Unify circular corner geometry and shader masks

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Samuel Onoja committed 2026-10-01 16:08:54 +01:00
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@@ -183,7 +183,7 @@ Filled controls choose a contrasting text color automatically.
| `border-width` | number ≥ 0 | `1` | Window border thickness |
| `focus-ring-width` | number ≥ 0 | `2` | Focused border thickness |
| `window-radius` | number ≥ 0 | `14` | Managed-window corners, independent of the shell |
| `shell-radius` | number ≥ 0 | `14` | All shell surfaces, cards, widgets and interaction backgrounds; 0 makes them square |
| `shell-radius` | number ≥ 0 | `14` | All shell surfaces, cards, widgets and interaction backgrounds; rounded to the nearest logical pixel to match blur regions; 0 makes them square |
| `top-bar-height` | number > 0 | `28` | Menu-bar height |
| `top-bar-margin-top` | integer ≥ 0 | `0` | Space above bar |
| `top-bar-window-gap` | integer ≥ 0 | `0` | Clearance below bar |