Integrate native Rime and stabilize input, output, and rendering
- Add optional modifier-only Super binding whose tap is cancelled by other input, focus changes, grabs, locks, and session teardown. - Ship the native ferese-rime user service, Rime defaults, installer inventory, package dependencies, session environment, and docs. - Vendor Smithay 8a27023 with the SHM texture-cache format fix and add GPU regressions for format changes and resize snapshots. - Release reused CRTC owners before staging output modes, then restore changed outputs before former owners when a transaction fails. - Wait for resize-capture GPU completion, expand filtered surface damage, and preserve IME popup origin under fractional scaling. - Mark weekends like holidays in both calendar layouts.
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use std::{
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collections::HashMap,
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sync::{Arc, Mutex, atomic::Ordering},
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time::Duration,
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};
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use smithay::{
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backend::{
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input::{ButtonState, InputTime},
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renderer::{
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damage::OutputDamageTracker,
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element::AsRenderElements,
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test::{DummyFramebuffer, DummyRenderer},
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},
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},
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input::pointer::{
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ButtonEvent, CursorImageAttributes, CursorImageStatus, MotionEvent, RelativeMotionEvent,
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},
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output::{Mode, Output, PhysicalProperties, Subpixel},
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reexports::{
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calloop::{
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EventLoop,
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channel::{Channel, Event as ChannelEvent},
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},
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wayland_server::{Client, Display, Resource, protocol::wl_surface},
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},
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utils::{IsAlive, SERIAL_COUNTER as SCOUNTER, Scale},
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wayland::compositor,
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};
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use anvil::{AnvilState, ClientState, drawing::PointerElement, render::*, state::Backend};
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use crate::WlcsEvent;
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const OUTPUT_NAME: &str = "anvil";
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struct TestState {
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clients: HashMap<i32, Client>,
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}
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impl Backend for TestState {
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fn seat_name(&self) -> String {
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"anvil_wlcs".into()
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}
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fn reset_buffers(&mut self, _output: &Output) {}
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fn early_import(&mut self, _surface: &wl_surface::WlSurface) {}
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fn update_led_state(&mut self, _led_state: smithay::input::keyboard::LedState) {}
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}
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pub fn run(channel: Channel<WlcsEvent>) {
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let mut event_loop =
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EventLoop::<AnvilState<TestState>>::try_new().expect("Failed to init the event loop.");
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let display = Display::new().expect("Failed to init display");
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let test_state = TestState {
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clients: HashMap::new(),
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};
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let mut state = AnvilState::init(display, event_loop.handle(), test_state, false);
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event_loop
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.handle()
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.insert_source(channel, move |event, &mut (), data| match event {
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ChannelEvent::Msg(evt) => handle_event(evt, data),
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ChannelEvent::Closed => handle_event(WlcsEvent::Exit, data),
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})
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.unwrap();
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let mut renderer = DummyRenderer::default();
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let mut framebuffer = DummyFramebuffer;
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let mode = Mode {
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size: (800, 600).into(),
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refresh: 60_000,
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};
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let output = Output::new(
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OUTPUT_NAME.to_string(),
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PhysicalProperties {
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size: (0, 0).into(),
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subpixel: Subpixel::Unknown,
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make: "Smithay".into(),
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model: "WLCS".into(),
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serial_number: "Unknown".into(),
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},
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);
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let _global = output.create_global::<AnvilState<TestState>>(&state.display_handle);
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output.change_current_state(Some(mode), None, None, Some((0, 0).into()));
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output.set_preferred(mode);
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state.space.map_output(&output, (0, 0));
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let mut damage_tracker = OutputDamageTracker::from_output(&output);
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let mut pointer_element = PointerElement::default();
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while state.running.load(Ordering::SeqCst) {
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// pretend to draw something
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{
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let scale = Scale::from(output.current_scale().fractional_scale());
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let mut elements: Vec<CustomRenderElements<_>> = Vec::new();
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// draw the cursor as relevant
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// reset the cursor if the surface is no longer alive
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let mut reset = false;
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if let CursorImageStatus::Surface(ref surface) = state.cursor_status {
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reset = !surface.alive();
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}
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if reset {
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state.cursor_status = CursorImageStatus::default_named();
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}
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let cursor_hotspot = if let CursorImageStatus::Surface(ref surface) = state.cursor_status {
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compositor::with_states(surface, |states| {
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states
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.data_map
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.get::<Mutex<CursorImageAttributes>>()
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.unwrap()
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.lock()
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.unwrap()
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.hotspot
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})
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} else {
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(0, 0).into()
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};
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let cursor_pos = state.pointer.current_location();
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pointer_element.set_status(state.cursor_status.clone());
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elements.extend(
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pointer_element.render_elements(
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&mut renderer,
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(cursor_pos - cursor_hotspot.to_f64())
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.to_physical(scale)
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.to_i32_round(),
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scale,
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1.0,
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),
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);
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// draw the dnd icon if any
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if let Some(icon) = state.dnd_icon.as_ref() {
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if icon.surface.alive() {
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let dnd_icon_pos = (cursor_pos + icon.offset.to_f64())
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.to_physical(scale)
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.to_i32_round();
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elements.extend(AsRenderElements::<DummyRenderer>::render_elements(
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&smithay::desktop::space::SurfaceTree::from_surface(&icon.surface),
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&mut renderer,
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dnd_icon_pos,
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scale,
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1.0,
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));
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}
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}
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let _ = render_output(
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&output,
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&state.space,
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elements,
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&mut renderer,
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&mut framebuffer,
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&mut damage_tracker,
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0,
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false,
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);
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}
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// Send frame events so that client start drawing their next frame
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state.space.elements().for_each(|window| {
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window.send_frame(&output, state.clock.now(), Some(Duration::ZERO), |_, _| {
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Some(output.clone())
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})
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});
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if event_loop
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.dispatch(Some(Duration::from_millis(16)), &mut state)
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.is_err()
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{
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state.running.store(false, Ordering::SeqCst);
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} else {
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state.space.refresh();
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state.popups.cleanup();
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state.display_handle.flush_clients().unwrap();
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}
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}
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}
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fn handle_event(event: WlcsEvent, state: &mut AnvilState<TestState>) {
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match event {
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WlcsEvent::Exit => state.running.store(false, Ordering::SeqCst),
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WlcsEvent::NewClient { stream, client_id } => {
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let client = state
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.display_handle
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.insert_client(stream, Arc::new(ClientState::default()))
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.expect("Failed to insert client");
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state.backend_data.clients.insert(client_id, client);
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}
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WlcsEvent::PositionWindow {
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client_id,
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surface_id,
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location,
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} => {
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// find the surface
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let client = state.backend_data.clients.get(&client_id);
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let toplevel = state.space.elements().find(|w| {
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if let Some(surface) = w.wl_surface() {
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state.display_handle.get_client(surface.id()).ok().as_ref() == client
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&& surface.id().protocol_id() == surface_id
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} else {
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false
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}
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});
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if let Some(toplevel) = toplevel.cloned() {
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// set its location
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state.space.map_element(toplevel, location, false);
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}
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}
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// pointer inputs
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WlcsEvent::NewPointer { .. } => {}
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WlcsEvent::PointerMoveAbsolute { location, .. } => {
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let serial = SCOUNTER.next_serial();
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let under = state.surface_under(location);
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let time = InputTime::now();
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let ptr = state.pointer.clone();
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ptr.motion(
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state,
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under,
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&MotionEvent {
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location,
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serial,
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time,
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},
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);
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ptr.frame(state);
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}
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WlcsEvent::PointerMoveRelative { delta, .. } => {
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let pointer_location = state.pointer.current_location() + delta;
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let serial = SCOUNTER.next_serial();
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let under = state.surface_under(pointer_location);
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let time = InputTime::now();
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let ptr = state.pointer.clone();
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ptr.motion(
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state,
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under.clone(),
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&MotionEvent {
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location: pointer_location,
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serial,
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time,
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},
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);
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ptr.relative_motion(
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state,
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under,
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&RelativeMotionEvent {
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delta,
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delta_unaccel: delta,
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time,
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},
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);
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ptr.frame(state);
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}
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WlcsEvent::PointerButtonDown { button_id, .. } => {
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let serial = SCOUNTER.next_serial();
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let ptr = state.seat.get_pointer().unwrap();
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if !ptr.is_grabbed() {
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let under = state
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.space
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.element_under(ptr.current_location())
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.map(|(w, _)| w.clone());
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if let Some(window) = under.as_ref() {
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state.space.raise_element(window, true);
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}
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state
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.seat
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.get_keyboard()
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.unwrap()
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.set_focus(state, under.map(Into::into), serial);
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}
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let time = InputTime::now();
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ptr.button(
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state,
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&ButtonEvent {
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button: button_id as u32,
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state: ButtonState::Pressed,
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serial,
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time,
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},
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);
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ptr.frame(state);
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}
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WlcsEvent::PointerButtonUp { button_id, .. } => {
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let serial = SCOUNTER.next_serial();
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let time = InputTime::now();
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let ptr = state.seat.get_pointer().unwrap();
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ptr.button(
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state,
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&ButtonEvent {
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button: button_id as u32,
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state: ButtonState::Released,
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serial,
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time,
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},
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);
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ptr.frame(state);
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}
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WlcsEvent::PointerRemoved { .. } => {}
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// touch inputs
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WlcsEvent::NewTouch { .. } => {}
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WlcsEvent::TouchDown { .. } => {}
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WlcsEvent::TouchMove { .. } => {}
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WlcsEvent::TouchUp { .. } => {}
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WlcsEvent::TouchRemoved { .. } => {}
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}
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}
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