Optimize shell startup and include demo artwork
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@@ -79,6 +79,13 @@ impl From<ShellTheme> for BarMetrics {
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}
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fn main() -> cosmic::iced::Result {
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// Small shell surfaces do not need a second GPU device and shader setup.
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// Keep wgpu as a fallback and honor an explicit renderer preference.
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if std::env::var_os("ICED_BACKEND").is_none() {
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// SAFETY: this is the process entry point, before any worker or
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// toolkit threads are started.
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unsafe { std::env::set_var("ICED_BACKEND", "tiny-skia,wgpu") };
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}
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let config = config::load();
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// Decode alongside toolkit/GPU initialization, never during a UI draw.
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let wallpaper = config.wallpaper.path.clone().map(|path| {
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@@ -227,7 +234,8 @@ impl cosmic::Application for FereseShell {
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Some(Box::new(Self::view_layer)),
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);
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let tasks = [wallpaper_action, bar_action]
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// Submit the small interactive surface before the full-screen image.
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let tasks = [bar_action, wallpaper_action]
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.map(cosmic::Action::Surface)
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.map(cosmic::task::message);
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