Add Live Activities as configurable bar items (#30)
* Add Live Activities as configurable bar items * Fix activity owner monitoring and Morph list interactions * Keep activity rows stable during updates and tighten their layout * Use subtle theme tint for activity cards * Tighten activity title and progress spacing * Use theme accent for active progress rings * Fit compact activities to measured titles and badge * Expose Live Activities display controls in Settings * Open activity terminals and streamline the Morph header * Give Morph continuous icons and prioritize workspace navigation * Show activity progress inside its ring * Inset activity progress rings and strengthen their stroke * Fix activity lifecycle, command output handling and list navigation * Reduce activity update work and harden publisher lifetimes * Set up Live Activities for the detected user shell during installation * Document Activities setup, daily use and troubleshooting * Preserve Morph idle width across empty activity updates * Fix dimming flicker, hide inactive music tab and consolidate Activities docs * Fix panel clearance across styles and match previews to theme settings * Prevent panel blur from repainting neighboring islands --------- Co-authored-by: Samuel Onoja <[email protected]>
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@@ -25,6 +25,9 @@ varying vec2 v_coords;
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void main() {
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float sdf = material_distance(gl_FragCoord.xy, visible_rect, material_radii);
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// The capture includes a sampling halo, but this draw owns only its visible
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// region. The shared panel mask also contains neighboring islands.
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if (panel_count > 0.5) sdf = max(sdf, panel_box_distance(gl_FragCoord.xy, visible_rect));
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float coverage = alpha * presentation_alpha * edge_coverage(sdf);
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if (coverage <= 0.0) { gl_FragColor = vec4(0.0); return; }
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vec2 coords = (gl_FragCoord.xy - capture_origin) / texture_size;
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