Optimize shell startup and include demo artwork
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@@ -159,9 +159,9 @@ The shell provides an edge-to-edge libcosmic menu bar backed
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by the private shell-control connection. Build and preview it nested with:
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```bash
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cargo build -p ferese -p ferese-shell
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target/debug/ferese --backend nested --grant-effects --grant-shell-control -- \
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target/debug/ferese-shell
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cargo build --release -p ferese -p ferese-shell
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target/release/ferese --backend nested --grant-effects --grant-shell-control -- \
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target/release/ferese-shell
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```
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The Ferese mark enters overview, where workspace indicators become available.
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@@ -171,6 +171,12 @@ shadow. Window spacing uses the workspace outer gap; `top_bar_window_gap` under
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`[theme.geometry]` adds optional extra space (default 0). Solid and translucent
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shell surfaces also omit outlines. The dark startup fallback matches the material palette.
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The shell decodes wallpaper in parallel with startup and prefers the lightweight
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software renderer, with GPU rendering available as a fallback. Glass effects
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still run on the compositor GPU. Set `ICED_BACKEND=wgpu` to explicitly use GPU
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rendering for shell content. Use release builds when evaluating startup and
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animation performance; debug image processing is considerably slower.
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Keyboard and direct-session touchpad settings are applied at startup:
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```toml
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