Speed up per-frame layout, hit testing, and stacking paths

Split ScrollingLayout validation so the per-frame geometry solve only
checks scalars and keeps the full tree validation behind debug_assert,
removing a HashSet build from every frame. Replace the per-region Vec
in decode_regions with a stack array via as_chunks, and skip the window
hit test in PointerMotion when Overview is not presenting, where
visual_scale_for_window returns 1.0 regardless.

Guard sync_window_stacking behind a check that the space already matches
the target order with uniform z_index, avoiding an O(n^2) raise_element
loop on every redraw. Narrow window_under_visual to the space iterator
outside Overview, keeping the collected and sorted candidate list for
the Overview branch where front-to-back order is load-bearing.

Raise rust-version to 1.98 and clear the resulting Clippy findings
across the workspace: let-chain collapses, clamp, and while-let loops.
This commit is contained in:
Samuel Onoja committed 2026-09-29 09:49:04 +01:00
1 parent 391f6b4e37
commit 67192c0c04
25 files changed
+886 -700

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+13 -13
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@@ -110,19 +110,6 @@ impl CompositorHandler for Ferese {
}
}
#[cfg(test)]
mod tests {
use super::*;
use smithay::wayland::shell::wlr_layer::Layer;
#[test]
fn panel_commits_do_not_invalidate_their_own_backdrop() {
assert!(!layer_affects_backdrop(Layer::Top));
assert!(!layer_affects_backdrop(Layer::Overlay));
assert!(layer_affects_backdrop(Layer::Bottom));
assert!(layer_affects_backdrop(Layer::Background));
}
}
impl BufferHandler for Ferese {
fn buffer_destroyed(&mut self, _buffer: &wl_buffer::WlBuffer) {}
}
@@ -148,3 +135,16 @@ impl ShmHandler for Ferese {
&self.shm_state
}
}
#[cfg(test)]
mod tests {
use super::*;
use smithay::wayland::shell::wlr_layer::Layer;
#[test]
fn panel_commits_do_not_invalidate_their_own_backdrop() {
assert!(!layer_affects_backdrop(Layer::Top));
assert!(!layer_affects_backdrop(Layer::Overlay));
assert!(layer_affects_backdrop(Layer::Bottom));
assert!(layer_affects_backdrop(Layer::Background));
}
}