Add Apple-style window corners with isolated shell rendering

This commit is contained in:
Samuel Onoja committed 2026-10-02 09:24:17 +01:00
1 parent b45917c41d
commit 73da6c68d2
10 files changed
+890 -45

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+101 -14
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@@ -1,5 +1,7 @@
mod backdrop;
mod capture;
#[cfg(test)]
mod corner_tests;
mod decorations;
mod materials;
mod overview;
@@ -51,7 +53,9 @@ use smithay::wayland::shell::wlr_layer::Layer;
use crate::Ferese;
use crate::metrics::FrameEffectMetrics;
use crate::presentation::{NativeTextureElement, PhysicalShaderElement, RoundedRect, clamp_radius, physical_rect};
use crate::presentation::{
CornerShape, NativeTextureElement, PhysicalShaderElement, RoundedRect, clamp_radius, corner_extent, physical_rect,
};
type SurfaceRenderElement =
CropRenderElement<RelocateRenderElement<RescaleRenderElement<WaylandSurfaceRenderElement<GlesRenderer>>>>;
@@ -112,7 +116,39 @@ const MATERIAL_SHADER: &str = include_str!("shaders/material_shader.frag");
const BLUR_SHADER: &str = include_str!("shaders/blur_shader.frag");
fn corner_shader(source: &str) -> String {
source.replace("//_CORNERS_", include_str!("shaders/corners.glsl"))
corner_shader_for(source, CornerShape::Circular)
}
fn corner_shader_for(source: &str, shape: CornerShape) -> String {
match shape {
CornerShape::Circular => source.replace("//_CORNERS_", include_str!("shaders/corners.glsl")),
CornerShape::Continuous => source
.replace(
"//_CORNERS_",
&format!(
"#define CONTINUOUS_WINDOW_CORNERS\n{}",
include_str!("shaders/window_corners.glsl")
),
)
.replace("precision mediump float;", "precision highp float;"),
}
}
fn window_corner_shape(window: &smithay::desktop::Window) -> CornerShape {
// Semantic shell surfaces keep their client-matching circular outlines.
corner_shape_for_role(
window
.toplevel()
.and_then(|toplevel| crate::effects::surface_role(toplevel.wl_surface()).map(|(role, _)| role)),
)
}
fn corner_shape_for_role(role: Option<crate::effects::SemanticRole>) -> CornerShape {
if role.is_some() {
CornerShape::Circular
} else {
CornerShape::Continuous
}
}
#[derive(Clone, Debug)]
@@ -287,6 +323,7 @@ impl RenderElement<GlesRenderer> for BlurRenderElement {
#[derive(Clone, Debug)]
pub(crate) struct RoundedClipPrograms {
shape: CornerShape,
solid: GlesPixelProgram,
texture: GlesTexProgram,
border: GlesPixelProgram,
@@ -436,6 +473,18 @@ fn rounded_opaque_regions(
.collect()
}
fn clipped_surface_damage(
size: Size<i32, Physical>,
clip_changed: bool,
client_damage: impl FnOnce() -> DamageSet<i32, Physical>,
) -> DamageSet<i32, Physical> {
if clip_changed {
DamageSet::from_slice(&[Rectangle::from_size(size)])
} else {
client_damage()
}
}
impl Element for RoundedSurfaceRenderElement {
fn id(&self) -> &Id {
self.inner.id()
@@ -458,10 +507,9 @@ impl Element for RoundedSurfaceRenderElement {
}
fn damage_since(&self, scale: RenderScale<f64>, commit: Option<CommitCounter>) -> DamageSet<i32, Physical> {
if self.clip_changed {
return DamageSet::from_slice(&[Rectangle::from_size(self.inner.geometry(scale).size)]);
}
self.inner.damage_since(scale, commit)
clipped_surface_damage(self.inner.geometry(scale).size, self.clip_changed, || {
self.inner.damage_since(scale, commit)
})
}
fn opaque_regions(&self, scale: RenderScale<f64>) -> OpaqueRegions<i32, Physical> {
@@ -479,7 +527,7 @@ impl Element for RoundedSurfaceRenderElement {
&self.inner.opaque_regions(scale),
self.inner.geometry(scale).loc,
clip,
self.radius,
corner_extent(self.radius, clip.size, self.programs.shape),
)
}
@@ -804,6 +852,7 @@ mod tests {
id: Id,
geometry: Rectangle<i32, Logical>,
commit: CommitCounter,
clip_changed: bool,
}
impl DamageElement {
@@ -812,6 +861,7 @@ mod tests {
id: Id::new(),
geometry,
commit: CommitCounter::default(),
clip_changed: false,
}
}
}
@@ -838,16 +888,53 @@ mod tests {
scale: Scale<f64>,
commit: Option<CommitCounter>,
) -> smithay::backend::renderer::utils::DamageSet<i32, Physical> {
if commit == Some(self.current_commit()) {
smithay::backend::renderer::utils::DamageSet::default()
} else {
smithay::backend::renderer::utils::DamageSet::from_slice(&[Rectangle::from_size(
self.geometry(scale).size,
)])
}
super::clipped_surface_damage(self.geometry(scale).size, self.clip_changed, || {
if commit == Some(self.current_commit()) {
smithay::backend::renderer::utils::DamageSet::default()
} else {
smithay::backend::renderer::utils::DamageSet::from_slice(&[Rectangle::from_size(
self.geometry(scale).size,
)])
}
})
}
}
#[test]
fn overview_role_changes_damage_unchanged_client_buffers_then_settle() {
use ferese_core::OutputId;
use ferese_layout::WindowId;
use super::CornerShape::{Circular, Continuous};
let mut resources = super::RenderResources::default();
let mut element = DamageElement::new(Rectangle::new((100, 100).into(), (200, 160).into()));
let client_commit = element.commit;
let mut tracker = OutputDamageTracker::new((640, 480), Scale::from(1.0), Transform::Normal);
let window = WindowId(1);
let output = OutputId(1);
tracker.damage_output(0, &[&element]).unwrap();
for shape in [Continuous, Circular, Continuous] {
// The main scene and thumbnail have independent clip histories.
resources.prepare_window_corners(window, shape);
element.clip_changed = resources.thumbnail_corner_changed(window, output, shape);
assert_eq!(element.commit, client_commit);
assert!(element.clip_changed);
let damage = tracker.damage_output(1, &[&element]).unwrap().0.cloned().unwrap();
assert!(damage.iter().any(|rect| rect.contains((100, 100))));
assert!(damage.iter().any(|rect| rect.contains((299, 259))));
element.clip_changed = resources.thumbnail_corner_changed(window, output, shape);
assert!(!element.clip_changed);
assert!(tracker.damage_output(1, &[&element]).unwrap().0.is_none());
}
assert!(resources.thumbnail_corner_changed(window, OutputId(2), Continuous));
assert!(!resources.thumbnail_corner_changed(window, output, Continuous));
resources.remove_output(output);
assert!(resources.thumbnail_corner_changed(window, output, Continuous));
}
#[test]
fn resize_keeps_source_pixels_native_when_growing_and_shrinking() {
use smithay::backend::renderer::element::utils::{ConstrainAlign, constrain_render_elements};