Reduce idle shell polling and stabilize overview damage
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6f2951c6b0
commit
ab0c174948
9 files changed
+797
-11
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@@ -740,7 +740,7 @@ impl Ferese {
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(rect.width - 12.0).max(1.0),
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(rect.height - 26.0).max(1.0),
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);
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let windows = preview_layout(preview_bounds, &windows, 4.0, 4.0).into_iter().collect();
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let windows = preview_layout(preview_bounds, &windows, 4.0, 4.0);
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WorkspaceCard {
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workspace: workspace.id,
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index: view.index,
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@@ -889,11 +889,15 @@ impl Ferese {
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fn overview_layout(bounds: Rect, windows: &[(WindowId, Rect)]) -> HashMap<WindowId, Rect> {
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preview_layout(bounds, windows, OVERVIEW_MARGIN, OVERVIEW_GAP)
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.into_iter()
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.collect()
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}
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fn preview_layout(bounds: Rect, windows: &[(WindowId, Rect)], margin: f64, gap: f64) -> HashMap<WindowId, Rect> {
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// Preserve input order for rendering: the damage tracker includes each
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// instance's z index, even when neighboring previews do not overlap.
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fn preview_layout(bounds: Rect, windows: &[(WindowId, Rect)], margin: f64, gap: f64) -> Vec<(WindowId, Rect)> {
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if windows.is_empty() {
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return HashMap::new();
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return Vec::new();
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}
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let margin = margin.min(bounds.width * 0.1).min(bounds.height * 0.1);
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@@ -1242,7 +1246,12 @@ mod tests {
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.map(|id| (WindowId(id), Rect::new(0.0, 0.0, 1000.0, 800.0)))
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.collect::<Vec<_>>();
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let layout = preview_layout(bounds, &windows, 4.0, 4.0);
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for rect in layout.values() {
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assert_eq!(
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layout.iter().map(|(id, _)| *id).collect::<Vec<_>>(),
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windows.iter().map(|(id, _)| *id).collect::<Vec<_>>()
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);
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for (_, rect) in layout {
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assert!((rect.width / rect.height - 1.25).abs() < 0.001);
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assert!(rect.y + rect.height <= bounds.y + bounds.height);
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assert!(rect.x + rect.width <= bounds.x + bounds.width);
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