fix: accelerate geometry animations

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Samuel Onoja committed 2026-09-25 01:14:07 +01:00
1 parent bf4f5f77f7
commit 9f550e275c
2 files changed
+27 -6

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@@ -574,8 +574,8 @@ to `visual.target`. Geometry uses spring animation; opacity, dimming, blur
intensity, and overlays use bounded easing. Updates MUST use presentation or
monotonic frame timestamps and MUST NOT assume a fixed refresh rate.
The default geometry spring uses mass `1.0`, stiffness `320.0`, and damping
`36.0`, which is approximately critically damped. Geometry defaults MUST NOT
The default geometry spring uses mass `1.0`, stiffness `700.0`, and damping
`53.0`, which is approximately critically damped. Geometry defaults MUST NOT
overshoot shared tile boundaries. User-configured underdamped geometry springs
MAY overshoot numerically, but their rendered content remains clipped to the
animated allocation and MUST NOT cover adjacent windows.
@@ -927,8 +927,8 @@ reduced_motion = false
speed = 1.0
[animations.spring]
stiffness = 320.0
damping = 36.0
stiffness = 700.0
damping = 53.0
mass = 1.0
[tiling]