Match shell squircle outlines with compositor masks

Use shared corner geometry for shell controls, window clipping, materials and blur masks. Preserve circular pills and controls where appropriate, track contour changes in damage, and use tagged ferese-shape and libcosmic dependencies.
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Samuel Onoja authored and GitHub committed 2026-10-04 07:39:54 +01:00
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@@ -193,7 +193,7 @@ Live windows, overview thumbnails and retained images share a window identity
and presentation state. Entering overview inherits the window's visible position
and velocity, including motion from a workspace slide. Resize images use the same
content mapping in overview and remain visible if the window closes during a resize.
Content, clipping and borders use the same rounded rectangle at the output's scale.
Content, clipping and borders use the same squircle outline at the output's scale.
### Spring tuning
@@ -837,7 +837,10 @@ Text input is available by default; Ctrl+Alt+Escape releases an active shortcut
inhibitor. Use `feresectl --help` for runtime control commands.
Shell rounding is controlled in Settings → Appearance → Shell corner radius.
Small controls cap the radius to fit their size. Window rounding remains under
The shell and compositor use the same squircle profile for fills, borders, shadows
and blur masks. Small controls cap the radius to fit their size; circles and pills
keep circular outlines. The measured profile has small tangent and curvature
discontinuities at its internal segment joins. Window rounding remains under
Settings → Windows. `theme.geometry.shell-radius` takes precedence over the old
`appearance.corner-radius` and then `theme.geometry.top-bar-radius` keys; when
none are set, the shell uses 14 px. Legacy clock/note radius fields no longer