Add floating placement memory and edge snapping

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Samuel Onoja committed 2026-10-01 11:24:56 +01:00
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//! Floating placement and snapping in logical output coordinates.
use std::collections::{BTreeMap, HashMap};
use std::path::{Path, PathBuf};
use ferese_layout::Rect;
use serde::{Deserialize, Serialize};
pub const SNAP_DISTANCE: f64 = 10.0;
const RELEASE_DISTANCE: f64 = 20.0;
pub const CASCADE_STEP: f64 = 32.0; // CSD titlebars have no protocol-supplied height.
pub fn intersection(a: Rect, b: Rect) -> Option<Rect> {
let x = a.x.max(b.x);
let y = a.y.max(b.y);
let width = (a.x + a.width).min(b.x + b.width) - x;
let height = (a.y + a.height).min(b.y + b.height) - y;
(width > 0.0 && height > 0.0).then_some(Rect::new(x, y, width, height))
}
pub fn clamp_to_work(mut rect: Rect, work: Rect) -> Rect {
// Preserve client minimum sizes even when the work area is smaller.
rect.x = rect.x.clamp(work.x, work.x + (work.width - rect.width).max(0.0));
rect.y = rect.y.clamp(work.y, work.y + (work.height - rect.height).max(0.0));
rect
}
pub fn centered(size: (f64, f64), anchor: Rect) -> Rect {
Rect::new(
anchor.x + (anchor.width - size.0) / 2.0,
anchor.y + (anchor.height - size.1) / 2.0,
size.0,
size.1,
)
}
pub fn anchored_size(rect: Rect, size: (f64, f64), left: bool, top: bool) -> Rect {
Rect::new(
if left { rect.x + rect.width - size.0 } else { rect.x },
if top { rect.y + rect.height - size.1 } else { rect.y },
size.0,
size.1,
)
}
pub fn min_overlap(size: (f64, f64), work: Rect, others: &[Rect], anchor: (f64, f64)) -> Option<Rect> {
let (width, height) = size;
if !width.is_finite()
|| !height.is_finite()
|| width > work.width
|| height > work.height
|| width <= 0.0
|| height <= 0.0
{
return None;
}
let mut xs = vec![work.x, work.x + work.width - width];
let mut ys = vec![work.y, work.y + work.height - height];
// Add the user's anchor to avoid corner-only placement in open space.
xs.push((anchor.0 - width / 2.0).clamp(work.x, work.x + work.width - width));
ys.push((anchor.1 - height / 2.0).clamp(work.y, work.y + work.height - height));
for other in others {
xs.extend([other.x + other.width, other.x - width]);
ys.extend([other.y + other.height, other.y - height]);
}
xs.retain(|x| *x >= work.x && *x + width <= work.x + work.width);
ys.retain(|y| *y >= work.y && *y + height <= work.y + work.height);
xs.sort_by(f64::total_cmp);
ys.sort_by(f64::total_cmp);
xs.dedup();
ys.dedup();
let mut best: Option<((f64, f64), Rect)> = None;
for x in xs {
for &y in &ys {
let rect = Rect::new(x, y, width, height);
let overlap = others
.iter()
.filter_map(|other| intersection(rect, *other))
.map(|r| r.width * r.height)
.sum::<f64>();
let distance = (x + width / 2.0 - anchor.0).powi(2) + (y + height / 2.0 - anchor.1).powi(2);
let cost = (overlap, distance);
if best
.as_ref()
.is_none_or(|(old, _)| cost.0.total_cmp(&old.0).then(cost.1.total_cmp(&old.1)).is_lt())
{
best = Some((cost, rect));
}
}
}
best.map(|(_, rect)| rect)
}
#[derive(Default)]
pub struct Cascade {
positions: HashMap<String, (f64, f64)>,
}
impl Cascade {
pub fn place(&mut self, output: &str, work: Rect, size: (f64, f64)) -> Rect {
let position = self.positions.entry(output.to_owned()).or_insert((work.x, work.y));
if position.0 < work.x
|| position.1 < work.y
|| position.0 + size.0 > work.x + work.width
|| position.1 + size.1 > work.y + work.height
{
*position = (work.x, work.y);
}
let rect = Rect::new(position.0, position.1, size.0, size.1);
*position = (position.0 + CASCADE_STEP, position.1 + CASCADE_STEP);
rect
}
}
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct Remembered {
pub output: String,
fractions: [f64; 4],
}
impl Remembered {
pub fn new(output: String, rect: Rect, work: Rect) -> Self {
Self {
output,
fractions: [
(rect.x - work.x) / work.width,
(rect.y - work.y) / work.height,
rect.width / work.width,
rect.height / work.height,
],
}
}
pub fn restore(&self, outputs: &[(String, Rect)]) -> Option<Rect> {
let work = outputs.iter().find(|(name, _)| *name == self.output)?.1;
if !self.fractions.iter().all(|v| v.is_finite()) || self.fractions[2] <= 0.0 || self.fractions[3] <= 0.0 {
return None;
}
let [x, y, w, h] = self.fractions;
let rect = Rect::new(
work.x + x * work.width,
work.y + y * work.height,
w * work.width,
h * work.height,
);
if ![rect.x, rect.y, rect.width, rect.height].iter().all(|v| v.is_finite()) {
return None;
}
let visible = outputs.iter().any(|(_, area)| {
intersection(rect, *area).is_some_and(|r| r.width * r.height >= rect.width * rect.height * 0.25)
});
visible.then_some(rect)
}
}
#[derive(Clone, Default)]
pub struct Memory {
entries: BTreeMap<String, Remembered>,
}
#[derive(Default)]
struct SaveState {
pending: Option<(PathBuf, Memory)>,
closed: bool,
}
struct SaveThread {
shared: std::sync::Arc<(std::sync::Mutex<SaveState>, std::sync::Condvar)>,
thread: Option<std::thread::JoinHandle<()>>,
}
impl SaveThread {
fn start(mut persist: impl FnMut(&Path, &Memory) -> std::io::Result<()> + Send + 'static) -> std::io::Result<Self> {
let shared = std::sync::Arc::new((std::sync::Mutex::new(SaveState::default()), std::sync::Condvar::new()));
let worker = shared.clone();
let thread = std::thread::Builder::new()
.name("floating-geometry-save".into())
.spawn(move || {
loop {
let job = {
let (mutex, ready) = &*worker;
let mut state = mutex.lock().unwrap();
while state.pending.is_none() && !state.closed {
state = ready.wait(state).unwrap();
}
match state.pending.take() {
Some(job) => job,
None => break,
}
};
// Serialization, directory creation, writes and fsync all run
// outside the queue lock and outside the compositor thread.
if let Err(error) = persist(&job.0, &job.1) {
tracing::warn!(%error, "could not save floating window placement");
}
}
})?;
Ok(Self {
shared,
thread: Some(thread),
})
}
fn queue(&self, path: PathBuf, memory: Memory) {
let (mutex, ready) = &*self.shared;
mutex.lock().unwrap().pending = Some((path, memory));
ready.notify_one();
}
}
impl Drop for SaveThread {
fn drop(&mut self) {
let (mutex, ready) = &*self.shared;
mutex.lock().unwrap().closed = true;
ready.notify_one();
// Flush the latest snapshot only during compositor shutdown, after
// the event loop has stopped. Drag completion never joins this thread.
if let Some(thread) = self.thread.take() {
let _ = thread.join();
}
}
}
#[derive(Default)]
pub struct SaveWorker {
worker: Option<SaveThread>,
}
impl SaveWorker {
pub fn queue(&mut self, path: PathBuf, memory: &Memory) -> std::io::Result<()> {
if self.worker.is_none() {
self.worker = Some(SaveThread::start(|path, memory| memory.persist(path))?);
}
self.worker.as_ref().unwrap().queue(path, memory.clone());
Ok(())
}
}
impl Memory {
pub fn get(&self, app_id: &str) -> Option<&Remembered> {
self.entries.get(app_id)
}
pub fn save(&mut self, app_id: String, entry: Remembered) {
if !app_id.is_empty() && app_id.len() <= 4096 {
self.entries.insert(app_id, entry);
}
}
pub fn load(path: &Path) -> Self {
let entries = std::fs::metadata(path)
.ok()
.filter(|m| m.len() <= 1024 * 1024)
.and_then(|_| std::fs::read(path).ok())
.and_then(|bytes| serde_json::from_slice(&bytes).ok())
.unwrap_or_default();
Self { entries }
}
pub fn persist(&self, path: &Path) -> std::io::Result<()> {
use std::io::Write;
use std::os::unix::fs::OpenOptionsExt;
let parent = path
.parent()
.ok_or_else(|| std::io::Error::other("memory path has no parent"))?;
std::fs::create_dir_all(parent)?;
let temporary = path.with_extension(format!("{}.tmp", std::process::id()));
let result = (|| {
let mut file = std::fs::OpenOptions::new()
.write(true)
.create_new(true)
.mode(0o600)
.open(&temporary)?;
file.write_all(&serde_json::to_vec(&self.entries)?)?;
file.sync_all()?;
std::fs::rename(&temporary, path)
})();
if result.is_err() {
let _ = std::fs::remove_file(temporary);
}
result
}
pub fn path() -> Option<PathBuf> {
let root = std::env::var_os("XDG_STATE_HOME")
.filter(|p| !p.is_empty())
.map(PathBuf::from)
.or_else(|| std::env::var_os("HOME").map(|p| PathBuf::from(p).join(".local/state")))?;
Some(root.join("ferese/floating.json"))
}
}
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct SnapLine {
pub target: u64,
pub position: f64,
}
#[derive(Default, Debug)]
pub struct AxisSnap {
stuck: Option<(SnapLine, bool)>,
}
impl AxisSnap {
pub fn clear(&mut self) {
self.stuck = None;
}
pub fn apply(&mut self, raw: f64, length: f64, lines: &[SnapLine]) -> f64 {
if let Some((line, high)) = self.stuck {
if let Some(current) = lines
.iter()
.find(|l| l.target == line.target && l.position == line.position)
{
let correction = current.position - raw - if high { length } else { 0.0 };
if correction.abs() < RELEASE_DISTANCE {
return raw + correction;
}
}
self.stuck = None;
}
let nearest = lines
.iter()
.flat_map(|line| {
[
(line.position - raw, *line, false),
(line.position - raw - length, *line, true),
]
})
.min_by(|a, b| a.0.abs().total_cmp(&b.0.abs()));
if let Some((correction, line, high)) = nearest
&& correction.abs() < SNAP_DISTANCE
{
self.stuck = Some((line, high));
raw + correction
} else {
raw
}
}
}
pub fn snap_lines(raw: Rect, work: Rect, others: &[(u64, Rect)]) -> (Vec<SnapLine>, Vec<SnapLine>) {
let mut xs = vec![
SnapLine {
target: 0,
position: work.x,
},
SnapLine {
target: 0,
position: work.x + work.width,
},
];
let mut ys = vec![
SnapLine {
target: 0,
position: work.y,
},
SnapLine {
target: 0,
position: work.y + work.height,
},
];
for &(target, rect) in others {
if raw.y - SNAP_DISTANCE <= rect.y + rect.height && raw.y + raw.height + SNAP_DISTANCE >= rect.y {
xs.extend([
SnapLine {
target,
position: rect.x,
},
SnapLine {
target,
position: rect.x + rect.width,
},
]);
}
if raw.x - SNAP_DISTANCE <= rect.x + rect.width && raw.x + raw.width + SNAP_DISTANCE >= rect.x {
ys.extend([
SnapLine {
target,
position: rect.y,
},
SnapLine {
target,
position: rect.y + rect.height,
},
]);
}
}
(xs, ys)
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn saves_do_not_wait_for_storage_and_coalesce_to_the_latest_snapshot() {
use std::sync::{Arc, Mutex, mpsc};
let written = Arc::new(Mutex::new(Vec::new()));
let recorded = written.clone();
let (started_tx, started_rx) = mpsc::channel();
let (release_tx, release_rx) = mpsc::channel();
let mut first = true;
let worker = SaveThread::start(move |_, memory| {
recorded
.lock()
.unwrap()
.push(memory.entries.keys().next().unwrap().clone());
if first {
first = false;
started_tx.send(()).unwrap();
release_rx.recv().unwrap(); // simulate arbitrarily slow storage
}
Ok(())
})
.unwrap();
let snapshot = |name: &str| {
let mut memory = Memory::default();
memory.save(
name.into(),
Remembered::new(
"panel".into(),
Rect::new(0., 0., 10., 10.),
Rect::new(0., 0., 100., 100.),
),
);
memory
};
worker.queue(PathBuf::from("unused"), snapshot("first"));
started_rx.recv_timeout(std::time::Duration::from_secs(2)).unwrap();
worker.queue(PathBuf::from("unused"), snapshot("superseded"));
worker.queue(PathBuf::from("unused"), snapshot("last"));
assert_eq!(*written.lock().unwrap(), vec!["first"]);
release_tx.send(()).unwrap();
drop(worker); // shutdown drains the latest queued snapshot
assert_eq!(*written.lock().unwrap(), vec!["first", "last"]);
}
#[test]
fn transient_centers_on_visible_parent_and_clamps_without_shrinking() {
let work = Rect::new(100., 50., 1000., 800.);
let visible = intersection(Rect::new(-300., -100., 800., 600.), work).unwrap();
assert_eq!(visible, Rect::new(100., 50., 400., 450.));
assert_eq!(
clamp_to_work(centered((200., 100.), visible), work),
Rect::new(200., 225., 200., 100.)
);
assert!(intersection(Rect::new(-300., 50., 200., 100.), work).is_none());
assert_eq!(
clamp_to_work(Rect::new(-100., -100., 1200., 900.), work),
Rect::new(100., 50., 1200., 900.)
);
}
#[test]
fn client_rounded_resize_keeps_the_opposite_edges_anchored() {
let rect = Rect::new(100., 80., 800., 600.);
assert_eq!(
anchored_size(rect, (693., 547.), true, true),
Rect::new(207., 133., 693., 547.)
);
assert_eq!(
anchored_size(rect, (693., 600.), true, false),
Rect::new(207., 80., 693., 600.)
);
assert_eq!(
anchored_size(rect, (800., 547.), false, true),
Rect::new(100., 133., 800., 547.)
);
assert_eq!(
anchored_size(rect, (693., 547.), false, false),
Rect::new(100., 80., 693., 547.)
);
}
#[test]
fn placement_avoids_overlap_and_centers_empty_space() {
let work = Rect::new(10., 20., 100., 100.);
assert_eq!(
min_overlap((20., 20.), work, &[], (60., 70.)),
Some(Rect::new(50., 60., 20., 20.))
);
let obstacle = Rect::new(10., 20., 60., 100.);
let placed = min_overlap((20., 20.), work, &[obstacle], (60., 70.)).unwrap();
assert!(intersection(placed, obstacle).is_none());
// A tiny overlap must never win merely because it is nearer.
let placed = min_overlap(
(10., 10.),
Rect::new(0., 0., 1000., 10.),
&[Rect::new(0., 0., 10., 0.0001)],
(5., 5.),
)
.unwrap();
assert_eq!(placed.x, 10.);
}
#[test]
fn candidate_search_matches_exhaustive_positions() {
let mut seed = 719_u64;
let mut next = || {
seed = seed.wrapping_mul(6364136223846793005).wrapping_add(1);
(seed >> 32) as u32
};
for _ in 0..200 {
let size = ((next() % 8 + 1) as f64, (next() % 8 + 1) as f64);
let others = (0..5)
.map(|_| {
Rect::new(
(next() % 12) as f64,
(next() % 12) as f64,
(next() % 8 + 1) as f64,
(next() % 8 + 1) as f64,
)
})
.collect::<Vec<_>>();
let overlap = |r| {
others
.iter()
.filter_map(|o| intersection(r, *o))
.map(|r| r.width * r.height)
.sum::<f64>()
};
let placed = min_overlap(size, Rect::new(0., 0., 16., 16.), &others, (8., 8.)).unwrap();
let brute = (0..=16 - size.0 as i32)
.flat_map(|x| (0..=16 - size.1 as i32).map(move |y| Rect::new(x as f64, y as f64, size.0, size.1)))
.map(overlap)
.min_by(f64::total_cmp)
.unwrap();
assert_eq!(overlap(placed), brute);
}
}
#[test]
fn memory_scales_and_rejects_missing_or_invisible_outputs() {
let entry = Remembered::new(
"panel".into(),
Rect::new(25., 50., 50., 25.),
Rect::new(0., 0., 100., 100.),
);
assert_eq!(
entry.restore(&[("panel".into(), Rect::new(100., 0., 200., 200.))]),
Some(Rect::new(150., 100., 100., 50.))
);
assert_eq!(entry.restore(&[]), None);
let offscreen = Remembered::new(
"panel".into(),
Rect::new(-90., 0., 100., 100.),
Rect::new(0., 0., 100., 100.),
);
assert_eq!(
offscreen.restore(&[("panel".into(), Rect::new(0., 0., 100., 100.))]),
None
);
let dir = tempfile::tempdir().unwrap();
let path = dir.path().join("floating.json");
let mut memory = Memory::default();
memory.save("app".into(), entry);
memory.persist(&path).unwrap();
assert!(Memory::load(&path).get("app").is_some());
}
#[test]
fn cascade_is_per_output_and_wraps() {
let mut cascade = Cascade::default();
let work = Rect::new(100., 50., 100., 100.);
assert_eq!(cascade.place("one", work, (50., 50.)).x, 100.);
assert_eq!(cascade.place("one", work, (50., 50.)).x, 132.);
assert_eq!(cascade.place("two", work, (50., 50.)).x, 100.);
assert_eq!(cascade.place("one", work, (50., 50.)).x, 100.);
assert!(min_overlap((150., 50.), work, &[], (100., 50.)).is_none());
}
#[test]
fn snap_hysteresis_keeps_the_same_edge_and_releases_from_raw_motion() {
let mut snap = AxisSnap::default();
let lines = [SnapLine {
target: 1,
position: 100.,
}];
assert_eq!(snap.apply(95., 50., &lines), 100.);
assert_eq!(snap.apply(85., 50., &lines), 100.);
assert_eq!(snap.apply(79., 50., &lines), 79.);
assert_eq!(snap.apply(45., 50., &lines), 50.);
assert_eq!(snap.apply(35., 50., &lines), 50.);
assert_eq!(snap.apply(35., 50., &[]), 35.);
snap.clear();
assert_eq!(snap.apply(85., 50., &lines), 85.);
assert_eq!(snap.apply(90., 50., &lines), 90., "10px does not acquire");
assert_eq!(snap.apply(91., 50., &lines), 100.);
assert_eq!(snap.apply(80., 50., &lines), 80., "20px releases");
assert_eq!(snap.apply(95., 50., &lines), 100.);
// A narrow window must not switch edges while stuck to the same line.
assert_eq!(snap.apply(86., 8., &lines), 100.);
let mut other_axis = AxisSnap::default();
assert_eq!(other_axis.apply(85., 50., &lines), 85.);
}
#[test]
fn snapping_excludes_windows_across_the_screen() {
let (xs, ys) = snap_lines(
Rect::new(0., 0., 50., 50.),
Rect::new(0., 0., 1000., 1000.),
&[
(1, Rect::new(100., 500., 50., 50.)),
(2, Rect::new(100., 20., 50., 50.)),
],
);
assert!(!xs.iter().any(|l| l.target == 1));
assert!(xs.iter().any(|l| l.target == 2));
assert!(!ys.iter().any(|l| l.target == 1 || l.target == 2));
}
}
+22 -1
View File
@@ -8,6 +8,7 @@ use smithay::reexports::wayland_server::protocol::wl_surface::WlSurface;
use smithay::utils::{Logical, Point, Size};
use crate::Ferese;
use crate::floating::AxisSnap;
pub struct MoveSurfaceGrab {
pub start_data: GrabStartData<Ferese>,
@@ -15,6 +16,8 @@ pub struct MoveSurfaceGrab {
pub initial_location: Point<i32, Logical>,
pub initial_size: Size<i32, Logical>,
pub finished: bool,
pub snap_x: AxisSnap,
pub snap_y: AxisSnap,
}
impl PointerGrab<Ferese> for MoveSurfaceGrab {
@@ -27,7 +30,24 @@ impl PointerGrab<Ferese> for MoveSurfaceGrab {
) {
handle.motion(data, None, event);
let location = self.initial_location.to_f64() + (event.location - self.start_data.location);
let location = location.to_i32_round();
let raw = ferese_layout::Rect::new(
location.x,
location.y,
self.initial_size.w as f64,
self.initial_size.h as f64,
);
let (xs, ys) = data.floating_snap_lines(&self.window, raw);
let location = if data.floating_snap_bypassed() {
self.snap_x.clear();
self.snap_y.clear();
location
} else {
Point::from((
self.snap_x.apply(raw.x, raw.width, &xs),
self.snap_y.apply(raw.y, raw.height, &ys),
))
}
.to_i32_round();
data.set_floating_window_geometry(&self.window, location, self.initial_size);
}
@@ -45,6 +65,7 @@ impl PointerGrab<Ferese> for MoveSurfaceGrab {
handle.button(data, event);
if handle.current_pressed().is_empty() {
self.finished = true;
data.remember_floating(&self.window);
handle.unset_grab(self, data, event.serial, event.time, true);
}
}
+94 -1
View File
@@ -24,6 +24,29 @@ impl From<xdg_toplevel::ResizeEdge> for ResizeEdge {
}
impl ResizeEdge {
pub fn at(point: Point<f64, Logical>, rect: Rectangle<i32, Logical>) -> Self {
use xdg_toplevel::ResizeEdge::*;
let x = (point.x - rect.loc.x as f64) / rect.size.w.max(1) as f64;
let y = (point.y - rect.loc.y as f64) / rect.size.h.max(1) as f64;
let (mut left, mut right) = (x < 1. / 3., x > 2. / 3.);
let (mut top, mut bottom) = (y < 1. / 3., y > 2. / 3.);
if !(left || right || top || bottom) {
left = x < 0.5;
right = !left;
top = y < 0.5;
bottom = !top;
}
Self(match (left, right, top, bottom) {
(true, _, true, _) => TopLeft,
(_, true, true, _) => TopRight,
(true, _, _, true) => BottomLeft,
(_, true, _, true) => BottomRight,
(true, _, _, _) => Left,
(_, true, _, _) => Right,
(_, _, true, _) => Top,
_ => Bottom,
})
}
fn left(self) -> bool {
matches!(
self.0,
@@ -64,6 +87,8 @@ pub struct ResizeSurfaceGrab {
initial_rect: Rectangle<i32, Logical>,
last_size: Size<i32, Logical>,
finished: bool,
snap_x: crate::floating::AxisSnap,
snap_y: crate::floating::AxisSnap,
}
impl ResizeSurfaceGrab {
@@ -84,6 +109,8 @@ impl ResizeSurfaceGrab {
initial_rect,
last_size: initial_rect.size,
finished: false,
snap_x: Default::default(),
snap_y: Default::default(),
}
}
}
@@ -97,7 +124,32 @@ impl PointerGrab<Ferese> for ResizeSurfaceGrab {
event: &MotionEvent,
) {
handle.motion(data, None, event);
let delta = event.location - self.start_data.location;
let mut delta = event.location - self.start_data.location;
let initial = self.initial_rect;
let raw_left = initial.loc.x as f64 + if self.edges.left() { delta.x } else { 0. };
let raw_top = initial.loc.y as f64 + if self.edges.top() { delta.y } else { 0. };
let raw_right = (initial.loc.x + initial.size.w) as f64 + if self.edges.right() { delta.x } else { 0. };
let raw_bottom = (initial.loc.y + initial.size.h) as f64 + if self.edges.bottom() { delta.y } else { 0. };
let raw = ferese_layout::Rect::new(
raw_left,
raw_top,
(raw_right - raw_left).max(1.),
(raw_bottom - raw_top).max(1.),
);
let (xs, ys) = data.floating_snap_lines(&self.window, raw);
if data.floating_snap_bypassed() {
self.snap_x.clear();
self.snap_y.clear();
} else {
if self.edges.left() || self.edges.right() {
let moving = if self.edges.left() { raw_left } else { raw_right };
delta.x += self.snap_x.apply(moving, 0., &xs) - moving;
}
if self.edges.top() || self.edges.bottom() {
let moving = if self.edges.top() { raw_top } else { raw_bottom };
delta.y += self.snap_y.apply(moving, 0., &ys) - moving;
}
}
let surface = self.window.toplevel().expect("managed window has a toplevel");
let (minimum, maximum) = with_states(surface.wl_surface(), |states| {
let mut cached = states.cached_state.get::<SurfaceCachedState>();
@@ -107,6 +159,21 @@ impl PointerGrab<Ferese> for ResizeSurfaceGrab {
self.last_size = constrained_size(self.initial_rect.size, delta, self.edges, minimum, maximum);
let rect = resized_rect(self.initial_rect, self.last_size, self.edges);
data.set_floating_window_geometry(&self.window, rect.loc, rect.size);
if let Some(id) = data.window_ids.get(&self.window).copied() {
data.floating_resize_anchors.insert(
id,
(
self.edges.left(),
self.edges.top(),
ferese_layout::Rect::new(
initial.loc.x as f64,
initial.loc.y as f64,
initial.size.w as f64,
initial.size.h as f64,
),
),
);
}
surface.with_pending_state(|state| {
state.states.set(xdg_toplevel::State::Resizing);
@@ -129,6 +196,7 @@ impl PointerGrab<Ferese> for ResizeSurfaceGrab {
handle.button(data, event);
if handle.current_pressed().is_empty() {
self.finished = true;
data.remember_floating(&self.window);
handle.unset_grab(self, data, event.serial, event.time, true);
let surface = self.window.toplevel().expect("managed window has a toplevel");
surface.with_pending_state(|state| {
@@ -341,6 +409,31 @@ fn resized_rect(
mod tests {
use super::*;
#[test]
fn resize_grid_selects_edges_corners_and_center_fallback_once() {
use xdg_toplevel::ResizeEdge::*;
let rect = Rectangle::new((100, 50).into(), (300, 300).into());
for (x, y, edge) in [
(0.1, 0.1, TopLeft),
(0.5, 0.1, Top),
(0.9, 0.1, TopRight),
(0.1, 0.5, Left),
(0.5, 0.5, BottomRight),
(0.9, 0.5, Right),
(0.1, 0.9, BottomLeft),
(0.5, 0.9, Bottom),
(0.9, 0.9, BottomRight),
(0.4, 0.4, TopLeft),
(0.6, 0.4, TopRight),
(0.4, 0.6, BottomLeft),
] {
assert_eq!(
ResizeEdge::at((100. + 300. * x, 50. + 300. * y).into(), rect),
ResizeEdge(edge)
);
}
}
#[test]
fn left_and_top_edges_invert_pointer_delta() {
let size = constrained_size(
+2
View File
@@ -129,6 +129,8 @@ impl XdgShellHandler for Ferese {
initial_location: initial_rect.loc,
initial_size: initial_rect.size,
finished: false,
snap_x: Default::default(),
snap_y: Default::default(),
},
serial,
Focus::Clear,
+4 -10
View File
@@ -12,7 +12,6 @@ use smithay::input::pointer::{
GrabStartData, MotionEvent, PointerHandle, RelativeMotionEvent,
};
use smithay::input::touch::{DownEvent, MotionEvent as TouchMotionEvent, UpEvent};
use smithay::reexports::wayland_protocols::xdg::shell::server::xdg_toplevel::ResizeEdge as XdgResizeEdge;
use smithay::reexports::wayland_server::Resource;
use smithay::reexports::wayland_server::protocol::wl_surface::WlSurface;
use smithay::utils::{Logical, Point, SERIAL_COUNTER, Serial};
@@ -693,22 +692,17 @@ impl Ferese {
initial_location: rect.loc,
initial_size: rect.size,
finished: false,
snap_x: Default::default(),
snap_y: Default::default(),
},
serial,
Focus::Clear,
);
} else {
let horizontal_right = location.x >= f64::from(rect.loc.x) + f64::from(rect.size.w) / 2.0;
let vertical_bottom = location.y >= f64::from(rect.loc.y) + f64::from(rect.size.h) / 2.0;
let edge = match (horizontal_right, vertical_bottom) {
(false, false) => XdgResizeEdge::TopLeft,
(true, false) => XdgResizeEdge::TopRight,
(false, true) => XdgResizeEdge::BottomLeft,
(true, true) => XdgResizeEdge::BottomRight,
};
let edge = ResizeEdge::at(location, rect);
pointer.set_grab(
self,
ResizeSurfaceGrab::new(start_data, window, ResizeEdge::from(edge), rect),
ResizeSurfaceGrab::new(start_data, window, edge, rect),
serial,
Focus::Clear,
);
+1
View File
@@ -6,6 +6,7 @@ mod cursor;
mod daemon;
mod dimming;
mod effects;
mod floating;
mod gestures;
mod grabs;
mod handlers;
+337 -50
View File
@@ -284,6 +284,12 @@ pub struct Ferese {
window_stack: WindowStack,
floating_above_fullscreen: HashMap<WindowId, WindowId>,
natural_floating_pending: HashSet<WindowId>,
floating_memory: crate::floating::Memory,
floating_save_worker: crate::floating::SaveWorker,
floating_window_memory: HashMap<WindowId, crate::floating::Remembered>,
floating_placement_anchors: HashMap<WindowId, Rect>,
floating_cascade: crate::floating::Cascade,
pub(crate) floating_resize_anchors: HashMap<WindowId, (bool, bool, Rect)>,
pub(crate) window_borders: HashMap<WindowId, WindowBorderBuffers>,
pub(crate) window_dims: HashMap<WindowId, WindowBorderBuffers>,
pub(crate) window_resize_fills: HashMap<WindowId, WindowBorderBuffers>,
@@ -505,6 +511,14 @@ impl Ferese {
window_stack: WindowStack::default(),
floating_above_fullscreen: HashMap::new(),
natural_floating_pending: HashSet::new(),
floating_memory: crate::floating::Memory::path()
.map(|p| crate::floating::Memory::load(&p))
.unwrap_or_default(),
floating_save_worker: Default::default(),
floating_window_memory: HashMap::new(),
floating_placement_anchors: HashMap::new(),
floating_cascade: Default::default(),
floating_resize_anchors: HashMap::new(),
window_borders: HashMap::new(),
window_dims: HashMap::new(),
window_resize_fills: HashMap::new(),
@@ -1234,15 +1248,32 @@ impl Ferese {
if let Some(pointer) = self.seat.get_pointer() {
self.focus_output_at(pointer.current_location());
}
let remembered_work = app_id.and_then(|app| self.floating_memory.get(app)).and_then(|entry| {
let outputs = self.floating_outputs();
entry.restore(&outputs)?;
outputs
.into_iter()
.find(|(name, _)| *name == entry.output)
.map(|(_, work)| work)
});
if let Some(work) = remembered_work {
self.focus_output_at((work.x + work.width / 2.0, work.y + work.height / 2.0).into());
}
let Some(bounds) = self.output_bounds() else {
self.add_tiled_window(window);
return;
};
let id = WindowId(self.next_window_id);
self.next_window_id += 1;
let rect = client_size(&window)
let size_rect = client_size(&window)
.map(|size| natural_floating_rect(bounds, size))
.unwrap_or_else(|| centered_floating_rect(bounds));
let rect = self.place_floating(&window, None, bounds, (size_rect.width, size_rect.height), None);
let anchor = self
.focused_window
.and_then(|focused| self.presented_window_rect(focused))
.unwrap_or(bounds);
self.floating_placement_anchors.insert(id, anchor);
let fullscreen = self.workspaces.active().fullscreen;
let focus = true;
if let Err(error) = self
@@ -1252,7 +1283,8 @@ impl Ferese {
tracing::error!(%error, ?id, "failed to insert rule-placed floating window");
return;
}
if rule.width.is_none() && rule.height.is_none() && client_size(&window).is_none() {
if rule.width.is_none() && rule.height.is_none() && client_size(&window).is_none() && remembered_work.is_none()
{
self.natural_floating_pending.insert(id);
}
self.window_ids.insert(window.clone(), id);
@@ -1306,12 +1338,16 @@ impl Ferese {
self.add_tiled_window(window);
return;
};
let Some(bounds) = self.output_bounds() else {
let Some(bounds) = self.floating_bounds_for_window(parent) else {
self.add_tiled_window(window);
return;
};
let parent_rect = self.logical_window_rect(parent, bounds).unwrap_or(bounds);
let rect = centered_transient_rect(parent_rect);
let parent_rect = self.presented_window_rect(parent).unwrap_or(bounds);
let visible_parent = crate::floating::intersection(parent_rect, bounds).unwrap_or(bounds);
let size_rect = client_size(&window)
.map(|s| natural_floating_rect(bounds, s))
.unwrap_or_else(|| centered_transient_rect(visible_parent));
let rect = self.place_floating(&window, None, bounds, (size_rect.width, size_rect.height), None);
let id = WindowId(self.next_window_id);
self.next_window_id += 1;
@@ -1324,6 +1360,9 @@ impl Ferese {
self.window_ids.insert(window.clone(), id);
self.window_stack.insert(id);
if client_size(&window).is_none() {
self.natural_floating_pending.insert(id);
}
if self
.workspaces
.workspace(workspace)
@@ -1414,14 +1453,27 @@ impl Ferese {
if should_float && rule.width.is_none() && rule.height.is_none() {
if let Some(size) = client_size(window) {
rect = natural_floating_rect(bounds, size);
} else {
} else if Self::floating_metadata(window)
.0
.as_deref()
.and_then(|app| self.floating_memory.get(app))
.and_then(|entry| entry.restore(&self.floating_outputs()))
.is_none()
{
self.natural_floating_pending.insert(id);
}
}
rect.width = rule.width.unwrap_or(rect.width).min(bounds.width);
rect.height = rule.height.unwrap_or(rect.height).min(bounds.height);
rect.x = bounds.x + (bounds.width - rect.width) / 2.0;
rect.y = bounds.y + (bounds.height - rect.height) / 2.0;
if should_float {
rect = self.place_floating(
window,
Some(id),
bounds,
(rect.width, rect.height),
Some((rule.width, rule.height)),
);
}
let result = if should_float != is_floating {
self.workspaces.toggle_floating(id, rect, axis, 0.5).map(|_| ())
@@ -1459,11 +1511,15 @@ impl Ferese {
tracing::warn!(?id, ?parent, "ignored transient parent on another workspace");
return;
}
let Some(bounds) = self.output_bounds() else {
let Some(bounds) = self.floating_bounds_for_window(parent) else {
return;
};
let parent_rect = self.logical_window_rect(parent, bounds).unwrap_or(bounds);
let rect = centered_transient_rect(parent_rect);
let parent_rect = self.presented_window_rect(parent).unwrap_or(bounds);
let visible_parent = crate::floating::intersection(parent_rect, bounds).unwrap_or(bounds);
let size_rect = client_size(window)
.map(|s| natural_floating_rect(bounds, s))
.unwrap_or_else(|| centered_transient_rect(visible_parent));
let rect = self.place_floating(window, Some(id), bounds, (size_rect.width, size_rect.height), None);
let result = match self.workspaces.placement(id) {
Some(WindowPlacement::Tiled) => self
.workspaces
@@ -1514,6 +1570,9 @@ impl Ferese {
self.window_stack.remove(id);
self.floating_above_fullscreen.remove(&id);
self.natural_floating_pending.remove(&id);
self.floating_window_memory.remove(&id);
self.floating_placement_anchors.remove(&id);
self.floating_resize_anchors.remove(&id);
self.window_borders.remove(&id);
self.window_dims.remove(&id);
self.window_dimming.remove(&id);
@@ -2275,11 +2334,32 @@ impl Ferese {
let Some(size) = client_size(window) else {
return;
};
if self.natural_floating_pending.remove(&id)
let fullscreen = self
.workspaces
.workspace_for_window(id)
.and_then(|workspace| self.workspaces.workspace(workspace))
.is_some_and(|workspace| workspace.fullscreen == Some(id));
let normal_geometry = !fullscreen
&& !self.maximized_windows.contains(&id)
&& self
.window_geometry
.get(&id)
.is_none_or(|geometry| !geometry.is_zooming());
let initial_floating =
self.natural_floating_pending.remove(&id) || self.floating_placement_anchors.contains_key(&id);
if initial_floating
&& normal_geometry
&& matches!(self.workspaces.placement(id), Some(WindowPlacement::Floating { .. }))
&& let Some(bounds) = self.floating_bounds_for_window(id)
{
let rect = natural_floating_rect(bounds, size);
let rect = self.place_floating(
window,
Some(id),
bounds,
(f64::from(size.width), f64::from(size.height)),
Some((Some(f64::from(size.width)), Some(f64::from(size.height)))),
);
self.floating_placement_anchors.remove(&id);
if self.workspaces.set_floating_rect(id, rect).is_ok() {
// This is the first mapped client buffer, not a user resize.
// Do not animate from the temporary placement box.
@@ -2292,6 +2372,7 @@ impl Ferese {
// terminal cell grids, or a dialog changing its contents). Its committed
// window geometry is authoritative once the latest configure is committed.
// Never let an old buffer undo a newer resize or a fullscreen transition.
self.floating_placement_anchors.remove(&id);
let settled_configure = window.toplevel().is_some_and(|toplevel| {
with_states(toplevel.wl_surface(), |states| {
states.data_map.get::<XdgToplevelSurfaceData>().is_some_and(|data| {
@@ -2305,22 +2386,17 @@ impl Ferese {
})
})
});
let fullscreen = self
.workspaces
.workspace_for_window(id)
.and_then(|workspace| self.workspaces.workspace(workspace))
.is_some_and(|workspace| workspace.fullscreen == Some(id));
if settled_configure
&& !fullscreen
&& !self.maximized_windows.contains(&id)
&& self
.window_geometry
.get(&id)
.is_some_and(|geometry| !geometry.is_zooming())
&& normal_geometry
&& let Some(WindowPlacement::Floating { rect }) = self.workspaces.placement(id)
&& ClientSize::from_rect(rect) != size
{
let rect = Rect::new(rect.x, rect.y, f64::from(size.width), f64::from(size.height));
let mut rect = Rect::new(rect.x, rect.y, f64::from(size.width), f64::from(size.height));
if let Some((left, top, anchor)) = self.floating_resize_anchors.get(&id) {
rect = crate::floating::anchored_size(*anchor, (rect.width, rect.height), *left, *top);
} else if initial_floating && let Some(work) = self.floating_bounds_for_window(id) {
rect = crate::floating::clamp_to_work(rect, work);
}
if self.workspaces.set_floating_rect(id, rect).is_ok() {
self.window_geometry.insert(id, WindowGeometry::new(rect, Some(size)));
self.resize_transactions.remove(&id);
@@ -2328,6 +2404,9 @@ impl Ferese {
self.relayout();
}
}
if settled_configure && self.floating_resize_anchors.remove(&id).is_some() {
self.remember_floating(window);
}
let Some(geometry) = self.window_geometry.get_mut(&id) else {
return;
};
@@ -2549,7 +2628,7 @@ impl Ferese {
let Some(bounds) = self.output_bounds() else {
return;
};
let floating_rect = match self.workspaces.placement(window) {
let mut floating_rect = match self.workspaces.placement(window) {
Some(WindowPlacement::Tiled) => self
.tiled_layout(bounds)
.ok()
@@ -2558,6 +2637,26 @@ impl Ferese {
Some(WindowPlacement::Floating { rect }) => rect,
None => return,
};
if let Some(handle) = self
.window_ids
.iter()
.find_map(|(handle, id)| (*id == window).then_some(handle.clone()))
{
if matches!(
self.workspaces.placement(window),
Some(WindowPlacement::Floating { .. })
) {
self.remember_floating(&handle);
} else {
floating_rect = self.place_floating(
&handle,
Some(window),
bounds,
(floating_rect.width, floating_rect.height),
None,
);
}
}
let axis = self
.workspaces
.active()
@@ -2778,6 +2877,7 @@ impl Ferese {
let Some(id) = self.window_ids.get(window).copied() else {
return;
};
self.floating_resize_anchors.remove(&id);
let rect = Rect::new(
location.x as f64,
location.y as f64,
@@ -3027,6 +3127,217 @@ impl Ferese {
self.output_bounds_for(output)
}
fn floating_outputs(&self) -> Vec<(String, Rect)> {
self.space
.outputs()
.filter_map(|output| self.output_bounds_for(output).map(|work| (output.name(), work)))
.collect()
}
fn floating_metadata(window: &Window) -> (Option<String>, Option<WlSurface>) {
window
.toplevel()
.map(|top| {
let app = with_states(top.wl_surface(), |states| {
states
.data_map
.get::<XdgToplevelSurfaceData>()
.and_then(|data| data.lock().ok().and_then(|data| data.app_id.clone()))
});
(app, top.parent())
})
.unwrap_or_default()
}
fn floating_obstacles(&self, exclude: Option<WindowId>, work: Rect) -> Vec<(u64, Rect)> {
self.space
.elements()
.filter_map(|window| {
let id = *self.window_ids.get(window)?;
if Some(id) == exclude {
return None;
}
let workspace = self.workspaces.workspace_for_window(id)?;
let owner = self.output_workspaces.output_for_workspace(workspace)?;
if self.output_workspaces.active_workspace(owner) != Some(workspace) {
return None;
}
if self
.workspaces
.workspace(workspace)?
.fullscreen
.is_some_and(|full| full != id)
&& !matches!(self.workspaces.placement(id), Some(WindowPlacement::Floating { .. }))
{
return None;
}
let rect = self.presented_window_rect(id)?;
crate::floating::intersection(rect, work).map(|visible| (id.0, visible))
})
.collect()
}
fn place_floating(
&mut self,
window: &Window,
id: Option<WindowId>,
work: Rect,
size: (f64, f64),
overrides: Option<(Option<f64>, Option<f64>)>,
) -> Rect {
use crate::floating::{centered, clamp_to_work, intersection, min_overlap};
let outputs = self.floating_outputs();
let output = outputs
.iter()
.find(|(_, area)| *area == work)
.map(|(name, _)| name.as_str())
.unwrap_or("unknown");
let (app, parent) = Self::floating_metadata(window);
let parent_rect = parent
.as_ref()
.and_then(|surface| {
self.window_ids.iter().find_map(|(window, id)| {
window
.toplevel()
.is_some_and(|top| top.wl_surface() == surface)
.then_some(*id)
})
})
.and_then(|parent| self.presented_window_rect(parent))
.and_then(|rect| intersection(rect, work));
let remembered = id
.and_then(|id| self.floating_window_memory.get(&id))
.or_else(|| {
if parent.is_none() {
app.as_deref().and_then(|app| self.floating_memory.get(app))
} else {
None
}
})
.filter(|entry| entry.output == output)
.and_then(|entry| entry.restore(&outputs));
let (width, height) = overrides.unwrap_or_default();
let constraints = window
.toplevel()
.map(|top| {
with_states(top.wl_surface(), |states| {
let mut cache = states.cached_state.get::<SurfaceCachedState>();
let state = cache.current();
SizeConstraints {
min_width: state.min_size.w.max(1) as f64,
min_height: state.min_size.h.max(1) as f64,
max_width: (state.max_size.w > 0).then_some(state.max_size.w as f64),
max_height: (state.max_size.h > 0).then_some(state.max_size.h as f64),
}
})
})
.unwrap_or_default();
let stored_size = if parent_rect.is_none() {
remembered.map(|r| (r.width, r.height)).unwrap_or(size)
} else {
size
};
let sized = constrained_floating_rect(
Rect::new(0., 0., width.unwrap_or(stored_size.0), height.unwrap_or(stored_size.1)),
constraints,
);
let dimensions = (sized.width, sized.height);
let rect = if let Some(parent) = parent_rect {
centered(dimensions, parent)
} else if let Some(mut rect) = remembered {
rect.width = dimensions.0;
rect.height = dimensions.1;
rect
} else {
let others = self
.floating_obstacles(id, work)
.into_iter()
.map(|(_, r)| r)
.collect::<Vec<_>>();
let anchor = id
.and_then(|id| self.floating_placement_anchors.get(&id).copied())
.or_else(|| {
self.focused_window
.filter(|focused| Some(*focused) != id)
.and_then(|focused| self.presented_window_rect(focused))
})
.and_then(|rect| intersection(rect, work))
.unwrap_or(work);
min_overlap(
dimensions,
work,
&others,
(anchor.x + anchor.width / 2., anchor.y + anchor.height / 2.),
)
.unwrap_or_else(|| self.floating_cascade.place(output, work, dimensions))
};
clamp_to_work(rect, work)
}
pub(crate) fn remember_floating(&mut self, window: &Window) {
let Some(id) = self.window_ids.get(window).copied() else {
return;
};
let Some(WindowPlacement::Floating { rect }) = self.workspaces.placement(id) else {
return;
};
let (app, parent) = Self::floating_metadata(window);
if parent.is_some() {
return;
}
// A drag can finish on another output without changing workspace ownership.
let Some((output, work)) = self
.floating_outputs()
.into_iter()
.max_by(|(_, a), (_, b)| {
let area = |work| crate::floating::intersection(rect, work).map_or(0., |r| r.width * r.height);
area(*a).total_cmp(&area(*b))
})
.filter(|(_, work)| crate::floating::intersection(rect, *work).is_some())
else {
return;
};
let entry = crate::floating::Remembered::new(output, rect, work);
self.floating_window_memory.insert(id, entry.clone());
if let Some(app) = app {
self.floating_memory.save(app, entry);
}
if self.nested_backend.is_none()
&& let Some(path) = crate::floating::Memory::path()
&& let Err(error) = self.floating_save_worker.queue(path, &self.floating_memory)
{
tracing::warn!(%error,"could not queue floating window placement save");
}
}
pub(crate) fn floating_snap_lines(
&self,
window: &Window,
raw: Rect,
) -> (Vec<crate::floating::SnapLine>, Vec<crate::floating::SnapLine>) {
let id = self.window_ids.get(window).copied();
let work = self
.floating_outputs()
.into_iter()
.max_by(|(_, a), (_, b)| {
let area = |work| crate::floating::intersection(raw, work).map_or(0., |r| r.width * r.height);
area(*a).total_cmp(&area(*b))
})
.filter(|(_, work)| crate::floating::intersection(raw, *work).is_some())
.map(|(_, work)| work)
.or_else(|| id.and_then(|id| self.floating_bounds_for_window(id)));
let Some(work) = work else {
return Default::default();
};
crate::floating::snap_lines(raw, work, &self.floating_obstacles(id, work))
}
pub(crate) fn floating_snap_bypassed(&self) -> bool {
self.seat
.get_keyboard()
.is_some_and(|keyboard| keyboard.modifier_state().shift)
}
fn floating_bounds_for_window(&self, window: WindowId) -> Option<Rect> {
let output_id = self
.workspaces
@@ -3070,30 +3381,6 @@ impl Ferese {
}
}
fn logical_window_rect(&mut self, window: WindowId, bounds: Rect) -> Option<Rect> {
let workspace = self.workspaces.workspace_for_window(window)?;
let fullscreen = self.workspaces.workspace(workspace)?.fullscreen;
if fullscreen == Some(window) {
return Some(bounds);
}
let constraints = self.window_constraints();
let focused = self.focused_window;
match self.workspaces.placement(window)? {
WindowPlacement::Tiled => self
.workspaces
.workspace_mut(workspace)?
.layout
.geometry_with_constraints(bounds, self.gap_config, &constraints, focused)
.ok()?
.geometry
.get(&window)
.copied(),
WindowPlacement::Floating { rect } => Some(rect),
}
}
fn tiled_layout(&mut self, bounds: Rect) -> Result<LayoutResult, ferese_layout::LayoutError> {
let constraints = self.window_constraints();
let focused = self.focused_window;