Replace glass effects with plain backdrop blur and refine shell layout
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af32c29a49
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13 files changed
+823
-1036
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+6
-14
@@ -125,9 +125,9 @@ pub struct Ferese {
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pub(crate) rounded_clip_programs: HashMap<ErasedContextId, crate::winit::RoundedClipPrograms>,
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pub(crate) overview_scrims: HashMap<OutputId, crate::winit::OverviewScrim>,
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pub(crate) material_programs: HashMap<ErasedContextId, crate::winit::MaterialProgram>,
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pub(crate) backdrop_programs: HashMap<ErasedContextId, crate::winit::BackdropProgram>,
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pub(crate) material_buffers: HashMap<WlSurface, crate::winit::MaterialBuffers>,
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material_scene_generation: u64,
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pub(crate) blur_programs: HashMap<ErasedContextId, crate::winit::BlurProgram>,
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pub(crate) backdrop_generation: u64,
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closing_windows: HashMap<WindowId, ClosingAnimation>,
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viewport_animations: HashMap<WorkspaceId, AnimatedValue>,
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scrolling_world_x: HashMap<WindowId, (WorkspaceId, AnimatedValue)>,
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@@ -457,9 +457,9 @@ impl Ferese {
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rounded_clip_programs: HashMap::new(),
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overview_scrims: HashMap::new(),
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material_programs: HashMap::new(),
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backdrop_programs: HashMap::new(),
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material_buffers: HashMap::new(),
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material_scene_generation: 0,
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blur_programs: HashMap::new(),
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backdrop_generation: 0,
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closing_windows: HashMap::new(),
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viewport_animations: HashMap::new(),
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scrolling_world_x: HashMap::new(),
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@@ -930,6 +930,7 @@ impl Ferese {
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}
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pub fn relayout(&mut self) {
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self.backdrop_generation = self.backdrop_generation.wrapping_add(1);
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self.arrange_layers();
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let mut previous_scrolling_world_x = std::mem::take(&mut self.scrolling_world_x);
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let pending_column_width_cycles = std::mem::take(&mut self.pending_column_width_cycles);
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@@ -1346,20 +1347,11 @@ impl Ferese {
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self.sync_window_stacking();
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if active_animation {
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self.invalidate_material_scene();
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self.backdrop_generation = self.backdrop_generation.wrapping_add(1);
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}
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active_animation
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}
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pub(crate) fn invalidate_material_scene(&mut self) {
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self.material_scene_generation = self.material_scene_generation.wrapping_add(1);
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}
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pub(crate) fn material_scene_generation(&self) -> u64 {
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self.material_scene_generation
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}
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pub(crate) fn animations_enabled(&self) -> bool {
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self.animations_enabled
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}
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