Unify circular corner geometry and shader masks
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@@ -346,6 +346,7 @@ pub struct Ferese {
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pub(crate) window_dimming: HashMap<WindowId, DimAnimation>,
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pub(crate) window_focus: HashMap<WindowId, DimAnimation>,
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pub(crate) window_shadows: HashMap<WindowId, WindowShadowBuffers>,
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pub(crate) rounded_clip_warnings: HashSet<ErasedContextId>,
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pub(crate) rounded_clip_programs: HashMap<ErasedContextId, RoundedClipPrograms>,
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pub(crate) overview_scrims: HashMap<OutputId, OverviewScrim>,
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pub(crate) material_programs: HashMap<ErasedContextId, MaterialProgram>,
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@@ -581,6 +582,7 @@ impl Ferese {
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window_focus: HashMap::new(),
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window_shadows: HashMap::new(),
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rounded_clip_programs: HashMap::new(),
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rounded_clip_warnings: HashSet::new(),
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overview_scrims: HashMap::new(),
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material_programs: HashMap::new(),
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material_buffers: HashMap::new(),
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