Add unified window focus opacity and dimming effects
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@@ -23,7 +23,7 @@ pub(crate) struct WindowRecord {
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pub resize: Option<ResizeTransaction>,
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pub focus: Option<AnimatedValue>,
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pub shadow: Option<AnimatedValue>,
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pub dimming: Option<crate::dimming::DimAnimation>,
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pub focus_transition: Option<crate::focus_effect::BoundedFade>,
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pub opening: Option<AnimatedValue>,
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pub mapped_once: bool,
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pub world_x: Option<(WorkspaceId, AnimatedValue)>,
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