Publish topic guides to the wiki and document tabbed windows

Publish the guides from this repository to the GitHub Wiki. Organize them into Usage, Configuration and Development, with 15 separate configuration topics and redirects for the former website guide URLs.

Add a tabbed-windows guide covering grouping, switching tabs and taking windows out. Document the scrolling indicator's defaults and limits, and link the guide from the README, shortcuts and IPC pages. Update from main, including the latest tabbed-layout changes.

Separate Activities setup, configuration and publishing documentation. Review the guide prose with the unslop skill, keeping existing examples and heading links. The wiki workflow uses GitHub's built-in token to publish documentation changes on main.

Validation:

- 20 documentation tests pass, including README links and Activities/tab-indicator field coverage.
- The publisher builds 46 wiki pages; the site build and Python syntax checks pass.
- All 115 code examples from main are preserved.
- The Python suite passes: 90 tests passed and 31 opt-in integration tests skipped, with the system GI module available.
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Samuel Onoja authored and GitHub committed 2026-10-13 00:32:23 +01:00
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# Continuum: Ferese’s animation model
When you resize a window, Ferese has to coordinate where the layout wants it, where it currently appears, and what size the application has actually drawn. Those can differ during a transition: the layout may already have requested a larger window while the application is preparing its next buffer and the visible frame is still expanding. Continuum manages that visible movement so the application and your next input can proceed while the animation finishes. It provides the spring implementation and motion settings used by both the compositor and the shell.
How that movement behaves depends on what you’re doing. While dragging, the window follows the pointer directly; adding a spring there would make it trail your hand. When you release a gesture, however, a spring takes over with the velocity of the movement you just made. If you change the destination before it settles, Ferese can retain the current position and velocity rather than restart the movement from rest. Large movements use zero bounce by default, so they settle without oscillating around the destination.
@@ -135,4 +136,4 @@ Rendering checks need to follow the interruptions people can make while using th
Those checks establish state and rendering behavior, but input-to-presentation latency and smoothness at 60, 120, 144, and 240 Hz still need measurements on the target hardware. The solver’s correctness cannot tell us whether a particular frame arrived in time to be displayed.
For user settings and KDL examples, see [Animation configuration](configuration.md#animations).
For user settings and KDL examples, see [Animation configuration](configuration/animations.md#animations).