Integrate native Rime and stabilize input, output, and rendering

- Add optional modifier-only Super binding whose tap is cancelled by
  other input, focus changes, grabs, locks, and session teardown.
- Ship the native ferese-rime user service, Rime defaults, installer
  inventory, package dependencies, session environment, and docs.
- Vendor Smithay 8a27023 with the SHM texture-cache format fix and add
  GPU regressions for format changes and resize snapshots.
- Release reused CRTC owners before staging output modes, then restore
  changed outputs before former owners when a transaction fails.
- Wait for resize-capture GPU completion, expand filtered surface
  damage, and preserve IME popup origin under fractional scaling.
- Mark weekends like holidays in both calendar layouts.
This commit is contained in:
aria committed 2026-10-30 03:13:43 +09:00
1 parent a2be421974
commit 993bc0f88f
391 files changed
+130908 -76

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use std::sync::Arc;
use smithay::backend::input::InputTime;
use smithay::input::{Seat, SeatHandler, SeatState, keyboard::FilterResult};
use smithay::reexports::wayland_server::{
Display, ListeningSocket,
backend::{ClientData, ClientId, DisconnectReason},
protocol::wl_surface::WlSurface,
};
use smithay::wayland::compositor::{CompositorClientState, CompositorHandler, CompositorState};
use smithay::wayland::pointer_constraints::PointerConstraintsHandler;
struct App {
compositor_state: CompositorState,
seat_state: SeatState<Self>,
seat: Seat<Self>,
}
impl SeatHandler for App {
type KeyboardFocus = WlSurface;
type PointerFocus = WlSurface;
type TouchFocus = WlSurface;
fn seat_state(&mut self) -> &mut SeatState<Self> {
&mut self.seat_state
}
fn focus_changed(&mut self, _seat: &Seat<Self>, _focused: Option<&WlSurface>) {}
fn cursor_image(&mut self, _seat: &Seat<Self>, _image: smithay::input::pointer::CursorImageStatus) {}
}
impl PointerConstraintsHandler for App {}
fn main() -> Result<(), Box<dyn std::error::Error>> {
let mut display: Display<App> = Display::new()?;
let dh = display.handle();
let compositor_state = CompositorState::new::<App>(&dh);
let mut seat_state = SeatState::new();
let seat = seat_state.new_wl_seat(&dh, "Example");
let mut state = App {
compositor_state,
seat_state,
seat,
};
let keyboard = state.seat.add_keyboard(Default::default(), 25, 600)?;
let listener = ListeningSocket::bind("wayland-5").unwrap();
let mut clients = Vec::new();
loop {
if let Some(stream) = listener.accept().unwrap() {
println!("Got a client: {:?}", stream);
let client = display
.handle()
.insert_client(stream, Arc::new(ClientState(CompositorClientState::default())))
.unwrap();
clients.push(client);
}
keyboard.input(
&mut state,
smithay::backend::input::Keycode::from(9u32),
smithay::backend::input::KeyState::Pressed,
0.into(),
InputTime::now(),
|_, _, _| {
if false {
FilterResult::Intercept(0)
} else {
FilterResult::Forward
}
},
);
keyboard.set_focus(&mut state, Option::<WlSurface>::None, 0.into());
display.dispatch_clients(&mut state)?;
display.flush_clients()?;
}
}
struct ClientState(CompositorClientState);
impl ClientData for ClientState {
fn initialized(&self, _client_id: ClientId) {
println!("initialized");
}
fn disconnected(&self, _client_id: ClientId, _reason: DisconnectReason) {
println!("disconnected");
}
}
impl CompositorHandler for App {
fn compositor_state(&mut self) -> &mut CompositorState {
&mut self.compositor_state
}
fn client_compositor_state<'a>(&self, client: &'a wayland_server::Client) -> &'a CompositorClientState {
&client.get_data::<ClientState>().unwrap().0
}
fn commit(&mut self, _surface: &WlSurface) {}
}
smithay::delegate_dispatch2!(App);