Keep popover effects alive until surface destruction
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@@ -152,9 +152,13 @@ impl FereseShell {
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self.night_light_temperature = None;
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let tooltip = self.dismiss_workspace_tooltip();
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crate::EFFECT_FRAME_PENDING.store(false, std::sync::atomic::Ordering::Relaxed);
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let Some(menu) = self.menu.take() else {
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let Some(mut menu) = self.menu.take() else {
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return tooltip;
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};
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// Keep opacity applied until Iced has destroyed the popup's Wayland surface.
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if let Some(effects) = menu.effects.take() {
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self.closing_menu_effects.insert(menu.id, effects);
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}
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self.refresh_media_art(false);
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if menu.kind == Menu::Notifications {
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self.notifications.history_open = false;
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