Unify circular corner geometry and shader masks

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Samuel Onoja committed 2026-10-01 16:08:54 +01:00
1 parent 0162870cca
commit f110ec80e1
19 files changed
+277 -135

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/// Radius of a concentric inset, in the same units as the outer radius.
pub fn inner_radius(outer: f32, padding: f32) -> f32 {
(outer - padding).max(0.0)
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn inset_corners_preserve_the_center_and_saturate() {
assert_eq!(inner_radius(14.0, 4.0), 10.0);
assert_eq!(inner_radius(7.5, 2.25), 5.25);
assert_eq!(inner_radius(14.0, 0.0), 14.0);
assert_eq!(inner_radius(14.0, 14.0), 0.0);
assert_eq!(inner_radius(14.0, 20.0), 0.0);
assert_eq!(inner_radius(0.0, 4.0), 0.0);
}
}