Replace glass effects with plain backdrop blur and refine shell layout

This commit is contained in:
Samuel Onoja committed 2026-09-26 09:12:51 +01:00
1 parent af32c29a49
commit 64c95f0b97
13 files changed
+823 -1036

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+105 -89
View File
@@ -113,12 +113,13 @@ pub struct ThemeSettings {
pub accent_color: RgbaColor,
pub shadow_color: RgbaColor,
pub surface_base_color: RgbaColor,
pub panel_opacity: f64,
pub window_radius: f64,
pub shadow_offset_y: f64,
pub shadow_blur: f64,
pub shadow_opacity: f64,
pub material_style: MaterialStyle,
pub glass: GlassSettings,
pub backdrop_blur: f64,
pub material_radius: f64,
pub panel_radius: f64,
}
@@ -126,64 +127,20 @@ pub struct ThemeSettings {
#[derive(Clone, Copy, Debug, Default, Deserialize, Eq, PartialEq)]
#[serde(rename_all = "snake_case")]
pub enum MaterialStyle {
#[default]
Glass,
Translucent,
Solid,
}
/// Ordered quality tiers; each step retains the preceding reductions.
#[derive(Clone, Copy, Debug, Default, Deserialize, Eq, PartialEq, Ord, PartialOrd)]
#[serde(rename_all = "snake_case")]
pub enum GlassQuality {
#[default]
Full,
NoGrain,
NoSaturation,
ReducedBlur,
Translucent,
Solid,
}
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct GlassSettings {
pub tint: RgbaColor,
pub blur_scale: f32,
pub grain: bool,
pub quality: GlassQuality,
}
impl Default for GlassSettings {
fn default() -> Self {
Self {
tint: RgbaColor([28.0 / 255.0, 32.0 / 255.0, 46.0 / 255.0, 1.0]),
blur_scale: 1.0,
grain: true,
quality: GlassQuality::Full,
}
}
}
#[derive(Debug, Default, Deserialize)]
struct AppearanceConfig {
corner_radius: Option<f64>,
#[serde(default)]
reduced_effects: bool,
#[serde(default)]
glass: GlassConfig,
}
#[derive(Debug, Default, Deserialize)]
struct GlassConfig {
tint_color: Option<String>,
blur_scale: Option<f64>,
grain: Option<bool>,
#[serde(default)]
quality: GlassQuality,
}
#[derive(Debug, Default, Deserialize)]
struct ThemeConfig {
#[serde(default)]
surface: ThemeSurfaceConfig,
#[serde(default)]
colors: ThemeColorsConfig,
#[serde(default)]
@@ -195,9 +152,35 @@ struct ThemeConfig {
}
#[derive(Debug, Default, Deserialize)]
struct ThemeSurfaceConfig {
#[serde(default)]
bar: ThemeBarConfig,
}
#[derive(Debug, Default, Deserialize)]
struct ThemeBarConfig {
opacity: Option<f64>,
}
#[derive(Debug, Deserialize)]
struct ThemeMaterialConfig {
#[serde(default)]
style: MaterialStyle,
#[serde(default = "default_backdrop_blur")]
blur_radius: f64,
}
impl Default for ThemeMaterialConfig {
fn default() -> Self {
Self {
style: MaterialStyle::Solid,
blur_radius: default_backdrop_blur(),
}
}
}
fn default_backdrop_blur() -> f64 {
12.0
}
#[derive(Debug, Deserialize)]
@@ -861,22 +844,6 @@ impl Config {
let shadow_opacity =
unit_theme_value(self.theme.shadow.soft.opacity, "shadow.soft.opacity")?;
let mut glass = GlassSettings::default();
if let Some(tint) = &self.appearance.glass.tint_color {
glass.tint = parse_color(tint, "appearance.glass.tint_color")?;
// Opacity belongs to the semantic role, never the color token.
glass.tint.0[3] = 1.0;
}
glass.blur_scale = finite_theme_value(
self.appearance.glass.blur_scale.unwrap_or(1.0),
"appearance.glass.blur_scale",
)?
.clamp(0.5, 1.5) as f32;
glass.grain = self.appearance.glass.grain.unwrap_or(true);
glass.quality = self.appearance.glass.quality;
if self.appearance.reduced_effects {
glass.quality = glass.quality.max(GlassQuality::ReducedBlur);
}
let material_radius = nonnegative_theme_value(
self.appearance.corner_radius.unwrap_or(14.0),
"appearance.corner_radius",
@@ -891,12 +858,20 @@ impl Config {
&self.theme.colors.surface_base,
"colors.surface_base",
)?,
panel_opacity: unit_theme_value(
self.theme.surface.bar.opacity.unwrap_or(0.78),
"surface.bar.opacity",
)?,
window_radius,
shadow_offset_y,
shadow_blur,
shadow_opacity,
material_style: self.theme.material.style,
glass,
backdrop_blur: nonnegative_theme_value(
self.theme.material.blur_radius,
"material.blur_radius",
)?
.min(32.0),
material_radius,
panel_radius: nonnegative_theme_value(
self.theme.geometry.top_bar_radius,
@@ -1665,30 +1640,6 @@ mod tests {
assert!(invalid.gap_config().is_err());
}
#[test]
fn glass_configuration_clamps_cost_and_rejects_nonfinite_values() {
for (value, expected) in [(0.1, 0.5), (1.2, 1.2), (100.0, 1.5)] {
let config = parse(&format!("[appearance.glass]\nblur_scale = {value}"));
assert_eq!(config.theme_settings().unwrap().glass.blur_scale, expected);
}
for value in ["nan", "inf", "-inf"] {
assert!(
parse(&format!("[appearance.glass]\nblur_scale = {value}"))
.theme_settings()
.is_err()
);
}
let settings = parse("[appearance]\nreduced_effects = true\ncorner_radius = 17.0\n[appearance.glass]\ntint_color = \"#123456\"\ngrain = false")
.theme_settings().unwrap();
assert_eq!(settings.glass.quality, GlassQuality::ReducedBlur);
assert!(!settings.glass.grain);
assert_eq!(settings.material_radius, 17.0);
assert_eq!(
settings.glass.tint,
RgbaColor([18.0 / 255.0, 52.0 / 255.0, 86.0 / 255.0, 1.0])
);
}
#[test]
fn parses_and_validates_theme_window_tokens() {
let configured = parse(
@@ -1707,12 +1658,13 @@ mod tests {
accent_color: RgbaColor([170.0 / 255.0, 187.0 / 255.0, 0.8, 1.0]),
shadow_color: RgbaColor([1.0 / 255.0, 2.0 / 255.0, 3.0 / 255.0, 128.0 / 255.0]),
surface_base_color: RgbaColor([17.0 / 255.0, 24.0 / 255.0, 33.0 / 255.0, 1.0,]),
panel_opacity: 0.78,
window_radius: 12.0,
shadow_offset_y: -2.0,
shadow_blur: 24.0,
shadow_opacity: 0.4,
material_style: MaterialStyle::Translucent,
glass: GlassSettings::default(),
backdrop_blur: 12.0,
material_radius: 14.0,
panel_radius: 0.0,
}
@@ -1723,6 +1675,70 @@ mod tests {
assert!(toml::from_str::<Config>("[theme.material]\nstyle = \"mist\"").is_err());
}
#[test]
fn materials_default_to_solid_and_reject_removed_style() {
assert_eq!(
parse("").theme_settings().unwrap().material_style,
MaterialStyle::Solid
);
assert!(toml::from_str::<Config>("[theme.material]\nstyle = \"glass\"").is_err());
}
#[test]
fn material_color_comes_from_surface_base() {
let theme = parse("[theme.colors]\nsurface_base = \"#000000\"\n[theme.surface.bar]\nbackground = \"#FFFFFF\"")
.theme_settings()
.unwrap();
assert_eq!(theme.surface_base_color, RgbaColor([0.0, 0.0, 0.0, 1.0]));
}
#[test]
fn bar_opacity_uses_config_and_rejects_invalid_values() {
assert_eq!(parse("").theme_settings().unwrap().panel_opacity, 0.78);
for opacity in [0.0, 0.65, 1.0] {
assert_eq!(
parse(&format!("[theme.surface.bar]\nopacity = {opacity}"))
.theme_settings()
.unwrap()
.panel_opacity,
opacity
);
}
for opacity in ["-0.1", "1.1", "nan", "inf"] {
assert!(
parse(&format!("[theme.surface.bar]\nopacity = {opacity}"))
.theme_settings()
.is_err()
);
}
}
#[test]
fn backdrop_blur_is_configurable_without_glass_settings() {
assert_eq!(parse("").theme_settings().unwrap().backdrop_blur, 12.0);
assert_eq!(
parse("[theme.material]\nstyle = \"translucent\"\nblur_radius = 100")
.theme_settings()
.unwrap()
.backdrop_blur,
32.0
);
assert_eq!(
parse("[theme.material]\nblur_radius = 0")
.theme_settings()
.unwrap()
.backdrop_blur,
0.0
);
for value in ["-1", "nan", "inf"] {
assert!(
parse(&format!("[theme.material]\nblur_radius = {value}"))
.theme_settings()
.is_err()
);
}
}
#[test]
fn parses_input_and_touchpad_settings() {
let config = parse(
+107 -180
View File
@@ -16,10 +16,7 @@ use smithay::{
};
use crate::{
Ferese,
config::{GlassQuality, GlassSettings, MaterialStyle},
private_client::ClientCapabilities,
state::ClientState,
Ferese, config::MaterialStyle, private_client::ClientCapabilities, state::ClientState,
};
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
@@ -37,75 +34,27 @@ pub(crate) enum SemanticRole {
pub(crate) struct ResolvedMaterial {
pub style: MaterialStyle,
pub opacity: f32,
pub blur: f32,
pub saturation: f32,
pub brightness: f32,
pub noise: f32,
pub shadow: [f64; 3],
}
pub(crate) fn resolve_material(
role: SemanticRole,
style: MaterialStyle,
settings: GlassSettings,
) -> ResolvedMaterial {
// Restrained shell shadows in logical pixels: the full-width bar needs
// less elevation than popovers, while dialogs retain a little more depth.
let (opacity, blur, saturation, shadow) = match role {
SemanticRole::Panel => (0.55, 24.0, 1.35, [1.0, 5.0, 0.04]),
SemanticRole::PanelElevated => (0.55, 24.0, 1.35, [2.0, 8.0, 0.07]),
SemanticRole::Popover => (0.55, 22.0, 1.35, [2.0, 8.0, 0.07]),
SemanticRole::Menu => (0.60, 20.0, 1.30, [2.0, 8.0, 0.07]),
SemanticRole::Hud => (0.65, 18.0, 1.25, [1.0, 4.0, 0.04]),
SemanticRole::Notification => (0.58, 24.0, 1.35, [3.0, 10.0, 0.09]),
SemanticRole::Modal => (0.62, 28.0, 1.40, [3.0, 10.0, 0.09]),
};
// Preserve the separately defined translucent family when selected
// directly. Glass degradation keeps the glass role's contrast floor.
let opacity = if style == MaterialStyle::Translucent {
match role {
SemanticRole::Panel => 0.78,
SemanticRole::Hud | SemanticRole::Modal => 0.88,
_ => 0.84,
pub(crate) fn resolve_material(role: SemanticRole, style: MaterialStyle) -> ResolvedMaterial {
let shadow = match role {
SemanticRole::Panel => [1.0, 5.0, 0.04],
SemanticRole::PanelElevated | SemanticRole::Popover | SemanticRole::Menu => {
[2.0, 8.0, 0.07]
}
} else {
opacity
SemanticRole::Hud => [1.0, 4.0, 0.04],
SemanticRole::Notification | SemanticRole::Modal => [3.0, 10.0, 0.09],
};
let style = if style == MaterialStyle::Glass {
match settings.quality {
GlassQuality::Solid => MaterialStyle::Solid,
GlassQuality::Translucent => MaterialStyle::Translucent,
_ => style,
}
} else {
style
let opacity = match (style, role) {
(MaterialStyle::Solid, _) => 1.0,
(_, SemanticRole::Panel) => 0.78,
(_, SemanticRole::Hud | SemanticRole::Modal) => 0.88,
_ => 0.84,
};
let glass = style == MaterialStyle::Glass;
ResolvedMaterial {
style,
opacity: if style == MaterialStyle::Solid {
1.0
} else {
opacity
},
blur: if !glass {
0.0
} else if settings.quality >= GlassQuality::ReducedBlur {
(blur * settings.blur_scale).min(12.0)
} else {
blur * settings.blur_scale
},
saturation: if glass && settings.quality < GlassQuality::NoSaturation {
saturation
} else {
1.0
},
brightness: 1.0,
noise: if glass && settings.grain && settings.quality < GlassQuality::NoGrain {
0.05
} else {
0.0
},
opacity,
shadow,
}
}
@@ -115,6 +64,7 @@ struct SurfaceEffectsState {
attached: AtomicBool,
generation: AtomicU64,
role: Mutex<Option<SemanticRole>>,
regions: Mutex<Option<Vec<[i32; 5]>>>,
}
impl SurfaceEffectsState {
@@ -123,6 +73,7 @@ impl SurfaceEffectsState {
attached: AtomicBool::new(false),
generation: AtomicU64::new(0),
role: Mutex::new(None),
regions: Mutex::new(None),
}
}
@@ -152,7 +103,39 @@ impl SurfaceEffectsUserData {
}
pub(crate) fn init_global(display: &DisplayHandle) {
display.create_global::<Ferese, FereseEffectsManagerV1, _>(1, ());
display.create_global::<Ferese, FereseEffectsManagerV1, _>(2, ());
}
pub(crate) fn surface_regions(surface: &WlSurface) -> Option<Vec<[i32; 5]>> {
with_states(surface, |states| {
states
.data_map
.get::<SurfaceEffectsState>()?
.regions
.lock()
.unwrap()
.clone()
})
}
fn decode_regions(bytes: &[u8]) -> Option<Vec<[i32; 5]>> {
if bytes.len() % 20 != 0 || bytes.len() > 32 * 20 {
return None;
}
bytes
.chunks_exact(20)
.map(|tuple| {
let values: Vec<_> = tuple
.chunks_exact(4)
.map(|v| i32::from_ne_bytes(v.try_into().unwrap()))
.collect();
(values[2] > 0
&& values[3] > 0
&& values[4] >= 0
&& values.iter().all(|v| v.abs_diff(0) <= 32768))
.then(|| [values[0], values[1], values[2], values[3], values[4]])
})
.collect()
}
// Consumed by the material renderer in the next M7 slice.
@@ -254,19 +237,36 @@ impl Dispatch<FereseSurfaceEffectsV1, SurfaceEffectsUserData> for Ferese {
WEnum::Unknown(_) | WEnum::Value(_) => return,
};
if set_surface_role(&surface, Some(role)) {
state.invalidate_material_scene();
crate::backends::direct::render_all(state);
}
}
ferese_surface_effects_v1::Request::SetRegions { regions } => {
let Some(regions) = decode_regions(&regions) else {
return;
};
let changed = with_states(&surface, |states| {
let Some(effects) = states.data_map.get::<SurfaceEffectsState>() else {
return false;
};
let mut old = effects.regions.lock().unwrap();
if old.as_ref() == Some(&regions) {
return false;
}
*old = Some(regions);
effects.generation.fetch_add(1, Ordering::Release);
true
});
if changed {
crate::backends::direct::render_all(state);
}
}
ferese_surface_effects_v1::Request::ClearRole => {
if set_surface_role(&surface, None) {
state.invalidate_material_scene();
crate::backends::direct::render_all(state);
}
}
ferese_surface_effects_v1::Request::Destroy => {
if detach(&surface) {
state.invalidate_material_scene();
crate::backends::direct::render_all(state);
}
}
@@ -310,6 +310,31 @@ fn detach(surface: &WlSurface) -> bool {
mod tests {
use super::*;
#[test]
fn rounded_regions_are_bounded_and_validated() {
let region = [12_i32, 8, 120, 48, 11];
let bytes: Vec<_> = region.into_iter().flat_map(i32::to_ne_bytes).collect();
assert_eq!(decode_regions(&bytes), Some(vec![region]));
assert_eq!(decode_regions(&[]), Some(vec![]));
assert!(decode_regions(&bytes[..19]).is_none());
assert!(decode_regions(&bytes.repeat(33)).is_none());
for invalid in [
[0_i32, 0, 0, 48, 11],
[0, 0, 120, 48, -1],
[i32::MIN, 0, 120, 48, 11],
] {
assert!(
decode_regions(
&invalid
.into_iter()
.flat_map(i32::to_ne_bytes)
.collect::<Vec<_>>()
)
.is_none()
);
}
}
#[test]
fn role_changes_advance_generation_only_when_material_changes() {
let effects = SurfaceEffectsState::new();
@@ -324,118 +349,20 @@ mod tests {
}
#[test]
fn styles_preserve_semantics_but_disable_unsupported_effects() {
let glass = resolve_material(
SemanticRole::Popover,
MaterialStyle::Glass,
GlassSettings::default(),
);
let translucent = resolve_material(
SemanticRole::Popover,
MaterialStyle::Translucent,
GlassSettings::default(),
);
let solid = resolve_material(
SemanticRole::Popover,
MaterialStyle::Solid,
GlassSettings::default(),
);
assert!(glass.blur > 0.0);
assert!(glass.noise > 0.0);
assert!(glass.opacity <= translucent.opacity);
assert_eq!(translucent.blur, 0.0);
assert_eq!(translucent.noise, 0.0);
assert_eq!(solid.opacity, 1.0);
assert_eq!(solid.blur, 0.0);
}
#[test]
fn glass_presets_use_role_specific_tints_and_restrained_shadows() {
for (role, blur, saturation, opacity, shadow) in [
(SemanticRole::Panel, 24.0, 1.35, 0.55, [1.0, 5.0, 0.04]),
(SemanticRole::Popover, 22.0, 1.35, 0.55, [2.0, 8.0, 0.07]),
(SemanticRole::Menu, 20.0, 1.30, 0.60, [2.0, 8.0, 0.07]),
(SemanticRole::Hud, 18.0, 1.25, 0.65, [1.0, 4.0, 0.04]),
(
SemanticRole::Notification,
24.0,
1.35,
0.58,
[3.0, 10.0, 0.09],
),
(SemanticRole::Modal, 28.0, 1.40, 0.62, [3.0, 10.0, 0.09]),
] {
let material = resolve_material(role, MaterialStyle::Glass, GlassSettings::default());
assert_eq!(
(
material.blur,
material.saturation,
material.opacity,
material.shadow
),
(blur, saturation, opacity, shadow)
);
}
}
#[test]
fn degradation_is_ordered_and_preserves_contrast_and_elevation() {
let reference = resolve_material(
SemanticRole::Modal,
MaterialStyle::Glass,
GlassSettings::default(),
);
for quality in [
GlassQuality::Full,
GlassQuality::NoGrain,
GlassQuality::NoSaturation,
GlassQuality::ReducedBlur,
GlassQuality::Translucent,
GlassQuality::Solid,
] {
let material = resolve_material(
SemanticRole::Modal,
MaterialStyle::Glass,
GlassSettings {
quality,
..GlassSettings::default()
},
);
assert!(material.opacity >= reference.opacity);
assert_eq!(material.shadow, reference.shadow);
if quality >= GlassQuality::NoGrain {
assert_eq!(material.noise, 0.0);
}
if quality >= GlassQuality::NoSaturation {
assert_eq!(material.saturation, 1.0);
}
if quality >= GlassQuality::ReducedBlur {
assert!(material.blur <= 12.0);
}
if quality >= GlassQuality::Translucent {
assert_eq!(material.blur, 0.0);
}
if quality == GlassQuality::Solid {
assert_eq!(material.opacity, 1.0);
}
}
}
#[test]
fn popover_uses_the_same_tint_with_a_smaller_blur_than_panel() {
let panel = resolve_material(
fn solid_materials_are_opaque_and_keep_role_specific_elevation() {
for role in [
SemanticRole::Panel,
MaterialStyle::Glass,
GlassSettings::default(),
);
let popover = resolve_material(
SemanticRole::Popover,
MaterialStyle::Glass,
GlassSettings::default(),
);
assert_eq!(popover.opacity, panel.opacity);
assert!(popover.blur < panel.blur);
SemanticRole::Menu,
SemanticRole::Hud,
SemanticRole::Notification,
SemanticRole::Modal,
] {
let solid = resolve_material(role, MaterialStyle::Solid);
let translucent = resolve_material(role, MaterialStyle::Translucent);
assert_eq!(solid.opacity, 1.0);
assert!(translucent.opacity < 1.0);
assert_eq!(solid.shadow, translucent.shadow);
}
}
}
+2 -4
View File
@@ -31,8 +31,8 @@ impl CompositorHandler for Ferese {
}
fn commit(&mut self, surface: &WlSurface) {
self.backdrop_generation = self.backdrop_generation.wrapping_add(1);
on_commit_buffer_handler::<Self>(surface);
self.invalidate_material_scene();
if !is_sync_subsurface(surface) {
let mut root = surface.clone();
while let Some(parent) = get_parent(&root) {
@@ -63,9 +63,7 @@ impl CompositorHandler for Ferese {
}
fn destroyed(&mut self, surface: &WlSurface) {
// A removed popup changes the backdrop even without a final buffer
// commit. Invalidate expanded sampling regions as well as its bounds.
self.invalidate_material_scene();
self.backdrop_generation = self.backdrop_generation.wrapping_add(1);
crate::backends::direct::render_all(self);
if self.idle_inhibitors.remove(surface).is_some() {
self.idle_notifier_state
+3 -27
View File
@@ -5,10 +5,7 @@ use smithay::utils::{Physical, Rectangle};
const REPORT_INTERVAL: Duration = Duration::from_secs(5);
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]
pub(crate) struct FrameEffectMetrics {
pub(crate) blur_regions: u64,
pub(crate) blur_sample_pixels: u64,
}
pub(crate) struct FrameEffectMetrics;
#[derive(Debug)]
pub(crate) struct RenderMetrics {
@@ -19,9 +16,6 @@ pub(crate) struct RenderMetrics {
damaged_pixels: u64,
total_render_time: Duration,
longest_render_time: Duration,
blur_frames: u64,
blur_regions: u64,
blur_sample_pixels: u64,
}
impl RenderMetrics {
@@ -42,9 +36,6 @@ impl RenderMetrics {
damaged_pixels: 0,
total_render_time: Duration::ZERO,
longest_render_time: Duration::ZERO,
blur_frames: 0,
blur_regions: 0,
blur_sample_pixels: 0,
}
}
@@ -53,7 +44,7 @@ impl RenderMetrics {
render_time: Duration,
damage: &[Rectangle<i32, Physical>],
missed_deadlines: u64,
effects: FrameEffectMetrics,
_effects: FrameEffectMetrics,
) {
if !self.enabled {
return;
@@ -63,9 +54,6 @@ impl RenderMetrics {
self.damaged_pixels += damage.iter().map(rectangle_area).sum::<u64>();
self.total_render_time += render_time;
self.longest_render_time = self.longest_render_time.max(render_time);
self.blur_frames += u64::from(effects.blur_regions > 0);
self.blur_regions += effects.blur_regions;
self.blur_sample_pixels += effects.blur_sample_pixels;
let now = Instant::now();
let elapsed = now.saturating_duration_since(self.interval_started);
@@ -87,9 +75,6 @@ impl RenderMetrics {
average_render_us,
longest_render_us = self.longest_render_time.as_micros(),
missed_deadlines,
blur_frames = self.blur_frames,
blur_regions = self.blur_regions,
blur_sample_pixels = self.blur_sample_pixels,
"render performance"
);
@@ -98,9 +83,6 @@ impl RenderMetrics {
self.damaged_pixels = 0;
self.total_render_time = Duration::ZERO;
self.longest_render_time = Duration::ZERO;
self.blur_frames = 0;
self.blur_regions = 0;
self.blur_sample_pixels = 0;
}
}
@@ -139,18 +121,12 @@ mod tests {
Rectangle::new((10, 10).into(), (20, 10).into()),
],
0,
FrameEffectMetrics {
blur_regions: 2,
blur_sample_pixels: 4_096,
},
FrameEffectMetrics,
);
assert_eq!(metrics.rendered_frames, 1);
assert_eq!(metrics.damaged_pixels, 5_200);
assert_eq!(metrics.total_render_time, Duration::from_millis(2));
assert_eq!(metrics.longest_render_time, Duration::from_millis(2));
assert_eq!(metrics.blur_frames, 1);
assert_eq!(metrics.blur_regions, 2);
assert_eq!(metrics.blur_sample_pixels, 4_096);
}
}
+6 -14
View File
@@ -125,9 +125,9 @@ pub struct Ferese {
pub(crate) rounded_clip_programs: HashMap<ErasedContextId, crate::winit::RoundedClipPrograms>,
pub(crate) overview_scrims: HashMap<OutputId, crate::winit::OverviewScrim>,
pub(crate) material_programs: HashMap<ErasedContextId, crate::winit::MaterialProgram>,
pub(crate) backdrop_programs: HashMap<ErasedContextId, crate::winit::BackdropProgram>,
pub(crate) material_buffers: HashMap<WlSurface, crate::winit::MaterialBuffers>,
material_scene_generation: u64,
pub(crate) blur_programs: HashMap<ErasedContextId, crate::winit::BlurProgram>,
pub(crate) backdrop_generation: u64,
closing_windows: HashMap<WindowId, ClosingAnimation>,
viewport_animations: HashMap<WorkspaceId, AnimatedValue>,
scrolling_world_x: HashMap<WindowId, (WorkspaceId, AnimatedValue)>,
@@ -457,9 +457,9 @@ impl Ferese {
rounded_clip_programs: HashMap::new(),
overview_scrims: HashMap::new(),
material_programs: HashMap::new(),
backdrop_programs: HashMap::new(),
material_buffers: HashMap::new(),
material_scene_generation: 0,
blur_programs: HashMap::new(),
backdrop_generation: 0,
closing_windows: HashMap::new(),
viewport_animations: HashMap::new(),
scrolling_world_x: HashMap::new(),
@@ -930,6 +930,7 @@ impl Ferese {
}
pub fn relayout(&mut self) {
self.backdrop_generation = self.backdrop_generation.wrapping_add(1);
self.arrange_layers();
let mut previous_scrolling_world_x = std::mem::take(&mut self.scrolling_world_x);
let pending_column_width_cycles = std::mem::take(&mut self.pending_column_width_cycles);
@@ -1346,20 +1347,11 @@ impl Ferese {
self.sync_window_stacking();
if active_animation {
self.invalidate_material_scene();
self.backdrop_generation = self.backdrop_generation.wrapping_add(1);
}
active_animation
}
pub(crate) fn invalidate_material_scene(&mut self) {
self.material_scene_generation = self.material_scene_generation.wrapping_add(1);
}
pub(crate) fn material_scene_generation(&self) -> u64 {
self.material_scene_generation
}
pub(crate) fn animations_enabled(&self) -> bool {
self.animations_enabled
}
+328 -593
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