Implement Continuum compositor and shell motion
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@@ -380,6 +380,7 @@ pub(super) fn rounded_window_elements(
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output: &Output,
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programs: RoundedClipPrograms,
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behavior: ConstrainScaleBehavior,
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native_size: Option<ferese_animation::ClientSize>,
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) -> Vec<AnimatedWindowRenderElement> {
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let Some(toplevel) = window.toplevel() else {
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return Vec::new();
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@@ -390,7 +391,13 @@ pub(super) fn rounded_window_elements(
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let physical_constrain = corners.rect;
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let geometry = window.geometry();
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let reference = geometry.to_physical_precise_round(scale);
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let mut reference = geometry.to_physical_precise_round(scale);
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let behavior = if let Some(size) = native_size {
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reference.size = Size::<i32, Logical>::from((size.width, size.height)).to_physical_precise_round(scale);
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ConstrainScaleBehavior::Stretch
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} else {
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behavior
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};
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let location = physical_constrain.loc - geometry.loc.to_physical_precise_round(scale);
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let clip = framebuffer_clip_rect(physical_constrain, mode.size, output.current_transform().invert());
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let radius = corners.radius;
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@@ -462,18 +469,8 @@ pub(super) fn resize_content_behavior(intentional_scale: bool) -> ConstrainScale
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}
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}
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pub(super) fn scaled_visual_rect(rect: ferese_layout::Rect, scale: f64) -> ferese_layout::Rect {
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let scale = scale.clamp(0.0, 1.0);
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let width = rect.width * scale;
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let height = rect.height * scale;
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ferese_layout::Rect::new(
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rect.x + (rect.width - width) / 2.0,
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rect.y + (rect.height - height) / 2.0,
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width,
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height,
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)
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}
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#[cfg(test)]
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pub(super) use crate::presentation::scaled_visual_rect;
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pub(super) fn color_with_alpha(mut color: [f32; 4], alpha: f32) -> [f32; 4] {
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color[3] *= alpha;
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