Implement Continuum compositor and shell motion
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@@ -1058,17 +1058,6 @@ fn cursor_affected_outputs(state: &Ferese) -> Vec<Output> {
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.collect()
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}
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#[track_caller]
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pub(crate) fn render_window(state: &mut Ferese, window: ferese_layout::WindowId) {
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let outputs = state
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.space
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.outputs()
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.filter(|output| state.window_belongs_to_output(window, output))
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.cloned()
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.collect::<Vec<_>>();
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render_on(state, &outputs);
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}
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#[track_caller]
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pub(crate) fn render_surface(
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state: &mut Ferese,
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