Integrate native Rime and stabilize input, output, and rendering

- Add optional modifier-only Super binding whose tap is cancelled by
  other input, focus changes, grabs, locks, and session teardown.
- Ship the native ferese-rime user service, Rime defaults, installer
  inventory, package dependencies, session environment, and docs.
- Vendor Smithay 8a27023 with the SHM texture-cache format fix and add
  GPU regressions for format changes and resize snapshots.
- Release reused CRTC owners before staging output modes, then restore
  changed outputs before former owners when a transaction fails.
- Wait for resize-capture GPU completion, expand filtered surface
  damage, and preserve IME popup origin under fractional scaling.
- Mark weekends like holidays in both calendar layouts.
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aria committed 2026-10-30 03:13:43 +09:00
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commit 993bc0f88f
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[package]
name = "wlcs_anvil"
version = "0.0.1"
authors = ["Victor Berger <[email protected]>", "Drakulix (Victoria Brekenfeld)"]
license = "MIT"
publish = false
edition = "2024"
[lib]
crate-type = ["cdylib"]
[dependencies]
smithay = { path = "..", default-features=false, features=["wayland_frontend", "backend_egl", "use_system_lib", "renderer_test"] }
anvil = { path = "../anvil", default-features=false }
wayland-sys = { version = "0.31.1", features = ["client", "server"] }
wlcs = "0.1"
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mod main_loop;
use std::{
io::{Error, ErrorKind},
os::{
fd::{AsRawFd, OwnedFd},
unix::net::UnixStream,
},
sync::atomic::{AtomicU32, Ordering},
thread::JoinHandle,
};
use smithay::{
reexports::calloop::{
self,
channel::{Sender, channel},
},
utils::{Logical, Point},
};
use wayland_sys::{
client::*,
common::{wl_fixed_t, wl_fixed_to_double},
ffi_dispatch,
};
use wlcs::{
Wlcs, extension_list,
ffi_display_server_api::{WlcsExtensionDescriptor, WlcsIntegrationDescriptor, WlcsServerIntegration},
ffi_wrappers::wlcs_server,
wlcs_server_integration,
};
wlcs_server_integration!(AnvilDisplayServerHandle);
static SUPPORTED_EXTENSIONS: &[WlcsExtensionDescriptor] = extension_list!(
("wl_compositor", 4),
("wl_subcompositor", 1),
("wl_data_device_manager", 3),
("wl_seat", 7),
("wl_output", 4),
("xdg_wm_base", 3),
);
static DESCRIPTOR: WlcsIntegrationDescriptor = WlcsIntegrationDescriptor {
version: 1,
num_extensions: SUPPORTED_EXTENSIONS.len(),
supported_extensions: SUPPORTED_EXTENSIONS.as_ptr(),
};
static DEVICE_ID: AtomicU32 = AtomicU32::new(0);
/// Event sent by WLCS to control the compositor
#[derive(Debug)]
pub enum WlcsEvent {
/// Stop the running server
Exit,
/// Create a new client from given RawFd
NewClient {
stream: UnixStream,
client_id: i32,
},
/// Position this window from the client associated with this Fd on the global space
PositionWindow {
client_id: i32,
surface_id: u32,
location: Point<i32, Logical>,
},
/* Pointer related events */
/// A new pointer device is available
NewPointer {
device_id: u32,
},
/// Move the pointer in absolute coordinate space
PointerMoveAbsolute {
device_id: u32,
location: Point<f64, Logical>,
},
/// Move the pointer in relative coordinate space
PointerMoveRelative {
device_id: u32,
delta: Point<f64, Logical>,
},
/// Press a pointer button
PointerButtonDown {
device_id: u32,
button_id: i32,
},
/// Release a pointer button
PointerButtonUp {
device_id: u32,
button_id: i32,
},
/// A pointer device is removed
PointerRemoved {
device_id: u32,
},
/* Touch related events */
/// A new touch device is available
NewTouch {
device_id: u32,
},
/// A touch point is down
TouchDown {
device_id: u32,
location: Point<f64, Logical>,
},
/// A touch point moved
TouchMove {
device_id: u32,
location: Point<f64, Logical>,
},
/// A touch point is up
TouchUp {
device_id: u32,
},
TouchRemoved {
device_id: u32,
},
}
struct AnvilDisplayServerHandle {
server: Option<(Sender<WlcsEvent>, JoinHandle<()>)>,
}
impl Wlcs for AnvilDisplayServerHandle {
type Pointer = PointerHandle;
type Touch = TouchHandle;
fn new() -> Self {
AnvilDisplayServerHandle { server: None }
}
fn start(&mut self) {
let (tx, rx) = channel();
let join = crate::start_anvil(rx);
self.server = Some((tx, join));
}
fn stop(&mut self) {
if let Some((sender, join)) = self.server.take() {
let _ = sender.send(WlcsEvent::Exit);
let _ = join.join();
}
}
fn create_client_socket(&self) -> std::io::Result<OwnedFd> {
if let Some((ref sender, _)) = self.server {
if let Ok((client_side, server_side)) = UnixStream::pair() {
if let Err(e) = sender.send(WlcsEvent::NewClient {
stream: server_side,
client_id: client_side.as_raw_fd(),
}) {
return Err(Error::new(ErrorKind::ConnectionReset, e));
}
return Ok(client_side.into());
}
}
Err(Error::from(ErrorKind::NotFound))
}
fn position_window_absolute(&self, display: *mut wl_display, surface: *mut wl_proxy, x: i32, y: i32) {
let client_id = unsafe { ffi_dispatch!(wayland_client_handle(), wl_display_get_fd, display) };
let surface_id = unsafe { ffi_dispatch!(wayland_client_handle(), wl_proxy_get_id, surface) };
if let Some((ref sender, _)) = self.server {
let _ = sender.send(WlcsEvent::PositionWindow {
client_id,
surface_id,
location: (x, y).into(),
});
}
}
fn create_pointer(&mut self) -> Option<Self::Pointer> {
let Some(ref server) = self.server else {
return None;
};
Some(PointerHandle {
device_id: DEVICE_ID.fetch_add(1, Ordering::Relaxed),
sender: server.0.clone(),
})
}
fn create_touch(&mut self) -> Option<Self::Touch> {
let Some(ref server) = self.server else {
return None;
};
Some(TouchHandle {
device_id: DEVICE_ID.fetch_add(1, Ordering::Relaxed),
sender: server.0.clone(),
})
}
fn get_descriptor(&self) -> &WlcsIntegrationDescriptor {
&crate::DESCRIPTOR
}
}
struct PointerHandle {
device_id: u32,
sender: Sender<WlcsEvent>,
}
impl wlcs::Pointer for PointerHandle {
fn move_absolute(&mut self, x: wl_fixed_t, y: wl_fixed_t) {
let _ = self.sender.send(WlcsEvent::PointerMoveAbsolute {
device_id: self.device_id,
location: (wl_fixed_to_double(x), wl_fixed_to_double(y)).into(),
});
}
fn move_relative(&mut self, dx: wl_fixed_t, dy: wl_fixed_t) {
let _ = self.sender.send(WlcsEvent::PointerMoveRelative {
device_id: self.device_id,
delta: (wl_fixed_to_double(dx), wl_fixed_to_double(dy)).into(),
});
}
fn button_up(&mut self, button: i32) {
let _ = self.sender.send(WlcsEvent::PointerButtonUp {
device_id: self.device_id,
button_id: button,
});
}
fn button_down(&mut self, button: i32) {
let _ = self.sender.send(WlcsEvent::PointerButtonDown {
device_id: self.device_id,
button_id: button,
});
}
fn destroy(&mut self) {}
}
struct TouchHandle {
device_id: u32,
sender: Sender<WlcsEvent>,
}
impl wlcs::Touch for TouchHandle {
fn touch_down(&mut self, x: wl_fixed_t, y: wl_fixed_t) {
let _ = self.sender.send(WlcsEvent::TouchDown {
device_id: self.device_id,
location: (wl_fixed_to_double(x), wl_fixed_to_double(y)).into(),
});
}
fn touch_move(&mut self, x: wl_fixed_t, y: wl_fixed_t) {
let _ = self.sender.send(WlcsEvent::TouchMove {
device_id: self.device_id,
location: (wl_fixed_to_double(x), wl_fixed_to_double(y)).into(),
});
}
fn touch_up(&mut self) {
let _ = self.sender.send(WlcsEvent::TouchUp {
device_id: self.device_id,
});
}
fn destroy(&mut self) {}
}
fn start_anvil(channel: calloop::channel::Channel<WlcsEvent>) -> JoinHandle<()> {
std::thread::spawn(move || main_loop::run(channel))
}
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use std::{
collections::HashMap,
sync::{Arc, Mutex, atomic::Ordering},
time::Duration,
};
use smithay::{
backend::{
input::{ButtonState, InputTime},
renderer::{
damage::OutputDamageTracker,
element::AsRenderElements,
test::{DummyFramebuffer, DummyRenderer},
},
},
input::pointer::{
ButtonEvent, CursorImageAttributes, CursorImageStatus, MotionEvent, RelativeMotionEvent,
},
output::{Mode, Output, PhysicalProperties, Subpixel},
reexports::{
calloop::{
EventLoop,
channel::{Channel, Event as ChannelEvent},
},
wayland_server::{Client, Display, Resource, protocol::wl_surface},
},
utils::{IsAlive, SERIAL_COUNTER as SCOUNTER, Scale},
wayland::compositor,
};
use anvil::{AnvilState, ClientState, drawing::PointerElement, render::*, state::Backend};
use crate::WlcsEvent;
const OUTPUT_NAME: &str = "anvil";
struct TestState {
clients: HashMap<i32, Client>,
}
impl Backend for TestState {
fn seat_name(&self) -> String {
"anvil_wlcs".into()
}
fn reset_buffers(&mut self, _output: &Output) {}
fn early_import(&mut self, _surface: &wl_surface::WlSurface) {}
fn update_led_state(&mut self, _led_state: smithay::input::keyboard::LedState) {}
}
pub fn run(channel: Channel<WlcsEvent>) {
let mut event_loop =
EventLoop::<AnvilState<TestState>>::try_new().expect("Failed to init the event loop.");
let display = Display::new().expect("Failed to init display");
let test_state = TestState {
clients: HashMap::new(),
};
let mut state = AnvilState::init(display, event_loop.handle(), test_state, false);
event_loop
.handle()
.insert_source(channel, move |event, &mut (), data| match event {
ChannelEvent::Msg(evt) => handle_event(evt, data),
ChannelEvent::Closed => handle_event(WlcsEvent::Exit, data),
})
.unwrap();
let mut renderer = DummyRenderer::default();
let mut framebuffer = DummyFramebuffer;
let mode = Mode {
size: (800, 600).into(),
refresh: 60_000,
};
let output = Output::new(
OUTPUT_NAME.to_string(),
PhysicalProperties {
size: (0, 0).into(),
subpixel: Subpixel::Unknown,
make: "Smithay".into(),
model: "WLCS".into(),
serial_number: "Unknown".into(),
},
);
let _global = output.create_global::<AnvilState<TestState>>(&state.display_handle);
output.change_current_state(Some(mode), None, None, Some((0, 0).into()));
output.set_preferred(mode);
state.space.map_output(&output, (0, 0));
let mut damage_tracker = OutputDamageTracker::from_output(&output);
let mut pointer_element = PointerElement::default();
while state.running.load(Ordering::SeqCst) {
// pretend to draw something
{
let scale = Scale::from(output.current_scale().fractional_scale());
let mut elements: Vec<CustomRenderElements<_>> = Vec::new();
// draw the cursor as relevant
// reset the cursor if the surface is no longer alive
let mut reset = false;
if let CursorImageStatus::Surface(ref surface) = state.cursor_status {
reset = !surface.alive();
}
if reset {
state.cursor_status = CursorImageStatus::default_named();
}
let cursor_hotspot = if let CursorImageStatus::Surface(ref surface) = state.cursor_status {
compositor::with_states(surface, |states| {
states
.data_map
.get::<Mutex<CursorImageAttributes>>()
.unwrap()
.lock()
.unwrap()
.hotspot
})
} else {
(0, 0).into()
};
let cursor_pos = state.pointer.current_location();
pointer_element.set_status(state.cursor_status.clone());
elements.extend(
pointer_element.render_elements(
&mut renderer,
(cursor_pos - cursor_hotspot.to_f64())
.to_physical(scale)
.to_i32_round(),
scale,
1.0,
),
);
// draw the dnd icon if any
if let Some(icon) = state.dnd_icon.as_ref() {
if icon.surface.alive() {
let dnd_icon_pos = (cursor_pos + icon.offset.to_f64())
.to_physical(scale)
.to_i32_round();
elements.extend(AsRenderElements::<DummyRenderer>::render_elements(
&smithay::desktop::space::SurfaceTree::from_surface(&icon.surface),
&mut renderer,
dnd_icon_pos,
scale,
1.0,
));
}
}
let _ = render_output(
&output,
&state.space,
elements,
&mut renderer,
&mut framebuffer,
&mut damage_tracker,
0,
false,
);
}
// Send frame events so that client start drawing their next frame
state.space.elements().for_each(|window| {
window.send_frame(&output, state.clock.now(), Some(Duration::ZERO), |_, _| {
Some(output.clone())
})
});
if event_loop
.dispatch(Some(Duration::from_millis(16)), &mut state)
.is_err()
{
state.running.store(false, Ordering::SeqCst);
} else {
state.space.refresh();
state.popups.cleanup();
state.display_handle.flush_clients().unwrap();
}
}
}
fn handle_event(event: WlcsEvent, state: &mut AnvilState<TestState>) {
match event {
WlcsEvent::Exit => state.running.store(false, Ordering::SeqCst),
WlcsEvent::NewClient { stream, client_id } => {
let client = state
.display_handle
.insert_client(stream, Arc::new(ClientState::default()))
.expect("Failed to insert client");
state.backend_data.clients.insert(client_id, client);
}
WlcsEvent::PositionWindow {
client_id,
surface_id,
location,
} => {
// find the surface
let client = state.backend_data.clients.get(&client_id);
let toplevel = state.space.elements().find(|w| {
if let Some(surface) = w.wl_surface() {
state.display_handle.get_client(surface.id()).ok().as_ref() == client
&& surface.id().protocol_id() == surface_id
} else {
false
}
});
if let Some(toplevel) = toplevel.cloned() {
// set its location
state.space.map_element(toplevel, location, false);
}
}
// pointer inputs
WlcsEvent::NewPointer { .. } => {}
WlcsEvent::PointerMoveAbsolute { location, .. } => {
let serial = SCOUNTER.next_serial();
let under = state.surface_under(location);
let time = InputTime::now();
let ptr = state.pointer.clone();
ptr.motion(
state,
under,
&MotionEvent {
location,
serial,
time,
},
);
ptr.frame(state);
}
WlcsEvent::PointerMoveRelative { delta, .. } => {
let pointer_location = state.pointer.current_location() + delta;
let serial = SCOUNTER.next_serial();
let under = state.surface_under(pointer_location);
let time = InputTime::now();
let ptr = state.pointer.clone();
ptr.motion(
state,
under.clone(),
&MotionEvent {
location: pointer_location,
serial,
time,
},
);
ptr.relative_motion(
state,
under,
&RelativeMotionEvent {
delta,
delta_unaccel: delta,
time,
},
);
ptr.frame(state);
}
WlcsEvent::PointerButtonDown { button_id, .. } => {
let serial = SCOUNTER.next_serial();
let ptr = state.seat.get_pointer().unwrap();
if !ptr.is_grabbed() {
let under = state
.space
.element_under(ptr.current_location())
.map(|(w, _)| w.clone());
if let Some(window) = under.as_ref() {
state.space.raise_element(window, true);
}
state
.seat
.get_keyboard()
.unwrap()
.set_focus(state, under.map(Into::into), serial);
}
let time = InputTime::now();
ptr.button(
state,
&ButtonEvent {
button: button_id as u32,
state: ButtonState::Pressed,
serial,
time,
},
);
ptr.frame(state);
}
WlcsEvent::PointerButtonUp { button_id, .. } => {
let serial = SCOUNTER.next_serial();
let time = InputTime::now();
let ptr = state.seat.get_pointer().unwrap();
ptr.button(
state,
&ButtonEvent {
button: button_id as u32,
state: ButtonState::Released,
serial,
time,
},
);
ptr.frame(state);
}
WlcsEvent::PointerRemoved { .. } => {}
// touch inputs
WlcsEvent::NewTouch { .. } => {}
WlcsEvent::TouchDown { .. } => {}
WlcsEvent::TouchMove { .. } => {}
WlcsEvent::TouchUp { .. } => {}
WlcsEvent::TouchRemoved { .. } => {}
}
}