Group workspaces with Overview and status controls with the clock. Keep themed backgrounds and borders around each island, with click-through gaps and configurable side padding defaulting to 4 px.
Capture blur within each panel region and update material and input regions when island bounds change. Cover layout reloads and padding changes with widget and native shell tests.
Update the Ferese symbols, appearance-specific wallpapers, and rounded wallpaper and theme previews. Bundle Figtree and add the Ferese name to the website header.
Verified configuration, theme, Settings, wallpaper and installer tests, both UI renderers, the static site build, and browser layouts.
Mount nearby shortcut and theme rows, preserve gallery keyboard navigation, reset page scrolling, and reuse native themes during palette transitions. Prepare and deduplicate live config reloads on a worker and apply only changed runtime sections.
Align pointer focus and overview selection on overlapping outputs, add regression coverage, and clean up workspace Clippy warnings.
Resolve light, dark and automatic appearance centrally and publish live theme snapshots to native surfaces and the appearance portal. Add paired preset families, custom theme imports, accessibility transforms and contrast-safe transitions.
Refine the Settings gallery and Auto controls, move overrides under advanced customization, and share palette-aware switches and circular slider thumbs. Document configuration and include theme licenses and integration coverage.
Split ScrollingLayout validation so the per-frame geometry solve only
checks scalars and keeps the full tree validation behind debug_assert,
removing a HashSet build from every frame. Replace the per-region Vec
in decode_regions with a stack array via as_chunks, and skip the window
hit test in PointerMotion when Overview is not presenting, where
visual_scale_for_window returns 1.0 regardless.
Guard sync_window_stacking behind a check that the space already matches
the target order with uniform z_index, avoiding an O(n^2) raise_element
loop on every redraw. Narrow window_under_visual to the space iterator
outside Overview, keeping the collected and sorted candidate list for
the Overview branch where front-to-back order is load-bearing.
Raise rust-version to 1.98 and clear the resulting Clippy findings
across the workspace: let-chain collapses, clamp, and while-let loops.