Replace glass effects with plain backdrop blur and refine shell layout

This commit is contained in:
Samuel Onoja committed 2026-09-26 09:12:51 +01:00
1 parent af32c29a49
commit 64c95f0b97
13 files changed
+823 -1036

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+41 -27
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@@ -8,7 +8,7 @@ use ferese_protocols::effects::v1::client::{
ferese_surface_effects_v1::{self, FereseSurfaceEffectsV1},
};
use wayland_client::{
Connection, Dispatch, QueueHandle, delegate_noop,
Connection, Dispatch, Proxy, QueueHandle, delegate_noop,
protocol::{wl_buffer, wl_compositor, wl_registry, wl_shm, wl_shm_pool, wl_surface},
};
use wayland_protocols_wlr::layer_shell::v1::client::{
@@ -65,7 +65,7 @@ fn main() -> Result<(), Box<dyn Error>> {
effects.set_role(role);
queue.roundtrip(&mut state)?;
// Exercise each role in an actual presented frame, including changes
// to the cached backdrop allocation and shadow bounds.
// to the material geometry and shadow bounds.
std::thread::sleep(Duration::from_millis(50));
if state.configure_count != initial_configures {
return Err(format!("semantic role {role:?} changed layer geometry").into());
@@ -73,9 +73,23 @@ fn main() -> Result<(), Box<dyn Error>> {
}
if preview {
effects.set_role(ferese_surface_effects_v1::Role::Panel);
if std::env::args().any(|arg| arg == "--regions") {
if effects.version() < 2 {
return Err("rounded material regions require effects v2".into());
}
let regions = [[20_i32, 20, 200, 180, 14], [240, 20, 200, 180, 14]];
effects.set_regions(
regions
.iter()
.flat_map(|r| r.iter().flat_map(|v| v.to_ne_bytes()))
.collect(),
);
effects.set_role(ferese_surface_effects_v1::Role::Popover);
} else {
effects.set_role(ferese_surface_effects_v1::Role::Panel);
}
queue.roundtrip(&mut state)?;
println!("PREVIEW glass panel is mapped over the patterned card; press Ctrl+C to stop");
println!("PREVIEW material is mapped over the patterned card; press Ctrl+C to stop");
while !state.closed {
queue.blocking_dispatch(&mut state)?;
@@ -84,7 +98,7 @@ fn main() -> Result<(), Box<dyn Error>> {
return Ok(());
}
// Keep the final glass role mapped long enough for the compositor to run
// Keep the final solid role mapped long enough for the compositor to run
// at least one presentation. This turns shader and capture failures into
// probe failures instead of disconnecting before the first rendered frame.
std::thread::sleep(Duration::from_millis(100));
@@ -112,9 +126,9 @@ struct ProbeState {
layer_surface: Option<ZwlrLayerSurfaceV1>,
effects: Option<FereseSurfaceEffectsV1>,
buffer: Option<wl_buffer::WlBuffer>,
preview_backdrop_surface: Option<wl_surface::WlSurface>,
preview_backdrop_layer: Option<ZwlrLayerSurfaceV1>,
preview_backdrop_buffer: Option<wl_buffer::WlBuffer>,
preview_background_surface: Option<wl_surface::WlSurface>,
preview_background_layer: Option<ZwlrLayerSurfaceV1>,
preview_background_buffer: Option<wl_buffer::WlBuffer>,
preview: bool,
configured: bool,
closed: bool,
@@ -174,25 +188,25 @@ impl ProbeState {
surface.commit();
if self.preview {
let backdrop_surface = compositor.create_surface(qh, ());
let backdrop_layer = layer_shell.get_layer_surface(
&backdrop_surface,
let background_surface = compositor.create_surface(qh, ());
let background_layer = layer_shell.get_layer_surface(
&background_surface,
None,
zwlr_layer_shell_v1::Layer::Top,
"ferese-effects-preview-backdrop".to_owned(),
"ferese-effects-preview-background".to_owned(),
qh,
(),
);
backdrop_layer.set_anchor(
background_layer.set_anchor(
zwlr_layer_surface_v1::Anchor::Top | zwlr_layer_surface_v1::Anchor::Right,
);
backdrop_layer.set_margin(12, 12, 0, 0);
backdrop_layer.set_size(520, 260);
backdrop_layer.set_exclusive_zone(0);
backdrop_surface.commit();
background_layer.set_margin(12, 12, 0, 0);
background_layer.set_size(520, 260);
background_layer.set_exclusive_zone(0);
background_surface.commit();
self.preview_backdrop_surface = Some(backdrop_surface);
self.preview_backdrop_layer = Some(backdrop_layer);
self.preview_background_surface = Some(background_surface);
self.preview_background_layer = Some(background_layer);
}
self.surface = Some(surface);
@@ -237,7 +251,7 @@ fn create_buffer(
Ok(buffer)
}
fn create_preview_backdrop_buffer(
fn create_preview_background_buffer(
shm: &wl_shm::WlShm,
qh: &QueueHandle<ProbeState>,
width: u32,
@@ -304,7 +318,7 @@ impl Dispatch<wl_registry::WlRegistry, ()> for ProbeState {
state.layer_shell = Some(registry.bind(name, version.min(4), qh, ()))
}
"ferese_effects_manager_v1" => {
state.effects_manager = Some(registry.bind(name, 1, qh, ()))
state.effects_manager = Some(registry.bind(name, version.min(2), qh, ()))
}
_ => {}
}
@@ -328,20 +342,20 @@ impl Dispatch<ZwlrLayerSurfaceV1, ()> for ProbeState {
} => {
layer_surface.ack_configure(serial);
if state.preview_backdrop_layer.as_ref() == Some(layer_surface) {
if state.preview_background_layer.as_ref() == Some(layer_surface) {
let width = if width == 0 { 520 } else { width };
let height = if height == 0 { 260 } else { height };
let surface = state
.preview_backdrop_surface
.preview_background_surface
.clone()
.expect("preview backdrop surface initialized");
.expect("preview background surface initialized");
let shm = state.shm.as_ref().expect("shm initialized");
let buffer = create_preview_backdrop_buffer(shm, qh, width, height)
.expect("create preview backdrop buffer");
let buffer = create_preview_background_buffer(shm, qh, width, height)
.expect("create preview background buffer");
surface.attach(Some(&buffer), 0, 0);
surface.damage_buffer(0, 0, width as i32, height as i32);
surface.commit();
state.preview_backdrop_buffer = Some(buffer);
state.preview_background_buffer = Some(buffer);
return;
}