Implement Continuum compositor and shell motion

This commit is contained in:
Samuel Onoja committed 2026-10-03 03:19:11 +01:00
1 parent 259f7e93b6
commit f8bc17e913
42 files changed
+1873 -647

No files matched your search

+54 -9
View File
@@ -124,8 +124,8 @@ pub(crate) fn sampled_output_elements(
return None;
}
let sample = frame.windows.get(&id)?;
let visual = scaled_visual_rect(sample.rect, sample.close_scale);
let close_alpha = sample.close_alpha;
let visual = sample.rect;
let close_alpha = sample.alpha;
let decoration_progress = sample.geometry.decorations.clamp(0.0, 1.0);
Some((window.clone(), id, sample, visual, decoration_progress, close_alpha))
@@ -145,7 +145,16 @@ pub(crate) fn sampled_output_elements(
.collect::<Vec<_>>()
};
let live = windows.iter().map(|(_, id, ..)| *id).collect();
for (window, id, sample, visual, decoration_progress, close_alpha) in windows {
elements.extend(super::closing::elements(
state,
renderer,
output,
Some(id),
&live,
frame.delta,
));
let constrain = rounded_visual_rect(visual, output_geometry.loc);
let material_surface = window
.toplevel()
@@ -165,7 +174,7 @@ pub(crate) fn sampled_output_elements(
let rounded_clip_program = corner_program(&mut state.render, renderer, shape);
let pixels = corners.rect;
// Only overview/close intentionally scale the complete application.
let scale_content = frame.overview.is_presenting() || sample.close_scale != 1.0;
let scale_content = sample.scale_content;
let behavior = resize_content_behavior(scale_content);
let dim = sample.dim;
@@ -227,13 +236,33 @@ pub(crate) fn sampled_output_elements(
output,
&programs,
);
if !scale_content
&& let Some(snapshot) = state.render.snapshot(&id)
if let Some(snapshot) = state.render.snapshot(&id)
&& snapshot.context == renderer.context_id().erased()
&& (snapshot.scale - scale).abs() < 0.001
{
let size = snapshot.texture.size();
let visible = Rectangle::new(pixels.loc, (size.w, size.h).into()).intersection(pixels);
let (sx, sy) = if scale_content {
(
f64::from(pixels.size.w) / f64::from(size.w),
f64::from(pixels.size.h) / f64::from(size.h),
)
} else if let Some(native) = sample.native_size {
(
f64::from(pixels.size.w) / (f64::from(native.width) * scale).round().max(1.0),
f64::from(pixels.size.h) / (f64::from(native.height) * scale).round().max(1.0),
)
} else {
(1.0, 1.0)
};
let visible = Rectangle::new(
pixels.loc,
(
(f64::from(size.w) * sx).round() as i32,
(f64::from(size.h) * sy).round() as i32,
)
.into(),
)
.intersection(pixels);
if let Some(visible) = visible {
let clip = framebuffer_clip_rect(
pixels,
@@ -247,8 +276,8 @@ pub(crate) fn sampled_output_elements(
texture: snapshot.texture.clone(),
geometry: visible,
source: Rectangle::from_size(Size::from((
f64::from(visible.size.w),
f64::from(visible.size.h),
f64::from(visible.size.w) / sx,
f64::from(visible.size.h) / sy,
))),
alpha: crate::presentation::handoff_alpha(snapshot.elapsed) * close_alpha,
program: Some(programs.texture.clone()),
@@ -268,6 +297,7 @@ pub(crate) fn sampled_output_elements(
output,
programs.clone(),
behavior,
sample.native_size,
));
let source = window.geometry().size;
if material_surface.is_none()
@@ -322,6 +352,14 @@ pub(crate) fn sampled_output_elements(
));
}
}
elements.extend(super::closing::elements(
state,
renderer,
output,
None,
&live,
frame.delta,
));
elements.extend(layer_elements(
state,
renderer,
@@ -374,7 +412,14 @@ pub(super) fn layer_elements(
.collect::<Vec<_>>()
};
state.render.surfaces.retain(|surface, _| surface.is_alive());
state.render.surfaces.retain(|surface, _| {
surface.is_alive()
|| state
.render
.closing
.iter()
.any(|window| window.material.as_ref().is_some_and(|(key, ..)| key == surface))
});
let mut elements = Vec::new();
for (geometry, layer) in layers {