Implement Continuum compositor and shell motion
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@@ -346,34 +346,6 @@ const fn default_repeat_delay() -> i32 {
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600
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}
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const fn default_animation_speed() -> f64 {
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1.0
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}
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const fn default_spring_mass() -> f64 {
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1.0
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}
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const fn default_spring_stiffness() -> f64 {
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700.0
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}
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const fn default_spring_damping() -> f64 {
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53.0
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}
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const fn default_viewport_mass() -> f64 {
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1.0
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}
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const fn default_viewport_stiffness() -> f64 {
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320.0
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}
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const fn default_viewport_damping_ratio() -> f64 {
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1.0
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}
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const fn default_true() -> bool {
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true
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}
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@@ -384,6 +356,17 @@ pub(crate) fn config_path() -> Option<PathBuf> {
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#[cfg(test)]
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mod tests {
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#[test]
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fn rejects_undamped_overshoot_before_publication() {
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for property in ["spring", "viewport-spring"] {
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for coefficient in ["damping", "damping-ratio"] {
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let source = format!("animations {{ {property} {{ {coefficient} 0; overshoot #true; }}; }}");
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let error = Config::parse_source(&source).unwrap().runtime_config().err().unwrap().to_string();
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assert!(error.contains("overshoot requires positive damping"), "{error}");
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}
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}
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}
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use super::*;
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#[test]
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