Implement Continuum compositor and shell motion
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@@ -295,7 +295,7 @@ impl FereseShell {
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if let Some(effects) = &entry.effects {
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let regions = entry.regions.lock().unwrap().clone();
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let _ = effects.set_material_regions(®ions, ferese_surface_effects_v1::Role::Modal);
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let _ = effects.set_opacity(modal.motion.progress());
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let _ = effects.set_opacity(modal.motion.progress().clamp(0.0, 1.0));
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}
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}
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}
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