Refine shell status controls and glass rendering; defer cursor redraw safely

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Samuel Onoja committed 2026-09-26 05:05:50 +01:00
1 parent e85fc1e032
commit b3fa82b53b
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//! Draw-only popup transform; layout stays stable while its presentation animates.
use cosmic::iced::advanced::Renderer as _;
use cosmic::iced::advanced::{Clipboard, Layout, Shell, Widget, layout, mouse, renderer, widget};
use cosmic::iced::{Event, Length, Rectangle, Size, Transformation, Vector};
use cosmic::{Element, Theme};
pub fn animated<'a, M: 'a>(content: Element<'a, M>, progress: f32) -> Element<'a, M> {
Element::new(Motion { content, progress })
}
struct Motion<'a, M> {
content: Element<'a, M>,
progress: f32,
}
impl<M> Motion<'_, M> {
fn translation(&self) -> Vector {
Vector::new(0.0, -4.0 * (1.0 - self.progress))
}
fn cursor(&self, cursor: mouse::Cursor) -> mouse::Cursor {
cursor.position().map_or(mouse::Cursor::Unavailable, |p| {
mouse::Cursor::Available(p - self.translation())
})
}
}
impl<M> Widget<M, Theme, cosmic::Renderer> for Motion<'_, M> {
fn tag(&self) -> widget::tree::Tag {
self.content.as_widget().tag()
}
fn state(&self) -> widget::tree::State {
self.content.as_widget().state()
}
fn children(&self) -> Vec<widget::Tree> {
self.content.as_widget().children()
}
fn diff(&mut self, tree: &mut widget::Tree) {
self.content.as_widget_mut().diff(tree);
}
fn size(&self) -> Size<Length> {
self.content.as_widget().size()
}
fn layout(
&mut self,
tree: &mut widget::Tree,
renderer: &cosmic::Renderer,
limits: &layout::Limits,
) -> layout::Node {
self.content.as_widget_mut().layout(tree, renderer, limits)
}
fn update(
&mut self,
tree: &mut widget::Tree,
event: &Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &cosmic::Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, M>,
viewport: &Rectangle,
) {
let cursor = self.cursor(cursor);
self.content.as_widget_mut().update(
tree, event, layout, cursor, renderer, clipboard, shell, viewport,
);
}
fn draw(
&self,
tree: &widget::Tree,
renderer: &mut cosmic::Renderer,
theme: &Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
) {
let v = self.translation();
let transform = Transformation::translate(v.x, v.y);
renderer.with_transformation(transform, |renderer| {
self.content.as_widget().draw(
tree,
renderer,
theme,
style,
layout,
self.cursor(cursor),
viewport,
)
});
}
fn mouse_interaction(
&self,
tree: &widget::Tree,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
renderer: &cosmic::Renderer,
) -> mouse::Interaction {
self.content.as_widget().mouse_interaction(
tree,
layout,
self.cursor(cursor),
viewport,
renderer,
)
}
fn operate(
&mut self,
tree: &mut widget::Tree,
layout: Layout<'_>,
renderer: &cosmic::Renderer,
operation: &mut dyn widget::Operation,
) {
self.content
.as_widget_mut()
.operate(tree, layout, renderer, operation);
}
}