fix: accelerate geometry animations
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@@ -574,8 +574,8 @@ to `visual.target`. Geometry uses spring animation; opacity, dimming, blur
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intensity, and overlays use bounded easing. Updates MUST use presentation or
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monotonic frame timestamps and MUST NOT assume a fixed refresh rate.
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The default geometry spring uses mass `1.0`, stiffness `320.0`, and damping
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`36.0`, which is approximately critically damped. Geometry defaults MUST NOT
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The default geometry spring uses mass `1.0`, stiffness `700.0`, and damping
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`53.0`, which is approximately critically damped. Geometry defaults MUST NOT
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overshoot shared tile boundaries. User-configured underdamped geometry springs
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MAY overshoot numerically, but their rendered content remains clipped to the
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animated allocation and MUST NOT cover adjacent windows.
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@@ -927,8 +927,8 @@ reduced_motion = false
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speed = 1.0
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[animations.spring]
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stiffness = 320.0
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damping = 36.0
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stiffness = 700.0
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damping = 53.0
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mass = 1.0
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[tiling]
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