Synchronize shell material presentation with surface commits
Queue popup, modal and notification material geometry and opacity until the matching content buffer commits. Remove event-handler opacity writes that could present material state ahead of content, while preserving compositor dismissal ownership. Add pending-presentation regression coverage and update the nested shell lifecycle check.
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@@ -145,9 +145,6 @@ impl FereseShell {
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pub fn animate_menu(&mut self) -> Task<Message> {
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if let Some(menu) = &self.menu {
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if let Some(effects) = &menu.effects {
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let _ = effects.set_opacity(menu.progress().clamp(0.0, 1.0));
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}
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if menu.motion.closing() && !menu.animating() {
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return self.destroy_menu();
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}
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