fix: tame animated resize scaling

This commit is contained in:
Samuel Onoja committed 2026-09-25 01:13:21 +01:00
1 parent f6dce3316a
commit bf4f5f77f7
6 files changed
+27 -22

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+5 -4
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@@ -174,10 +174,10 @@ impl Ferese {
let pointer = self.seat.get_pointer().expect("seat has a pointer");
let position = pointer.current_location();
let focus = self.surface_under(position);
let scale = self
let (scale_x, scale_y) = self
.window_under_visual(position)
.and_then(|window| self.visual_scale_for_window(&window))
.unwrap_or(1.0);
.unwrap_or((1.0, 1.0));
let delta = event.delta();
let delta_unaccel = event.delta_unaccel();
@@ -185,8 +185,9 @@ impl Ferese {
self,
focus,
&RelativeMotionEvent {
delta: (delta.x / scale, delta.y / scale).into(),
delta_unaccel: (delta_unaccel.x / scale, delta_unaccel.y / scale).into(),
delta: (delta.x / scale_x, delta.y / scale_y).into(),
delta_unaccel: (delta_unaccel.x / scale_x, delta_unaccel.y / scale_y)
.into(),
utime: (event.time_msec() as u64).saturating_mul(1_000),
},
);