +668,10 @@ fn apple_shadow_and_window_tint_match_the_same_outline() {
let shadow_alpha = (-0.5 * (distance.max(0.0) / 4.0).powi(2)).exp();
let index = (y * 64 + x) * 4;
for (actual, expected) in [(tint[index + 3], coverage(distance)), (shadow[index + 3], shadow_alpha)] {
for (actual, expected) in [
(tint[index + 3], coverage(distance)),
(shadow[index + 3], shadow_alpha),
] {
assert!(
actual.abs_diff((expected * 255.0).round() as u8) <= 2,
"outline mismatch at ({x}, {y})"
@@ -680,8 +717,16 @@ fn window_role_change_invalidates_decorations_and_preserves_the_resize_snapshot(
.unwrap()
.borders
.contexts
.insert(context.clone(), CachedBorder { element, parameters });
let texture = renderer.create_buffer(Fourcc::Abgr8888, (64, 64).into()).unwrap();
.insert(
context.clone(),
CachedBorder {
element,
parameters,
},
);
let texture = renderer
.create_buffer(Fourcc::Abgr8888, (64, 64).into())
.unwrap();
resources.set_snapshot(
id,
ResizeSnapshot {
@@ -711,7 +756,10 @@ fn window_role_change_invalidates_decorations_and_preserves_the_resize_snapshot(
fn endpoint_derivatives(points: Cubic, end: bool) -> (Point2, Point2) {
if end {
(
[3.0 * (points[3][0] - points[2][0]), 3.0 * (points[3][1] - points[2][1])],
[
3.0 * (points[3][0] - points[2][0]),
3.0 * (points[3][1] - points[2][1]),
],
[
6.0 * (points[3][0] - 2.0 * points[2][0] + points[1][0]),
6.0 * (points[3][1] - 2.0 * points[2][1] + points[1][1]),
@@ -719,7 +767,10 @@ fn endpoint_derivatives(points: Cubic, end: bool) -> (Point2, Point2) {
)
} else {
(
[3.0 * (points[1][0] - points[0][0]), 3.0 * (points[1][1] - points[0][1])],
[
3.0 * (points[1][0] - points[0][0]),
3.0 * (points[1][1] - points[0][1]),
],
[
6.0 * (points[2][0] - 2.0 * points[1][0] + points[0][0]),
6.0 * (points[2][1] - 2.0 * points[1][1] + points[0][1]),
@@ -729,7 +780,8 @@ fn endpoint_derivatives(points: Cubic, end: bool) -> (Point2, Point2) {
}
fn curvature(tangent: Point2, acceleration: Point2) -> f64 {
(tangent[0] * acceleration[1] - tangent[1] * acceleration[0]).abs() / tangent[0].hypot(tangent[1]).powi(3)
(tangent[0] * acceleration[1] - tangent[1] * acceleration[0]).abs()
/ tangent[0].hypot(tangent[1]).powi(3)
}
#[test]
@@ -745,10 +797,12 @@ fn measured_uikit_profile_has_flat_shoulders_but_small_internal_join_discontinui
assert_eq!(pair[0][3], pair[1][0], "join must be position-continuous");
let (before, before_acceleration) = endpoint_derivatives(pair[0], true);
let (after, after_acceleration) = endpoint_derivatives(pair[1], false);
let cosine =
(before[0] * after[0] + before[1] * after[1]) / before[0].hypot(before[1]) / after[0].hypot(after[1]);
let cosine = (before[0] * after[0] + before[1] * after[1])
/ before[0].hypot(before[1])
/ after[0].hypot(after[1]);
let angle = cosine.clamp(-1.0, 1.0).acos().to_degrees();
let curvature_jump = (curvature(before, before_acceleration) - curvature(after, after_acceleration)).abs();
let curvature_jump =
(curvature(before, before_acceleration) - curvature(after, after_acceleration)).abs();
// This is a measured Apple-style approximation, not a globally G1/G2
// curve. Preserve and document its limitation instead of falsely
// passing a continuity test, or silently changing the source profile.
@@ -767,7 +821,9 @@ fn corner_heavy_shader_timing_sample() {
let current = include_str!("shaders/window_corners.glsl");
let size = (1024, 768).into();
let rect = Rectangle::<i32, Physical>::from_size(size);
let mut texture: GlesTexture = renderer.create_buffer(Fourcc::Abgr8888, (1024, 768).into()).unwrap();
let mut texture: GlesTexture = renderer
.create_buffer(Fourcc::Abgr8888, (1024, 768).into())
.unwrap();
let body = "\nvoid main() { float d = rounded_rect_distance(mod(gl_FragCoord.xy, vec2(64.0)), vec4(0.0, 0.0, 64.0, 64.0), radius); gl_FragColor = vec4(edge_coverage(d)); }";
for (name, source) in reference
.as_deref()
@@ -784,7 +840,9 @@ fn corner_heavy_shader_timing_sample() {
for i in 0..110 {
let start = std::time::Instant::now();
let mut target = renderer.bind(&mut texture).unwrap();
let mut frame = renderer.render(&mut target, size, Transform::Normal).unwrap();
let mut frame = renderer
.render(&mut target, size, Transform::Normal)
.unwrap();
frame.clear(Color32F::TRANSPARENT, &[rect]).unwrap();
frame
.render_pixel_shader_to(
@@ -817,7 +875,9 @@ fn window_tint_does_not_inherit_panel_geometry() {
use smithay::backend::renderer::gles::UniformValue;
use smithay::output::{Mode, PhysicalProperties, Subpixel};
fn paint(renderer: &mut GlesRenderer, element: &impl RenderElement<GlesRenderer>) -> Vec<u8> {
let mut texture: GlesTexture = renderer.create_buffer(Fourcc::Abgr8888, (96, 96).into()).unwrap();
let mut texture: GlesTexture = renderer
.create_buffer(Fourcc::Abgr8888, (96, 96).into())
.unwrap();
let mut target = renderer.bind(&mut texture).unwrap();
let rect = Rectangle::from_size((96, 96).into());
let mut frame = renderer
@@ -837,7 +897,11 @@ fn window_tint_does_not_inherit_panel_geometry() {
.unwrap();
let _ = frame.finish().unwrap();
let mapping = renderer
.copy_framebuffer(&target, Rectangle::from_size((96, 96).into()), Fourcc::Abgr8888)
.copy_framebuffer(
&target,
Rectangle::from_size((96, 96).into()),
Fourcc::Abgr8888,
)
.unwrap();
renderer.map_texture(&mapping).unwrap().to_vec()
}
@@ -863,7 +927,8 @@ fn window_tint_does_not_inherit_panel_geometry() {
Some((0, 0).into()),
);
let geometry = Rectangle::new((6, 6).into(), (80, 80).into());
let corners = RoundedRect::from_logical(geometry, 1.0, 12.0).with_shape(CornerShape::Continuous);
let corners =
RoundedRect::from_logical(geometry, 1.0, 12.0).with_shape(CornerShape::Continuous);
for resize_fill in [false, true] {
let tint = window_tint_element(
&mut resources,
@@ -949,14 +1014,23 @@ fn floating_blur_sampling_halo_does_not_paint_neighboring_islands() {
];
let rect = Rectangle::<i32, Physical>::new(
(capture[0] as i32, capture[1] as i32).into(),
((capture[2] - capture[0]) as i32, (capture[3] - capture[1]) as i32).into(),
(
(capture[2] - capture[0]) as i32,
(capture[3] - capture[1]) as i32,
)
.into(),
);
let mut pixels = vec![128_u8; (rect.size.w * rect.size.h * 4) as usize];
for p in pixels.chunks_exact_mut(4) {
p[3] = 255;
}
let source = renderer
.import_memory(&pixels, Fourcc::Abgr8888, (rect.size.w, rect.size.h).into(), false)
.import_memory(
&pixels,
Fourcc::Abgr8888,
(rect.size.w, rect.size.h).into(),
false,
)
.unwrap();
let uniforms = vec![
Uniform::new("visible_rect", visible),
@@ -981,10 +1055,15 @@ fn floating_blur_sampling_halo_does_not_paint_neighboring_islands() {
.create_buffer(Fourcc::Abgr8888, (size.w, size.h).into())
.unwrap();
let mut target = renderer.bind(&mut texture).unwrap();
let mut frame = renderer.render(&mut target, size, Transform::Normal).unwrap();
let mut frame = renderer
.render(&mut target, size, Transform::Normal)
.unwrap();
frame.clear([0.; 4].into(), &[full]).unwrap();
// OpenGL coordinates have the opposite Y direction from the frame.
let dst = Rectangle::new((rect.loc.x, size.h - rect.loc.y - rect.size.h).into(), rect.size);
let dst = Rectangle::new(
(rect.loc.x, size.h - rect.loc.y - rect.size.h).into(),
rect.size,
);
frame
.render_texture_from_to(
&source,
@@ -1000,7 +1079,11 @@ fn floating_blur_sampling_halo_does_not_paint_neighboring_islands() {
.unwrap();
let _ = frame.finish().unwrap();
let mapping = renderer
.copy_framebuffer(&target, Rectangle::from_size((size.w, size.h).into()), Fourcc::Abgr8888)
.copy_framebuffer(
&target,
Rectangle::from_size((size.w, size.h).into()),
Fourcc::Abgr8888,
)
.unwrap();
let rendered = renderer.map_texture(&mapping).unwrap().to_vec();
let mut painted = 0;