Unify circular corner geometry and shader masks

This commit is contained in:
Samuel Onoja committed 2026-10-01 16:08:54 +01:00
1 parent 0162870cca
commit f110ec80e1
19 files changed
+277 -135

No files matched your search

+8 -3
View File
@@ -78,20 +78,25 @@ pub fn separator<'a, M: 'a>(foreground: Color, opacity: f32) -> Element<'a, M> {
pub fn switch<'a, M: 'a>(enabled: bool, palette: crate::Palette, opacity: f32) -> Element<'a, M> {
let (track, thumb) = crate::controls::switch_colors(palette, enabled, false);
let track_radius = 10.;
let padding = 2.;
let knob = container(cosmic::widget::Space::new().width(16).height(16))
.width(16)
.height(16)
.class(crate::controls::surface(Color { a: opacity, ..thumb }, 8.));
.class(crate::controls::surface(
Color { a: opacity, ..thumb },
crate::inner_radius(track_radius, padding),
));
container(knob)
.width(36)
.height(20)
.padding(2)
.padding(padding)
.align_x(if enabled {
cosmic::iced::alignment::Horizontal::Right
} else {
cosmic::iced::alignment::Horizontal::Left
})
.class(crate::controls::surface(track.scale_alpha(opacity), 10.))
.class(crate::controls::surface(track.scale_alpha(opacity), track_radius))
.into()
}