Optimize shell startup and include demo artwork

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Samuel Onoja committed 2026-09-26 05:22:38 +01:00
1 parent 2f8ba908a5
commit 956c739940
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@@ -159,9 +159,9 @@ The shell provides an edge-to-edge libcosmic menu bar backed
by the private shell-control connection. Build and preview it nested with:
```bash
cargo build -p ferese -p ferese-shell
target/debug/ferese --backend nested --grant-effects --grant-shell-control -- \
target/debug/ferese-shell
cargo build --release -p ferese -p ferese-shell
target/release/ferese --backend nested --grant-effects --grant-shell-control -- \
target/release/ferese-shell
```
The Ferese mark enters overview, where workspace indicators become available.
@@ -171,6 +171,12 @@ shadow. Window spacing uses the workspace outer gap; `top_bar_window_gap` under
`[theme.geometry]` adds optional extra space (default 0). Solid and translucent
shell surfaces also omit outlines. The dark startup fallback matches the material palette.
The shell decodes wallpaper in parallel with startup and prefers the lightweight
software renderer, with GPU rendering available as a fallback. Glass effects
still run on the compositor GPU. Set `ICED_BACKEND=wgpu` to explicitly use GPU
rendering for shell content. Use release builds when evaluating startup and
animation performance; debug image processing is considerably slower.
Keyboard and direct-session touchpad settings are applied at startup:
```toml