Add unified window focus opacity and dimming effects

This commit is contained in:
Samuel Onoja committed 2026-10-07 07:00:30 +01:00
1 parent 02ec7e5199
commit bbc5b27c25
21 files changed
+553 -342

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+1 -2
View File
@@ -15,7 +15,6 @@ pub(crate) struct ClosedWindow {
pub radius: f64,
pub shape: CornerShape,
pub decorations: f64,
pub dim: f64,
pub fill: Option<[f32; 4]>,
pub material: Option<(
smithay::reexports::wayland_server::protocol::wl_surface::WlSurface,
@@ -110,7 +109,7 @@ pub(super) fn grouped_elements(
window.presentation.id,
constrain,
corners,
[0.0, 0.0, 0.0, window.dim as f32 * alpha],
[0.0, 0.0, 0.0, window.presentation.dim as f32 * alpha],
false,
output,
) {
+18 -11
View File
@@ -153,10 +153,17 @@ fn scene_elements(
}
let sample = frame.windows.get(&id)?;
let visual = sample.presentation.bounds.current;
let close_alpha = sample.presentation.alpha();
let presentation_alpha = sample.presentation.alpha();
let decoration_progress = sample.geometry.decorations.clamp(0.0, 1.0);
Some((window.clone(), id, sample, visual, decoration_progress, close_alpha))
Some((
window.clone(),
id,
sample,
visual,
decoration_progress,
presentation_alpha,
))
};
let windows = if state.overview.is_active() {
state
@@ -180,7 +187,7 @@ fn scene_elements(
windows.iter().map(|(_, id, ..)| *id),
frame.delta,
);
for (window, id, sample, visual, decoration_progress, close_alpha) in windows {
for (window, id, sample, visual, decoration_progress, presentation_alpha) in windows {
if let Some(group) = closing.remove(&Some(id)) {
elements.extend(group);
}
@@ -205,14 +212,14 @@ fn scene_elements(
let scale_content = sample.presentation.scale_content;
let behavior = resize_content_behavior(scale_content);
let dim = sample.dim;
let dim = sample.presentation.dim;
if let Some(overlay) = window_tint_element(
&mut state.render,
renderer,
id,
constrain,
corners,
[0.0, 0.0, 0.0, dim as f32 * close_alpha],
[0.0, 0.0, 0.0, dim as f32 * presentation_alpha],
false,
output,
) {
@@ -244,7 +251,7 @@ fn scene_elements(
border_color,
gradient,
focus as f32,
close_alpha * decoration_progress as f32,
presentation_alpha * decoration_progress as f32,
output,
&programs,
) {
@@ -260,7 +267,7 @@ fn scene_elements(
scale,
shadow_offset_y * offset_factor,
shadow_blur * blur_factor,
shadow_opacity * opacity_factor * f64::from(close_alpha) * decoration_progress,
shadow_opacity * opacity_factor * f64::from(presentation_alpha) * decoration_progress,
shadow_color,
output,
&programs,
@@ -286,7 +293,7 @@ fn scene_elements(
&window,
corners,
scale,
close_alpha,
presentation_alpha,
sample.geometry.presentation_changed || corner_shape_changed,
output,
programs.clone(),
@@ -299,7 +306,7 @@ fn scene_elements(
&& (source.w < constrain.size.w || source.h < constrain.size.h)
{
let mut color = state.theme_settings.surface_base_color.0;
color[3] = close_alpha;
color[3] = presentation_alpha;
if let Some(fill) =
window_tint_element(&mut state.render, renderer, id, constrain, corners, color, true, output)
{
@@ -321,7 +328,7 @@ fn scene_elements(
corners,
index: 0,
capture_geometry: constrain,
alpha: close_alpha,
alpha: presentation_alpha,
},
)
{
@@ -335,7 +342,7 @@ fn scene_elements(
renderer,
&window,
constrain.loc,
close_alpha,
presentation_alpha,
scale,
constrain,
ConstrainBehavior {
+17 -3
View File
@@ -84,8 +84,13 @@ mod tests {
);
let mut resources = RenderResources::default();
let programs = corner_program(&mut resources, &mut renderer, CornerShape::Continuous).unwrap();
for scale in [1.0, 1.25, 1.5, 2.0] {
for (scale, focus_alpha) in [1.0, 1.25, 1.5, 2.0]
.into_iter()
.flat_map(|scale| [1.0, 0.8].map(|alpha| (scale, alpha)))
{
let live = crate::presentation::WindowPresentation {
focus_alpha,
dim: 0.0,
id: ferese_layout::WindowId(1),
bounds: AnimatedRect::new(ferese_layout::Rect::new(20.25, 20.5, 32.25, 24.25)),
opacity: AnimatedValue::new(1.0),
@@ -147,7 +152,16 @@ mod tests {
pixels.push(renderer.map_texture(&mapping).unwrap().to_vec());
}
assert_eq!(pixels[0], pixels[1], "close handoff changed pixels at scale {scale}");
assert!(pixels[0].chunks_exact(4).any(|pixel| pixel[3] == 255));
let expected = (focus_alpha * 255.0).round() as u8;
assert!(
pixels[0].chunks_exact(4).any(|pixel| pixel[3].abs_diff(expected) <= 1),
"snapshot alpha must be applied once"
);
assert!(
pixels[0]
.chunks_exact(4)
.all(|pixel| pixel[3] <= expected.saturating_add(1))
);
let mut retained = super::super::closing::ClosedWindow {
presentation: closing,
output: ferese_core::OutputId(1),
@@ -157,7 +171,6 @@ mod tests {
radius: 8.0,
shape: CornerShape::Continuous,
decorations: 1.0,
dim: 0.0,
fill: None,
material: None,
};
@@ -166,6 +179,7 @@ mod tests {
retained.handoff.as_mut().unwrap().0.elapsed = Duration::from_millis(20);
let mut predicted = retained.clone();
predicted.advance(Duration::from_millis(20), Default::default());
assert_eq!(predicted.presentation.focus_alpha, focus_alpha);
let faded = &predicted.handoff.as_ref().unwrap().0;
assert_eq!(faded.elapsed, Duration::from_millis(40));
assert_eq!(retained.handoff.as_ref().unwrap().0.elapsed, Duration::from_millis(20));