Align corner clipping, antialiasing, and fractional material regions

This commit is contained in:
Samuel Onoja committed 2026-10-01 16:27:31 +01:00
1 parent f110ec80e1
commit 9666e4ff6c
16 files changed
+237 -68

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+44 -15
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@@ -20,23 +20,12 @@ pub(super) fn append_material_surface(
};
let regions = crate::effects::surface_regions(surface);
let targets: Vec<_> = match &regions {
None => vec![(geometry, radius as f32)],
None => vec![(geometry, RoundedRect::from_logical(geometry, scale, radius))],
Some(regions) => regions
.iter()
.filter_map(|r| {
Rectangle::new(
(content_origin.x + r[0], content_origin.y + r[1]).into(),
(r[2], r[3]).into(),
)
.intersection(geometry)
.map(|rect| (rect, r[4] as f32))
})
.filter_map(|r| material_region_geometry(*r, geometry, content_origin, scale))
.collect(),
};
let targets: Vec<_> = targets
.into_iter()
.map(|(rect, radius)| (rect, RoundedRect::from_logical(rect, scale, f64::from(radius))))
.collect();
let materials: Vec<_> = targets
.iter()
.enumerate()
@@ -65,7 +54,7 @@ pub(super) fn append_material_surface(
let mode = output.current_mode()?;
let program = rounded_clip_program(state, renderer)?;
Some((
program.texture,
program,
framebuffer_clip_rect(corners.rect, mode.size, output.current_transform().invert()),
corners.radius,
))
@@ -84,7 +73,7 @@ pub(super) fn append_material_surface(
let element = if let Some((program, clip_rect, radius)) = &clip {
WindowContentRenderElement::Rounded(RoundedSurfaceRenderElement {
inner: element,
program: program.clone(),
programs: program.clone(),
clip_rect: *clip_rect,
radius: *radius,
clip_changed: false,
@@ -102,6 +91,27 @@ pub(super) fn append_material_surface(
}
}
/// Preserve the surface-local fractional edges until the shared physical snap.
fn material_region_geometry(
region: [f64; 5],
geometry: Rectangle<i32, Logical>,
origin: Point<i32, Logical>,
scale: f64,
) -> Option<(Rectangle<i32, Logical>, RoundedRect)> {
let rect = Rectangle::<f64, Logical>::new(
(f64::from(origin.x) + region[0], f64::from(origin.y) + region[1]).into(),
(region[2], region[3]).into(),
)
.intersection(geometry.to_f64())?;
let corners = RoundedRect::new(
ferese_layout::Rect::new(rect.loc.x, rect.loc.y, rect.size.w, rect.size.h),
(0, 0).into(),
scale,
region[4],
);
Some((rect.to_i32_up(), corners))
}
pub(super) struct MaterialSurface {
pub geometry: Rectangle<i32, Logical>,
pub corners: RoundedRect,
@@ -424,3 +434,22 @@ pub(super) fn blur_damage(
DamageSet::from_slice(&[Rectangle::from_size((size.w, size.h).into())])
}
}
#[cfg(test)]
mod region_geometry_tests {
use super::*;
#[test]
fn fractional_regions_snap_once_in_output_pixels() {
let bounds = Rectangle::from_size((200, 100).into());
let (_, corners) = material_region_geometry([0.4, 0.4, 100.4, 40.4, 14.0], bounds, (0, 0).into(), 1.5).unwrap();
assert_eq!(corners.rect, Rectangle::new((1, 1).into(), (150, 60).into()));
assert_eq!(corners.radius, 21.0);
// The old logical rounding would put this at physical (0, 0).
let (_, clipped) =
material_region_geometry([-0.4, -0.4, 100.4, 40.4, 100.0], bounds, (0, 0).into(), 1.5).unwrap();
assert_eq!(clipped.rect, Rectangle::from_size((150, 60).into()));
assert_eq!(clipped.radius, 30.0);
assert!(material_region_geometry([300.0, 0.0, 10.0, 10.0, 2.0], bounds, (0, 0).into(), 1.5).is_none());
}
}